Meshtastic-Apple/Meshtastic/Extensions/CoreData/PositionEntityExtension.swift
2026-04-16 12:10:00 -07:00

115 lines
2.9 KiB
Swift

//
// PersistenceEntityExtenstion.swift
// Meshtastic
//
// Copyright(c) Garth Vander Houwen 11/28/21.
//
import SwiftData
import CoreLocation
import MapKit
import MeshtasticProtobufs
import SwiftUI
extension PositionEntity {
@MainActor
static func allPositionsFetchDescriptor() -> FetchDescriptor<PositionEntity> {
var descriptor = FetchDescriptor<PositionEntity>(
predicate: #Predicate<PositionEntity> { pos in
pos.nodePosition != nil && pos.latest == true
},
sortBy: [SortDescriptor(\.time, order: .reverse)]
)
return descriptor
}
var latitude: Double? {
let d = Double(latitudeI)
if d == 0 {
return 0
}
return d / 1e7
}
var longitude: Double? {
let d = Double(longitudeI)
if d == 0 {
return 0
}
return d / 1e7
}
var nodeCoordinate: CLLocationCoordinate2D? {
if latitudeI != 0 && longitudeI != 0 {
let coord = CLLocationCoordinate2D(latitude: latitude!, longitude: longitude!)
return coord
} else {
return nil
}
}
var nodeLocation: CLLocation? {
if latitudeI != 0 && longitudeI != 0 {
let location = CLLocation(latitude: latitude!, longitude: longitude!)
return location
} else {
return nil
}
}
var annotaton: MKPointAnnotation {
let pointAnn = MKPointAnnotation()
if nodeCoordinate != nil {
pointAnn.coordinate = nodeCoordinate!
}
return pointAnn
}
var isPreciseLocation: Bool {
precisionBits == 32 || precisionBits == 0
}
var fuzzedNodeCoordinate: CLLocationCoordinate2D? {
// With reduced precisionBits, many nodes can overlap on the map, making them unclickable.
// Use a hash of the position ID to fuzz coordinate slightly so that these nodes can be distinguished at the higest zoom levels. This allows them to be clicked individually.
if latitudeI != 0 && longitudeI != 0 {
// Derive two uniform pseudorandom numbers [0,1) from id.hashValue
let u1 = Double(id.hashValue & 0xFFFF) / 65536.0
let u2 = Double((id.hashValue >> 16) & 0xFFFF) / 65536.0
// Angle and radius
let offsetAngle = 2.0 * .pi * u1
let offsetRadius = 0.00001 * sqrt(u2) // 1.0e-5 degrees at equator is about 1.11 m or 4 ft
let dLat = sin(offsetAngle) * offsetRadius
let dLon = cos(offsetAngle) * offsetRadius
let coord = CLLocationCoordinate2D(
latitude: latitude! + dLat,
longitude: longitude! + dLon
)
return coord
} else {
return nil
}
}
}
class PositionAnnotation: NSObject, MKAnnotation {
let positionEntity: PositionEntity
@objc dynamic var coordinate: CLLocationCoordinate2D
var fuzzedCoordinate: CLLocationCoordinate2D
var title: String?
var subtitle: String?
init(position: PositionEntity) {
self.positionEntity = position
self.coordinate = position.nodeCoordinate ?? LocationsHandler.DefaultLocation
self.fuzzedCoordinate = position.fuzzedNodeCoordinate ?? LocationsHandler.DefaultLocation
self.title = position.nodePosition?.user?.shortName ?? "Unknown".localized
self.subtitle = position.time?.formatted()
super.init()
}
}