Meshtastic-Apple/Meshtastic/Extensions/CoreData/LocationEntityExtension.swift
Blake McAnally 4d547e48db This change fixes several lint errors throughout the project, and moves the SwiftLint build phase to before compilation.
After this change, a developer can now clone the project and run without the build failing due to lint errors! 😃

* I ran `swiftlint --fix` to resolve many auto-correctable issues (mostly whitespace)
* Excluded the `Meshtastic/Protobufs` directory from lint, since that code is automatically generated.
* Converted some single letter method parameters to lowercase.
* Converted several instances `force_cast` to instead use `guard` or `if let` to unwrap optional values. During this change, some of the SwiftUI views became "too complex to be solved in a reasonable time", so I broke up the views into distinct sub-expressions.

I was able to build and run the app on an iOS simulator.
2024-05-31 21:48:50 -05:00

41 lines
639 B
Swift

//
// LocationEntityExtension.swift
// Meshtastic
//
// Copyright (c) Garth Vander Houwen 11/21/23.
//
import CoreData
import CoreLocation
import MapKit
import SwiftUI
extension LocationEntity {
var latitude: Double? {
let d = Double(latitudeI)
if d == 0 {
return 0
}
return d / 1e7
}
var longitude: Double? {
let d = Double(longitudeI)
if d == 0 {
return 0
}
return d / 1e7
}
var locationCoordinate: CLLocationCoordinate2D? {
if latitudeI != 0 && longitudeI != 0 {
let coord = CLLocationCoordinate2D(latitude: latitude!, longitude: longitude!)
return coord
} else {
return nil
}
}
}