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https://github.com/meshtastic/Meshtastic-Apple.git
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* Initial implementation of transports * Initial LogRadio implementation * Fixes for Settings view (caused by debug commenting) * Refinement of the object and actor model * Connect view text and tab updates * Fix mac catalyst and tests * Warning and logging clean-up * In progress commit * Serial Transport and Reconnect draft work * Serial transport and reconnection draft work * Quick fix for BLE - still more work to do * interim commit * More in progress changes * Minor improvements * Pretty good initial implementation * Bump version beyond the app store * Fix for disconnection swipeAction * Tweaks to TCPConnection implementation * Retry for NONCE_ONLY_DB * Revert json string change * Simplified some of the API + "Anti-discovery" * Tweaks for devices leaving the discovery process * Bump version * iOS26 Tweaks * Tweaks and bug fixes * Add link with slash sf symbol * update symbol image on connect view * BLE disconnect handling * Log privacy attributes * Onboarding and minor fixes. * change database to nodes, add emoji to tcp logs * Error handling improvements * More logging emojis * Suppressed unnecessary errors on disconnect * Heartbeat emoji * Add bluetooth symbol * add privacy attributes to [TCP] logs, add custom bluetooth logo * Improve routing logs * Emoji for connect logs * Heartbeat emoji * Add CBCentralManagerScanOptionAllowDuplicatesKey options to central for bluetooth * fix nav errors by switching from observableobject to state * Update connection indicator icon * fix for BLE disconnects * Connection process fixes * More fixes/tweaks to connection process * Strict concurrency * Fix some warnings, remove wifi warning * delete stale keys * interim commit * Update privacy for log, fix wrong space * fix a couple of linting items * Switch to targeted * interim commit * BLE Signal strenth on connect view * Remove BLE RSSI from long press menu * Modem lights * minor spacing tweak * Additional BLE logging and a scanning fix. * Discovery and BLE RSSI improvements * Background suspension * Update isConnected to enable UI during db load * update protobufs * Replace config if statements with switches, Fix unknown module config logging, make dark mode modem circle stroke color white so they are visible * Additional logging cleanup * hast * Set unmessagable to true if the longname has the unmessagable emoji * Connect error handling improvements * Admin popup list icon and activity lights updates * Revert use of .toolbar back to .navigationBarItems * More public logging * Better BLE error handling * Node DB progress meter * minor tweak to activity light interaction timing * Fix comment linting, remove stale keys * Remove stale keys * Easy linting fixes * Two more simple linting fixes * clean up meshtasticapp * More public logging * Replay config * Logging * Fix for unselected node on Settings * Tweak to progress meter based on device idiom * Update protos * Session replay redaction of messages * Serial fix for old devices, and a let statement * Mask text too * Fix typo * BLE poweredOff is now an auto-reconnectable error * Update logging * Fix for peerRemovedPairingInformation * Logging for BLE peripheral:didUpdateValueFor errors. * Fix for inconsistent swipe disconnect behavior * periperal:didUpdateValueFor error handling * Fix for BLEConnection continuation guarding * BLEConnection actor deadlock on disconnect * Heartbeat nonce * Fix for swipe disconnect and task cancellation * Fix for swipe actions not honoring .disabled() * Tell BLETransport when BLEConnection is cancelled * Update navigation logging * Logging updates * Bump version to 2.7.0 * Organize into folders and heartbeat stuff * Minor improvements to manual TCP connection * Auto-connect toggle * Possible BLE bug, still waiting to see in logs * Concurrency tweaks * Concurrency improvements * requestDeviceMetadata fix. fixes remote admin * Minor typo fixes * "All" button for log filters: category and level * More robust continuation handling for BLE * @FetchRequest based ChannelMessageList * Update info.plist and device hardware file * Move auto connect toggle to app settings and debug mode, tint properly with the accent color * Add label to auto connect toggle * Update log for node info received from ourselves over the mesh * Remove unused scrollViewProxy * Update Meshtastic/Views/Onboarding/DeviceOnboarding.swift Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update target for connect view * Properly Set datadog environment * Comment out ble manager * Adjust cyclomatic complexity thresholds in .swiftlint.yml * Linting fixes, delete ble manager * Make session replay debug only --------- Co-authored-by: jake-b <jake-b@users.noreply.github.com> Co-authored-by: jake <jake@jakes-Mac-mini.local> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
97 lines
3.3 KiB
Swift
97 lines
3.3 KiB
Swift
//
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// AccessoryManager+Position.swift
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// Meshtastic
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//
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// Created by Jake Bordens on 7/24/25.
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//
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import Foundation
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import OSLog
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import MeshtasticProtobufs
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import CoreLocation
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extension AccessoryManager {
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func initializeLocationProvider() {
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self.locationTask = Task {
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repeat {
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try? await Task.sleep(for: .seconds(30)) // sleep for 30 seconds. This throws if task is cancelled
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guard let fromNodeNum = activeConnection?.device.num else {
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return
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}
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if UserDefaults.provideLocation {
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_ = try await sendPosition(channel: 0, destNum: fromNodeNum, wantResponse: false)
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}
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} while !Task.isCancelled
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}
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}
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public func sendPosition(channel: Int32, destNum: Int64, wantResponse: Bool) async throws {
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guard let fromNodeNum = activeConnection?.device.num else {
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throw AccessoryError.ioFailed("Not connected to any device")
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}
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guard let positionPacket = try await getPositionFromPhoneGPS(destNum: destNum, fixedPosition: false) else {
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Logger.services.error("Unable to get position data from device GPS to send to node")
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throw AccessoryError.appError("Unable to get position data from device GPS to send to node")
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}
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var meshPacket = MeshPacket()
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meshPacket.to = UInt32(destNum)
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meshPacket.channel = UInt32(channel)
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meshPacket.from = UInt32(fromNodeNum)
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var dataMessage = DataMessage()
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if let serializedData: Data = try? positionPacket.serializedData() {
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dataMessage.payload = serializedData
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dataMessage.portnum = PortNum.positionApp
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dataMessage.wantResponse = wantResponse
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meshPacket.decoded = dataMessage
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} else {
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Logger.services.error("Failed to serialize position packet data")
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throw AccessoryError.ioFailed("sendPosition: Unable to serialize position packet data")
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}
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var toRadio: ToRadio!
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toRadio = ToRadio()
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toRadio.packet = meshPacket
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try await self.send(toRadio)
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}
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public func getPositionFromPhoneGPS(destNum: Int64, fixedPosition: Bool) async throws -> Position? {
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var positionPacket = Position()
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guard let lastLocation = LocationsHandler.shared.locationsArray.last else {
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return nil
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}
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if lastLocation == CLLocation(latitude: 0, longitude: 0) {
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return nil
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}
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positionPacket.latitudeI = Int32(lastLocation.coordinate.latitude * 1e7)
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positionPacket.longitudeI = Int32(lastLocation.coordinate.longitude * 1e7)
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let timestamp = lastLocation.timestamp
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positionPacket.time = UInt32(timestamp.timeIntervalSince1970)
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positionPacket.timestamp = UInt32(timestamp.timeIntervalSince1970)
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positionPacket.altitude = Int32(lastLocation.altitude)
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positionPacket.satsInView = UInt32(LocationsHandler.satsInView)
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let currentSpeed = lastLocation.speed
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if currentSpeed > 0 && (!currentSpeed.isNaN || !currentSpeed.isInfinite) {
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positionPacket.groundSpeed = UInt32(currentSpeed)
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}
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let currentHeading = lastLocation.course
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if (currentHeading > 0 && currentHeading <= 360) && (!currentHeading.isNaN || !currentHeading.isInfinite) {
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positionPacket.groundTrack = UInt32(currentHeading)
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}
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/// Set location source for time
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if !fixedPosition {
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/// From GPS treat time as good
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positionPacket.locationSource = Position.LocSource.locExternal
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} else {
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/// From GPS, but time can be old and have drifted
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positionPacket.locationSource = Position.LocSource.locManual
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}
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return positionPacket
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}
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}
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