mirror of
https://github.com/meshtastic/Meshtastic-Apple.git
synced 2026-04-20 22:13:56 +00:00
* Initial implementation of transports * Initial LogRadio implementation * Fixes for Settings view (caused by debug commenting) * Refinement of the object and actor model * Connect view text and tab updates * Fix mac catalyst and tests * Warning and logging clean-up * In progress commit * Serial Transport and Reconnect draft work * Serial transport and reconnection draft work * Quick fix for BLE - still more work to do * interim commit * More in progress changes * Minor improvements * Pretty good initial implementation * Bump version beyond the app store * Fix for disconnection swipeAction * Tweaks to TCPConnection implementation * Retry for NONCE_ONLY_DB * Revert json string change * Simplified some of the API + "Anti-discovery" * Tweaks for devices leaving the discovery process * Bump version * iOS26 Tweaks * Tweaks and bug fixes * Add link with slash sf symbol * update symbol image on connect view * BLE disconnect handling * Log privacy attributes * Onboarding and minor fixes. * change database to nodes, add emoji to tcp logs * Error handling improvements * More logging emojis * Suppressed unnecessary errors on disconnect * Heartbeat emoji * Add bluetooth symbol * add privacy attributes to [TCP] logs, add custom bluetooth logo * Improve routing logs * Emoji for connect logs * Heartbeat emoji * Add CBCentralManagerScanOptionAllowDuplicatesKey options to central for bluetooth * fix nav errors by switching from observableobject to state * Update connection indicator icon * fix for BLE disconnects * Connection process fixes * More fixes/tweaks to connection process * Strict concurrency * Fix some warnings, remove wifi warning * delete stale keys * interim commit * Update privacy for log, fix wrong space * fix a couple of linting items * Switch to targeted * interim commit * BLE Signal strenth on connect view * Remove BLE RSSI from long press menu * Modem lights * minor spacing tweak * Additional BLE logging and a scanning fix. * Discovery and BLE RSSI improvements * Background suspension * Update isConnected to enable UI during db load * update protobufs * Replace config if statements with switches, Fix unknown module config logging, make dark mode modem circle stroke color white so they are visible * Additional logging cleanup * hast * Set unmessagable to true if the longname has the unmessagable emoji * Connect error handling improvements * Admin popup list icon and activity lights updates * Revert use of .toolbar back to .navigationBarItems * More public logging * Better BLE error handling * Node DB progress meter * minor tweak to activity light interaction timing * Fix comment linting, remove stale keys * Remove stale keys * Easy linting fixes * Two more simple linting fixes * clean up meshtasticapp * More public logging * Replay config * Logging * Fix for unselected node on Settings * Tweak to progress meter based on device idiom * Update protos * Session replay redaction of messages * Serial fix for old devices, and a let statement * Mask text too * Fix typo * BLE poweredOff is now an auto-reconnectable error * Update logging * Fix for peerRemovedPairingInformation * Logging for BLE peripheral:didUpdateValueFor errors. * Fix for inconsistent swipe disconnect behavior * periperal:didUpdateValueFor error handling * Fix for BLEConnection continuation guarding * BLEConnection actor deadlock on disconnect * Heartbeat nonce * Fix for swipe disconnect and task cancellation * Fix for swipe actions not honoring .disabled() * Tell BLETransport when BLEConnection is cancelled * Update navigation logging * Logging updates * Bump version to 2.7.0 * Organize into folders and heartbeat stuff * Minor improvements to manual TCP connection * Auto-connect toggle * Possible BLE bug, still waiting to see in logs * Concurrency tweaks * Concurrency improvements * requestDeviceMetadata fix. fixes remote admin * Minor typo fixes * "All" button for log filters: category and level * More robust continuation handling for BLE * @FetchRequest based ChannelMessageList * Update info.plist and device hardware file * Move auto connect toggle to app settings and debug mode, tint properly with the accent color * Add label to auto connect toggle * Update log for node info received from ourselves over the mesh * Remove unused scrollViewProxy * Update Meshtastic/Views/Onboarding/DeviceOnboarding.swift Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update target for connect view * Properly Set datadog environment * Comment out ble manager * Adjust cyclomatic complexity thresholds in .swiftlint.yml * Linting fixes, delete ble manager * Make session replay debug only --------- Co-authored-by: jake-b <jake-b@users.noreply.github.com> Co-authored-by: jake <jake@jakes-Mac-mini.local> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
435 lines
13 KiB
Swift
435 lines
13 KiB
Swift
import CoreBluetooth
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import OSLog
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import SwiftUI
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import Foundation
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import MapKit
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struct DeviceOnboarding: View {
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enum SetupGuide: Hashable {
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case notifications
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case location
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case localNetwork
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case bluetooth
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}
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@EnvironmentObject var accessoryManager: AccessoryManager
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@State var navigationPath: [SetupGuide] = []
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@State var locationStatus = LocationsHandler.shared.manager.authorizationStatus
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@AppStorage("provideLocation") private var provideLocation: Bool = false
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@AppStorage("provideLocationInterval") private var provideLocationInterval: Int = 30
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@Environment(\.dismiss) var dismiss
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/// The Title View
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var title: some View {
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VStack {
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Text("Welcome to")
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.font(.title2.bold())
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.multilineTextAlignment(.center)
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.fixedSize(horizontal: false, vertical: true)
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Text("Meshtastic")
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.font(.largeTitle.bold())
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.multilineTextAlignment(.center)
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.fixedSize(horizontal: false, vertical: true)
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}
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}
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var welcomeView: some View {
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VStack {
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ScrollView(.vertical) {
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VStack {
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// Title
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title
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.padding(.top)
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// Onboarding
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VStack(alignment: .leading, spacing: 16) {
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makeRow(
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icon: "antenna.radiowaves.left.and.right",
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title: "Stay Connected Anywhere".localized,
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subtitle: "Communicate off-the-grid with your friends and community without cell service.".localized
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)
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makeRow(
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icon: "point.3.connected.trianglepath.dotted",
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title: "Create Your Own Networks".localized,
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subtitle: "Easily set up private mesh networks for secure and reliable communication in remote areas.".localized
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)
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makeRow(
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icon: "location",
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title: "Track and Share Locations".localized,
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subtitle: "Share your location in real-time and keep your group coordinated with integrated GPS features.".localized
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)
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}
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.padding()
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}
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.interactiveDismissDisabled()
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}
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Spacer()
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Button {
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Task {
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await goToNextStep(after: nil)
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}
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} label: {
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Text("Get started")
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.frame(maxWidth: .infinity)
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}
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.buttonBorderShape(.capsule)
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.controlSize(.large)
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.padding()
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.buttonStyle(.borderedProminent)
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}
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}
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var notificationView: some View {
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VStack {
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ScrollView(.vertical) {
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VStack {
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Text("App Notifications")
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.font(.largeTitle.bold())
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.multilineTextAlignment(.center)
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.fixedSize(horizontal: false, vertical: true)
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}
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Spacer()
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VStack(alignment: .leading, spacing: 16) {
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Text("Send Notifications")
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.font(.title2.bold())
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.multilineTextAlignment(.center)
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.fixedSize(horizontal: false, vertical: true)
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makeRow(
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icon: "message",
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title: "Incoming Messages".localized,
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subtitle: "Notifications for channel and direct messages.".localized
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)
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makeRow(
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icon: "flipphone",
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title: "New Nodes".localized,
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subtitle: "Notifications for newly discovered nodes.".localized
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)
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makeRow(
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icon: "battery.25percent",
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title: "Low Battery".localized,
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subtitle: "Notifications for low battery alerts for the connected device.".localized
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)
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Text("Critical Alerts")
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.font(.title2.bold())
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.multilineTextAlignment(.center)
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.fixedSize(horizontal: false, vertical: true)
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makeRow(
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icon: "exclamationmark.triangle.fill",
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subtitle: "Select packets sent as critical will ignore the mute switch and Do Not Disturb settings in the OS notification center.".localized
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)
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}
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.padding()
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}
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Spacer()
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Button {
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Task {
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await requestNotificationsPermissions()
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await goToNextStep(after: .notifications)
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}
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} label: {
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Text("Configure notification permissions")
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.frame(maxWidth: .infinity)
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}
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.buttonBorderShape(.capsule)
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.controlSize(.large)
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.padding()
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.buttonStyle(.borderedProminent)
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}
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}
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var locationView: some View {
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VStack {
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ScrollView(.vertical) {
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VStack {
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Text("Phone Location")
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.font(.largeTitle.bold())
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.multilineTextAlignment(.center)
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.fixedSize(horizontal: false, vertical: true)
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}
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VStack(alignment: .leading, spacing: 16) {
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Text(createLocationString())
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.font(.body.bold())
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.multilineTextAlignment(.center)
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.fixedSize(horizontal: false, vertical: true)
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makeRow(
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icon: "location",
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title: "Share Location".localized,
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subtitle: "Use your phone GPS to send locations to your node to instead of using a hardware GPS on your node.".localized
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)
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Toggle(isOn: $provideLocation ) {
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Label {
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Text("Enable Location Sharing")
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} icon: {
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Image(systemName: "location.circle")
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}
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}
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.fixedSize()
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.scaleEffect(0.85)
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.padding(.leading, 52)
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.tint(.accentColor)
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.onChange(of: provideLocation) {
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UserDefaults.provideLocationInterval = 30
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UserDefaults.enableSmartPosition = true
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}
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makeRow(
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icon: "lines.measurement.horizontal",
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title: "Distance Measurements".localized,
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subtitle: "Display the distance between your phone and other Meshtastic nodes with positions.".localized
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)
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makeRow(
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icon: "line.3.horizontal.decrease.circle",
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title: "Distance Filters".localized,
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subtitle: "Filter the node list and mesh map based on proximity to your phone.".localized
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)
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makeRow(
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icon: "mappin",
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title: "Mesh Map Location",
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subtitle: "Enables the blue location dot for your phone in the mesh map.".localized
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)
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}
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.padding()
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}
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Spacer()
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Button {
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Task {
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await requestLocationPermissions()
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}
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} label: {
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Text("Configure Location Permissions")
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.frame(maxWidth: .infinity)
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}
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.padding()
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.buttonBorderShape(.capsule)
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.controlSize(.large)
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.padding()
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.buttonStyle(.borderedProminent)
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}
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}
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var localNetworkView: some View {
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VStack {
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ScrollView(.vertical) {
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VStack {
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Text("Local Network Access")
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.font(.largeTitle.bold())
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.multilineTextAlignment(.center)
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.fixedSize(horizontal: false, vertical: true)
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}
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VStack(alignment: .leading, spacing: 16) {
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Text(createLocalNetworkString())
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.font(.body.bold())
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.multilineTextAlignment(.center)
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.fixedSize(horizontal: false, vertical: true)
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makeRow(
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icon: "network",
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title: "Network-based Nodes".localized,
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subtitle: "The Meshtastic App can connect to and manage network-enabled nodes.".localized
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)
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makeRow(
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icon: "person.and.background.dotted",
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title: "Background Connections".localized,
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subtitle: "Background network connections are not supported and may disconnect when you leave the app.".localized
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)
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}
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.padding()
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}
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Spacer()
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Button {
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Task {
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await requestLocalNetworkPermissions()
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await goToNextStep(after: .localNetwork)
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}
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} label: {
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Text("Configure Local Network Access")
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.frame(maxWidth: .infinity)
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}
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.padding()
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.buttonBorderShape(.capsule)
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.controlSize(.large)
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.padding()
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.buttonStyle(.borderedProminent)
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}
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}
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var bluetoothView: some View {
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VStack {
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ScrollView(.vertical) {
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VStack {
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Text("Bluetooth Connectivity")
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.font(.largeTitle.bold())
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.multilineTextAlignment(.center)
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.fixedSize(horizontal: false, vertical: true)
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}
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VStack(alignment: .leading, spacing: 16) {
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Text(createBluetoothString())
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.font(.body.bold())
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.multilineTextAlignment(.center)
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.fixedSize(horizontal: false, vertical: true)
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makeRow(
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icon: "network",
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title: "Network-based Nodes".localized,
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subtitle: "The Meshtastic App can connect to and manage network-enabled nodes.".localized
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)
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makeRow(
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icon: "person.and.background.dotted",
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title: "Background Connections".localized,
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subtitle: "Bluetooth Low Energy supports background connections. When possible, the applicaiton will remain connected to these accessories while the app is in the background".localized
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)
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}
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.padding()
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}
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Spacer()
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Button {
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Task {
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await requestBluetoothPermissions()
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await goToNextStep(after: .bluetooth)
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}
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} label: {
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Text("Configure Bluetooth Connectivity")
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.frame(maxWidth: .infinity)
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}
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.padding()
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.buttonBorderShape(.capsule)
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.controlSize(.large)
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.padding()
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.buttonStyle(.borderedProminent)
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}
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}
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var body: some View {
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NavigationStack(path: $navigationPath) {
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welcomeView
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.navigationDestination(for: SetupGuide.self) { guide in
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switch guide {
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case .notifications:
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notificationView
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case .location:
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locationView
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case .bluetooth:
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bluetoothView
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case .localNetwork:
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localNetworkView
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}
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}
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}
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.toolbar(.hidden)
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}
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@ViewBuilder
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func makeRow(
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icon: String,
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title: String = "",
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subtitle: String
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) -> some View {
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HStack(alignment: .center) {
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Image(systemName: icon)
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.resizable()
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.symbolRenderingMode(.multicolor)
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.font(.subheadline)
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.aspectRatio(contentMode: .fit)
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.padding(.horizontal)
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.padding(.vertical, 8)
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.frame(width: 72, height: 60)
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VStack(alignment: .leading) {
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Text(title)
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.font(.subheadline.weight(.semibold))
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.foregroundColor(.primary)
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.fixedSize(horizontal: false, vertical: true)
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Text(subtitle)
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.font(.subheadline)
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.foregroundColor(.secondary)
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.fixedSize(horizontal: false, vertical: true)
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}.multilineTextAlignment(.leading)
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}.accessibilityElement(children: .combine)
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}
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// MARK: Navigation
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func goToNextStep(after step: SetupGuide?) async {
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switch step {
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case .none:
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let status = await UNUserNotificationCenter.current().notificationSettings().authorizationStatus
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let criticalAlert = await UNUserNotificationCenter.current().notificationSettings().criticalAlertSetting
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if status == .notDetermined && criticalAlert == .notSupported {
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navigationPath.append(.notifications)
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} else {
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fallthrough
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}
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case .notifications:
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locationStatus = LocationsHandler.shared.manager.authorizationStatus
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if locationStatus == .notDetermined || locationStatus == .restricted || locationStatus == .denied {
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navigationPath.append(.location)
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} else {
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fallthrough
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}
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case .location:
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let status = LocationsHandler.shared.manager.authorizationStatus
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if status != .notDetermined && status != .restricted && status != .denied {
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navigationPath.append(.localNetwork)
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}
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case .localNetwork:
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navigationPath.append(.bluetooth)
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case .bluetooth:
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dismiss()
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}
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}
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// MARK: Formatting
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func createLocationString() -> AttributedString {
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var fullText = AttributedString("Meshtastic uses your phone's location to enable a number of features. You can update your location permissions at any time from settings.")
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if let range = fullText.range(of: "settings") {
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fullText[range].link = URL(string: UIApplication.openSettingsURLString)!
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fullText[range].foregroundColor = .blue
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}
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return fullText
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}
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func createLocalNetworkString() -> AttributedString {
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var fullText = AttributedString("Meshtastic accesses your local network to connect to TCP-based accessories. You can update the local network permissions at any time from settings.")
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if let range = fullText.range(of: "settings") {
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fullText[range].link = URL(string: UIApplication.openSettingsURLString)!
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fullText[range].foregroundColor = .blue
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}
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return fullText
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}
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func createBluetoothString() -> AttributedString {
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var fullText = AttributedString("Meshtastic uses Bluetooth to connect to BLE-based accessories. You can update the permissions at any time from settings.")
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if let range = fullText.range(of: "settings") {
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fullText[range].link = URL(string: UIApplication.openSettingsURLString)!
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fullText[range].foregroundColor = .blue
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}
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return fullText
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}
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// MARK: Permission Checks
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func requestNotificationsPermissions() async {
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let center = UNUserNotificationCenter.current()
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do {
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let success = try await center.requestAuthorization(options: [.alert, .badge, .sound, .criticalAlert])
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if success {
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Logger.services.info("Notification permissions are enabled")
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} else {
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Logger.services.info("Notification permissions denied")
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}
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} catch {
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Logger.services.error("Notification permissions error: \(error.localizedDescription)")
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}
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}
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func requestLocationPermissions() async {
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locationStatus = await LocationsHandler.shared.requestLocationAlwaysPermissions()
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if locationStatus != .notDetermined {
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Logger.services.info("Location permissions are enabled")
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} else {
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Logger.services.info("Location permissions denied")
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}
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await goToNextStep(after: .location)
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}
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func requestLocalNetworkPermissions() async {
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_ = await TCPTransport.requestLocalNetworkAuthorization()
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}
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func requestBluetoothPermissions() async {
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_ = await BluetoothAuthorizationHelper.requestBluetoothAuthorization()
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}
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}
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