Meshtastic-Apple/Meshtastic/Views/Nodes/Helpers/Actions/IgnoreNodeButton.swift
2026-04-16 12:10:00 -07:00

64 lines
1.5 KiB
Swift

import SwiftData
import OSLog
import SwiftUI
struct IgnoreNodeButton: View {
@Environment(\.modelContext) private var context
@EnvironmentObject var accessoryManager: AccessoryManager
@Bindable
var node: NodeInfoEntity
var body: some View {
Button(role: .destructive) {
guard let connectedNodeNum = accessoryManager.activeDeviceNum else { return }
Task {
do {
if node.ignored {
try await accessoryManager.removeIgnoredNode(
node: node,
connectedNodeNum: Int64(connectedNodeNum)
)
} else {
try await accessoryManager.setIgnoredNode(
node: node,
connectedNodeNum: Int64(connectedNodeNum)
)
}
Task {@MainActor in
// CoreData Stuff
node.ignored = !node.ignored
do {
try context.save()
} catch {
context.rollback()
Logger.data.error("Save Ignored Node Error")
}
}
Logger.data.debug("Ignored a node")
} catch {
Logger.mesh.error("Faile to Ignored/Un-ignore a node")
}
}
} label: {
Label {
Text(node.ignored ? "Remove from ignored" : "Ignore Node")
} icon: {
Image(systemName: node.ignored ? "minus.circle.fill" : "minus.circle")
.symbolRenderingMode(.multicolor)
}
// Accessibility: Label for VoiceOver
}
}
}
// TODO: Fix preview for SwiftData
/*
#Preview {
let node = NodeInfoEntity()
node.num = 123456789
IgnoreNodeButton(node: node)
.environmentObject(AccessoryManager.shared)
.modelContainer(PersistenceController.preview.container)
}
*/