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* Initial implementation of transports * Initial LogRadio implementation * Fixes for Settings view (caused by debug commenting) * Refinement of the object and actor model * Connect view text and tab updates * Fix mac catalyst and tests * Warning and logging clean-up * In progress commit * Serial Transport and Reconnect draft work * Serial transport and reconnection draft work * Quick fix for BLE - still more work to do * interim commit * More in progress changes * Minor improvements * Pretty good initial implementation * Bump version beyond the app store * Fix for disconnection swipeAction * Tweaks to TCPConnection implementation * Retry for NONCE_ONLY_DB * Revert json string change * Simplified some of the API + "Anti-discovery" * Tweaks for devices leaving the discovery process * Bump version * iOS26 Tweaks * Tweaks and bug fixes * Add link with slash sf symbol * update symbol image on connect view * BLE disconnect handling * Log privacy attributes * Onboarding and minor fixes. * change database to nodes, add emoji to tcp logs * Error handling improvements * More logging emojis * Suppressed unnecessary errors on disconnect * Heartbeat emoji * Add bluetooth symbol * add privacy attributes to [TCP] logs, add custom bluetooth logo * Improve routing logs * Emoji for connect logs * Heartbeat emoji * Add CBCentralManagerScanOptionAllowDuplicatesKey options to central for bluetooth * fix nav errors by switching from observableobject to state * Update connection indicator icon * fix for BLE disconnects * Connection process fixes * More fixes/tweaks to connection process * Strict concurrency * Fix some warnings, remove wifi warning * delete stale keys * interim commit * Update privacy for log, fix wrong space * fix a couple of linting items * Switch to targeted * interim commit * BLE Signal strenth on connect view * Remove BLE RSSI from long press menu * Modem lights * minor spacing tweak * Additional BLE logging and a scanning fix. * Discovery and BLE RSSI improvements * Background suspension * Update isConnected to enable UI during db load * update protobufs * Replace config if statements with switches, Fix unknown module config logging, make dark mode modem circle stroke color white so they are visible * Additional logging cleanup * hast * Set unmessagable to true if the longname has the unmessagable emoji * Connect error handling improvements * Admin popup list icon and activity lights updates * Revert use of .toolbar back to .navigationBarItems * More public logging * Better BLE error handling * Node DB progress meter * minor tweak to activity light interaction timing * Fix comment linting, remove stale keys * Remove stale keys * Easy linting fixes * Two more simple linting fixes * clean up meshtasticapp * More public logging * Replay config * Logging * Fix for unselected node on Settings * Tweak to progress meter based on device idiom * Update protos * Session replay redaction of messages * Serial fix for old devices, and a let statement * Mask text too * Fix typo * BLE poweredOff is now an auto-reconnectable error * Update logging * Fix for peerRemovedPairingInformation * Logging for BLE peripheral:didUpdateValueFor errors. * Fix for inconsistent swipe disconnect behavior * periperal:didUpdateValueFor error handling * Fix for BLEConnection continuation guarding * BLEConnection actor deadlock on disconnect * Heartbeat nonce * Fix for swipe disconnect and task cancellation * Fix for swipe actions not honoring .disabled() * Tell BLETransport when BLEConnection is cancelled * Update navigation logging * Logging updates * Bump version to 2.7.0 * Organize into folders and heartbeat stuff * Minor improvements to manual TCP connection * Auto-connect toggle * Possible BLE bug, still waiting to see in logs * Concurrency tweaks * Concurrency improvements * requestDeviceMetadata fix. fixes remote admin * Minor typo fixes * "All" button for log filters: category and level * More robust continuation handling for BLE * @FetchRequest based ChannelMessageList * Update info.plist and device hardware file * Move auto connect toggle to app settings and debug mode, tint properly with the accent color * Add label to auto connect toggle * Update log for node info received from ourselves over the mesh * Remove unused scrollViewProxy * Update Meshtastic/Views/Onboarding/DeviceOnboarding.swift Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update target for connect view * Properly Set datadog environment * Comment out ble manager * Adjust cyclomatic complexity thresholds in .swiftlint.yml * Linting fixes, delete ble manager * Make session replay debug only --------- Co-authored-by: jake-b <jake-b@users.noreply.github.com> Co-authored-by: jake <jake@jakes-Mac-mini.local> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
84 lines
2 KiB
Swift
84 lines
2 KiB
Swift
//
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// Transport.swift
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// Meshtastic
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//
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// Created by Jake Bordens on 7/10/25.
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//
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import Foundation
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import CommonCrypto
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import SwiftUI
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enum TransportType: String, CaseIterable {
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case ble = "BLE"
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case tcp = "TCP"
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case serial = "Serial"
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var icon: Image {
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switch self {
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case .ble:
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Image("custom.bluetooth")
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case .tcp:
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Image(systemName: "network")
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case .serial:
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Image(systemName: "cable.connector.horizontal")
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}
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}
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}
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enum TransportStatus: Equatable {
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case uninitialized
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case ready
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case discovering
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case error(String)
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}
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enum DiscoveryEvent {
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case deviceFound(Device)
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case deviceUpdated(Device)
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case deviceLost(UUID)
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case deviceReportedRssi(UUID, Int)
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}
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protocol Transport {
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var type: TransportType { get }
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var status: TransportStatus { get }
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// Discovers devices asynchronously. For ongoing scans (e.g., BLE), this can yield via AsyncStream.
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func discoverDevices() -> AsyncStream<DiscoveryEvent>
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// Connects to a device and returns a Connection.
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func connect(to device: Device) async throws -> any Connection
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var requiresPeriodicHeartbeat: Bool { get }
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var supportsManualConnection: Bool { get }
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func manuallyConnect(withConnectionString: String) async throws
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}
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// Used to make stable-ish ID's for accessories that don't have a UUID
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extension String {
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func toUUIDFormatHash() -> UUID? {
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// Convert string to data
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guard let data = self.data(using: .utf8) else { return nil }
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// Create buffer for SHA-256 hash (32 bytes)
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var digest = [UInt8](repeating: 0, count: Int(CC_SHA256_DIGEST_LENGTH))
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// Perform SHA-256 hashing
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_ = data.withUnsafeBytes { buffer in
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CC_SHA256(buffer.baseAddress, CC_LONG(buffer.count), &digest)
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}
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// Take first 16 bytes (128 bits) for UUID
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let uuidBytes = Array(digest.prefix(16))
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// Create UUID from bytes
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return UUID(uuid: (
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uuidBytes[0], uuidBytes[1], uuidBytes[2], uuidBytes[3],
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uuidBytes[4], uuidBytes[5], uuidBytes[6], uuidBytes[7],
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uuidBytes[8], uuidBytes[9], uuidBytes[10], uuidBytes[11],
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uuidBytes[12], uuidBytes[13], uuidBytes[14], uuidBytes[15]
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))
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}
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}
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