mirror of
https://github.com/meshtastic/Meshtastic-Apple.git
synced 2026-04-20 22:13:56 +00:00
* Initial implementation of transports * Initial LogRadio implementation * Fixes for Settings view (caused by debug commenting) * Refinement of the object and actor model * Connect view text and tab updates * Fix mac catalyst and tests * Warning and logging clean-up * In progress commit * Serial Transport and Reconnect draft work * Serial transport and reconnection draft work * Quick fix for BLE - still more work to do * interim commit * More in progress changes * Minor improvements * Pretty good initial implementation * Bump version beyond the app store * Fix for disconnection swipeAction * Tweaks to TCPConnection implementation * Retry for NONCE_ONLY_DB * Revert json string change * Simplified some of the API + "Anti-discovery" * Tweaks for devices leaving the discovery process * Bump version * iOS26 Tweaks * Tweaks and bug fixes * Add link with slash sf symbol * update symbol image on connect view * BLE disconnect handling * Log privacy attributes * Onboarding and minor fixes. * change database to nodes, add emoji to tcp logs * Error handling improvements * More logging emojis * Suppressed unnecessary errors on disconnect * Heartbeat emoji * Add bluetooth symbol * add privacy attributes to [TCP] logs, add custom bluetooth logo * Improve routing logs * Emoji for connect logs * Heartbeat emoji * Add CBCentralManagerScanOptionAllowDuplicatesKey options to central for bluetooth * fix nav errors by switching from observableobject to state * Update connection indicator icon * fix for BLE disconnects * Connection process fixes * More fixes/tweaks to connection process * Strict concurrency * Fix some warnings, remove wifi warning * delete stale keys * interim commit * Update privacy for log, fix wrong space * fix a couple of linting items * Switch to targeted * interim commit * BLE Signal strenth on connect view * Remove BLE RSSI from long press menu * Modem lights * minor spacing tweak * Additional BLE logging and a scanning fix. * Discovery and BLE RSSI improvements * Background suspension * Update isConnected to enable UI during db load * update protobufs * Replace config if statements with switches, Fix unknown module config logging, make dark mode modem circle stroke color white so they are visible * Additional logging cleanup * hast * Set unmessagable to true if the longname has the unmessagable emoji * Connect error handling improvements * Admin popup list icon and activity lights updates * Revert use of .toolbar back to .navigationBarItems * More public logging * Better BLE error handling * Node DB progress meter * minor tweak to activity light interaction timing * Fix comment linting, remove stale keys * Remove stale keys * Easy linting fixes * Two more simple linting fixes * clean up meshtasticapp * More public logging * Replay config * Logging * Fix for unselected node on Settings * Tweak to progress meter based on device idiom * Update protos * Session replay redaction of messages * Serial fix for old devices, and a let statement * Mask text too * Fix typo * BLE poweredOff is now an auto-reconnectable error * Update logging * Fix for peerRemovedPairingInformation * Logging for BLE peripheral:didUpdateValueFor errors. * Fix for inconsistent swipe disconnect behavior * periperal:didUpdateValueFor error handling * Fix for BLEConnection continuation guarding * BLEConnection actor deadlock on disconnect * Heartbeat nonce * Fix for swipe disconnect and task cancellation * Fix for swipe actions not honoring .disabled() * Tell BLETransport when BLEConnection is cancelled * Update navigation logging * Logging updates * Bump version to 2.7.0 * Organize into folders and heartbeat stuff * Minor improvements to manual TCP connection * Auto-connect toggle * Possible BLE bug, still waiting to see in logs * Concurrency tweaks * Concurrency improvements * requestDeviceMetadata fix. fixes remote admin * Minor typo fixes * "All" button for log filters: category and level * More robust continuation handling for BLE * @FetchRequest based ChannelMessageList * Update info.plist and device hardware file * Move auto connect toggle to app settings and debug mode, tint properly with the accent color * Add label to auto connect toggle * Update log for node info received from ourselves over the mesh * Remove unused scrollViewProxy * Update Meshtastic/Views/Onboarding/DeviceOnboarding.swift Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update target for connect view * Properly Set datadog environment * Comment out ble manager * Adjust cyclomatic complexity thresholds in .swiftlint.yml * Linting fixes, delete ble manager * Make session replay debug only --------- Co-authored-by: jake-b <jake-b@users.noreply.github.com> Co-authored-by: jake <jake@jakes-Mac-mini.local> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
411 lines
12 KiB
Swift
411 lines
12 KiB
Swift
//
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// Channels.swift
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// Meshtastic Apple
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//
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// Copyright(c) Garth Vander Houwen 4/8/22.
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//
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import CoreData
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import MapKit
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import MeshtasticProtobufs
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import OSLog
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import SwiftUI
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import TipKit
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func generateChannelKey(size: Int) -> String {
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var keyData = Data(count: size)
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_ = keyData.withUnsafeMutableBytes {
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SecRandomCopyBytes(kSecRandomDefault, size, $0.baseAddress!)
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}
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return keyData.base64EncodedString()
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}
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struct Channels: View {
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@Environment(\.managedObjectContext) var context
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@EnvironmentObject var accessoryManager: AccessoryManager
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@Environment(\.dismiss) private var goBack
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@Environment(\.sizeCategory) var sizeCategory
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var node: NodeInfoEntity?
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@State var hasChanges = false
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@State var hasValidKey = true
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@State private var isPresentingSaveConfirm: Bool = false
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@State var channelIndex: Int32 = 0
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@State var channelName = ""
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@State var channelKeySize = 16
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@State var channelKey = "AQ=="
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@State var channelRole = 0
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@State var uplink = false
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@State var downlink = false
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@State var positionPrecision = 32.0
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@State var preciseLocation = true
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@State var positionsEnabled = true
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@State var supportedVersion = true
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@State var selectedChannel: ChannelEntity?
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/// Minimum Version for granular position configuration
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@State var minimumVersion = "2.2.24"
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@State private var showingHelp = false
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@FetchRequest(
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sortDescriptors: [NSSortDescriptor(key: "favorite", ascending: false),
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NSSortDescriptor(key: "lastHeard", ascending: false),
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NSSortDescriptor(key: "user.longName", ascending: true)],
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animation: .default)
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var nodes: FetchedResults<NodeInfoEntity>
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var body: some View {
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VStack {
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List {
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TipView(CreateChannelsTip(), arrowEdge: .bottom)
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if node != nil && node?.myInfo != nil {
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ForEach(node?.myInfo?.channels?.array as? [ChannelEntity] ?? [], id: \.self) { (channel: ChannelEntity) in
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Button(action: {
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channelIndex = channel.index
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channelRole = Int(channel.role)
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channelKey = channel.psk?.base64EncodedString() ?? ""
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if channelKey.count == 0 {
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channelKeySize = 0
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} else if channelKey == "AQ==" {
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channelKeySize = -1
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} else if channelKey.count == 4 {
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channelKeySize = 1
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} else if channelKey.count == 24 {
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channelKeySize = 16
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} else if channelKey.count == 32 {
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channelKeySize = 24
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} else if channelKey.count == 44 {
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channelKeySize = 32
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}
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channelName = channel.name ?? ""
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uplink = channel.uplinkEnabled
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downlink = channel.downlinkEnabled
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positionPrecision = Double(channel.positionPrecision)
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if !supportedVersion && channelRole == 1 {
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positionPrecision = 32
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preciseLocation = true
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positionsEnabled = true
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if channelKey == "AQ==" {
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positionPrecision = 14
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preciseLocation = false
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}
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} else if !supportedVersion && channelRole == 2 {
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positionPrecision = 0
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preciseLocation = false
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positionsEnabled = false
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} else {
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if channelKey == "AQ==" {
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preciseLocation = false
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if (positionPrecision > 0 && positionPrecision < 11) || positionPrecision > 14 {
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positionPrecision = 14
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}
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} else if positionPrecision == 32 {
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preciseLocation = true
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positionsEnabled = true
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} else {
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preciseLocation = false
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}
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if positionPrecision == 0 {
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positionsEnabled = false
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} else {
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positionsEnabled = true
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}
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}
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hasChanges = false
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selectedChannel = channel
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}) {
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VStack(alignment: .leading) {
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HStack {
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CircleText(text: String(channel.index), color: .accentColor, circleSize: 45)
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.padding(.trailing, 5)
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.brightness(0.1)
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VStack {
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HStack {
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ChannelLock(channel: channel)
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if channel.name?.isEmpty ?? false {
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if channel.role == 1 {
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Text(String("PrimaryChannel").camelCaseToWords()).font(.headline)
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} else {
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Text(String("Channel \(channel.index)").camelCaseToWords()).font(.headline)
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}
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} else {
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Text(String(channel.name ?? "Channel \(channel.index)").camelCaseToWords()).font(.headline)
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}
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}
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}
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}
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}
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}
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}
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}
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}
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.sheet(item: $selectedChannel) { _ in
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#if targetEnvironment(macCatalyst)
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Text("Channel")
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.font(.largeTitle)
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.padding()
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#endif
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ChannelForm(channelIndex: $channelIndex, channelName: $channelName, channelKeySize: $channelKeySize, channelKey: $channelKey, channelRole: $channelRole, uplink: $uplink, downlink: $downlink, positionPrecision: $positionPrecision, preciseLocation: $preciseLocation, positionsEnabled: $positionsEnabled, hasChanges: $hasChanges, hasValidKey: $hasValidKey, supportedVersion: $supportedVersion)
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.presentationDetents([.large])
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.presentationDragIndicator(.visible)
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.onFirstAppear {
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supportedVersion = accessoryManager.checkIsVersionSupported(forVersion: minimumVersion)
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}
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HStack {
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Button {
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var channel = Channel()
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channel.index = channelIndex
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channel.role = ChannelRoles(rawValue: channelRole)?.protoEnumValue() ?? .secondary
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channel.index = channelIndex
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channel.settings.name = channelName
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channel.settings.psk = Data(base64Encoded: channelKey) ?? Data()
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channel.settings.uplinkEnabled = uplink
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channel.settings.downlinkEnabled = downlink
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channel.settings.moduleSettings.positionPrecision = UInt32(positionPrecision)
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selectedChannel!.role = Int32(channelRole)
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selectedChannel!.index = channelIndex
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selectedChannel!.name = channelName
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selectedChannel!.psk = Data(base64Encoded: channelKey) ?? Data()
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selectedChannel!.uplinkEnabled = uplink
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selectedChannel!.downlinkEnabled = downlink
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selectedChannel!.positionPrecision = Int32(positionPrecision)
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guard let mutableChannels = node?.myInfo?.channels?.mutableCopy() as? NSMutableOrderedSet else {
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return
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}
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if mutableChannels.contains(selectedChannel as Any) {
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let replaceChannel = mutableChannels.first(where: { selectedChannel?.psk == ($0 as AnyObject).psk && selectedChannel?.name == ($0 as AnyObject).name})
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mutableChannels.replaceObject(at: mutableChannels.index(of: replaceChannel as Any), with: selectedChannel as Any)
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} else {
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mutableChannels.add(selectedChannel as Any)
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}
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node?.myInfo?.channels = mutableChannels.copy() as? NSOrderedSet
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context.refresh(selectedChannel!, mergeChanges: true)
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if channel.role != Channel.Role.disabled {
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do {
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try context.save()
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Logger.data.info("💾 Saved Channel: \(channel.settings.name, privacy: .public)")
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} catch {
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context.rollback()
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let nsError = error as NSError
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Logger.data.error("Unresolved Core Data error in the channel editor. Error: \(nsError, privacy: .public)")
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}
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} else {
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let objects = selectedChannel?.allPrivateMessages ?? []
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for object in objects {
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context.delete(object)
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}
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for node in nodes where node.channel == channel.index {
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context.delete(node)
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}
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context.delete(selectedChannel!)
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do {
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try context.save()
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Logger.data.info("💾 Deleted Channel: \(channel.settings.name, privacy: .public)")
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} catch {
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context.rollback()
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let nsError = error as NSError
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Logger.data.error("Unresolved Core Data error in the channel editor. Error: \(nsError, privacy: .public)")
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}
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}
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Task {
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_ = try await accessoryManager.saveChannel(channel: channel, fromUser: node!.user!, toUser: node!.user!)
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Task { @MainActor in
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selectedChannel = nil
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channelName = ""
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channelRole = 2
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hasChanges = false
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}
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}
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} label: {
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Label("Save", systemImage: "square.and.arrow.down")
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}
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.disabled(!accessoryManager.isConnected)// || !hasChanges)// !hasValidKey)
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.buttonStyle(.bordered)
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.buttonBorderShape(.capsule)
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.controlSize(.large)
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.padding(.bottom)
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#if targetEnvironment(macCatalyst)
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Button {
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goBack()
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} label: {
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Label("Close", systemImage: "xmark")
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}
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.buttonStyle(.bordered)
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.buttonBorderShape(.capsule)
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.controlSize(.large)
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.padding(.bottom)
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#endif
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}
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}
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if node?.myInfo?.channels?.array.count ?? 0 < 8 && node != nil {
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Button {
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let channelIndexes = node?.myInfo?.channels?.compactMap({(ch) -> Int in
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return (ch as AnyObject).index
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})
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let firstChannelIndex = firstMissingChannelIndex(channelIndexes ?? [])
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channelKeySize = 16
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let key = generateChannelKey(size: channelKeySize)
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channelName = ""
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channelIndex = Int32(firstChannelIndex)
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channelRole = 2
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channelKey = key
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positionsEnabled = false
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preciseLocation = false
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positionPrecision = 0
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uplink = false
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downlink = false
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let newChannel = ChannelEntity(context: context)
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newChannel.id = channelIndex
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newChannel.index = channelIndex
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newChannel.uplinkEnabled = uplink
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newChannel.downlinkEnabled = downlink
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newChannel.name = channelName
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newChannel.role = Int32(channelRole)
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newChannel.psk = Data(base64Encoded: channelKey) ?? Data()
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newChannel.positionPrecision = Int32(positionPrecision)
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selectedChannel = newChannel
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hasChanges = true
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} label: {
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Label("Add Channel", systemImage: "plus.square")
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}
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.buttonStyle(.bordered)
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.buttonBorderShape(.capsule)
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.controlSize(.large)
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.padding()
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}
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}
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.sheet(isPresented: $showingHelp) {
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ChannelsHelp()
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.presentationDetents([.large])
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.presentationDragIndicator(.visible)
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}
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.safeAreaInset(edge: .bottom, alignment: .leading) {
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HStack {
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Button(action: {
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withAnimation {
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showingHelp = !showingHelp
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}
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}) {
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Image(systemName: !showingHelp ? "questionmark.circle" : "questionmark.circle.fill")
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.padding(.vertical, 5)
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}
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.tint(Color(UIColor.secondarySystemBackground))
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.foregroundColor(.accentColor)
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.buttonStyle(.borderedProminent)
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}
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.controlSize(.regular)
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.padding(5)
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}
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.padding(.bottom, 5)
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.navigationTitle("Channels")
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.navigationBarItems(trailing:
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ZStack {
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ConnectedDevice(deviceConnected: accessoryManager.isConnected, name: accessoryManager.activeConnection?.device.shortName ?? "?")
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})
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}
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}
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func firstMissingChannelIndex(_ indexes: [Int]) -> Int {
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let smallestIndex = 1
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if indexes.isEmpty { return smallestIndex }
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if smallestIndex <= indexes.count {
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for element in smallestIndex...indexes.count where !indexes.contains(element) {
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return element
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}
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}
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return indexes.count + 1
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}
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enum PositionPrecision: Int, CaseIterable, Identifiable {
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case two = 2
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case three = 3
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case four = 4
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case five = 5
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case six = 6
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case seven = 7
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case eight = 8
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case nine = 9
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case ten = 10
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case eleven = 11
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case twelve = 12
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case thirteen = 13
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case fourteen = 14
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case fifteen = 15
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case sixteen = 16
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case seventeen = 17
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case eightteen = 18
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case nineteen = 19
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case twenty = 20
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case twentyone = 21
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case twentytwo = 22
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case twentythree = 23
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case twentyfour = 24
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var id: Int { self.rawValue }
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var precisionMeters: Double {
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switch self {
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case .two:
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return 5976446.981252
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case .three:
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return 2988223.4850600003
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case .four:
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return 1494111.7369640006
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case .five:
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return 747055.8629159998
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case .six:
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return 373527.9258920002
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case .seven:
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return 186763.95738000044
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case .eight:
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return 93381.97312400135
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case .nine:
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return 46690.98099600022
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case .ten:
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return 23345.48493200123
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case .eleven:
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return 11672.736900000944
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case .twelve:
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return 5836.362884000802
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case .thirteen:
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return 2918.1758760007315
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case .fourteen:
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return 1459.0823719999053
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case .fifteen:
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return 729.5356200010741
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case .sixteen:
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return 364.7622440000765
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case .seventeen:
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return 182.37555600115968
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case .eightteen:
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return 91.1822120001193
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case .nineteen:
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return 45.58554000039009
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case .twenty:
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return 22.787204001316468
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case .twentyone:
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return 11.388036000988677
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case .twentytwo:
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return 5.688452000824781
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case .twentythree:
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return 2.8386600007428338
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case .twentyfour:
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return 1.413763999910884
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}
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}
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var description: String {
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let distanceFormatter = MKDistanceFormatter()
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return String.localizedStringWithFormat("Within %@".localized, String(distanceFormatter.string(fromDistance: precisionMeters)))
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}
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}
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