mirror of
https://github.com/meshtastic/Meshtastic-Apple.git
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135 lines
4.1 KiB
Swift
135 lines
4.1 KiB
Swift
//
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// PersistenceEntityExtenstion.swift
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// Meshtastic
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//
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// Copyright(c) Garth Vander Houwen 11/28/21.
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//
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import CoreData
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import CoreLocation
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import MapKit
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import MeshtasticProtobufs
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import SwiftUI
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extension PositionEntity {
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@MainActor
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static func allPositionsFetchRequest() -> NSFetchRequest<PositionEntity> {
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let request: NSFetchRequest<PositionEntity> = PositionEntity.fetchRequest()
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request.sortDescriptors = [NSSortDescriptor(key: "time", ascending: false)]
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let positionPredicate = NSPredicate(format: "nodePosition != nil AND nodePosition.user != nil AND latest == true AND nodePosition.user.shortName != ''")
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request.predicate = positionPredicate
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// Distance Predicate
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if let cl = LocationsHandler.currentLocation {
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let d: Double = UserDefaults.meshMapDistance * 1.1
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let r: Double = 6371009 // Earth's mean radius in meters
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// Calculate Bounding Box
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let meanLatitidue = cl.latitude * .pi / 180
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let deltaLatitude = d / r * 180 / .pi
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let deltaLongitude = d / (r * cos(meanLatitidue)) * 180 / .pi
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let minLatitude: Double = cl.latitude - deltaLatitude
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let maxLatitude: Double = cl.latitude + deltaLatitude
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let minLongitude: Double = cl.longitude - deltaLongitude
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let maxLongitude: Double = cl.longitude + deltaLongitude
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// Scale bounding box values by 1e7 and use integer attributes (longitudeI, latitudeI)
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let scale: Double = 1e7
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let minLongitudeI = Int(minLongitude * scale)
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let maxLongitudeI = Int(maxLongitude * scale)
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let minLatitudeI = Int(minLatitude * scale)
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let maxLatitudeI = Int(maxLatitude * scale)
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// Use integer comparison in the predicate
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let distancePredicate = NSPredicate(format: "(%ld <= longitudeI) AND (longitudeI <= %ld) AND (%ld <= latitudeI) AND (latitudeI <= %ld)",
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minLongitudeI, maxLongitudeI, minLatitudeI, maxLatitudeI)
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request.predicate = NSCompoundPredicate(type: .and, subpredicates: [positionPredicate, distancePredicate])
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}
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return request
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}
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var latitude: Double? {
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let d = Double(latitudeI)
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if d == 0 {
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return 0
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}
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return d / 1e7
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}
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var longitude: Double? {
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let d = Double(longitudeI)
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if d == 0 {
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return 0
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}
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return d / 1e7
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}
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var nodeCoordinate: CLLocationCoordinate2D? {
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if latitudeI != 0 && longitudeI != 0 {
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let coord = CLLocationCoordinate2D(latitude: latitude!, longitude: longitude!)
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return coord
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} else {
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return nil
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}
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}
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var nodeLocation: CLLocation? {
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if latitudeI != 0 && longitudeI != 0 {
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let location = CLLocation(latitude: latitude!, longitude: longitude!)
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return location
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} else {
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return nil
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}
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}
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var annotaton: MKPointAnnotation {
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let pointAnn = MKPointAnnotation()
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if nodeCoordinate != nil {
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pointAnn.coordinate = nodeCoordinate!
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}
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return pointAnn
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}
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var isPreciseLocation: Bool {
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precisionBits == 32 || precisionBits == 0
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}
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var fuzzedNodeCoordinate: CLLocationCoordinate2D? {
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// With reduced precisionBits, many nodes can overlap on the map, making them unclickable.
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// Use a hash of the position ID to fuzz coordinate slightly so that these nodes can be distinguished at the higest zoom levels. This allows them to be clicked individually.
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if latitudeI != 0 && longitudeI != 0 {
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// Derive two uniform pseudorandom numbers [0,1) from id.hashValue
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let u1 = Double(id.hashValue & 0xFFFF) / 65536.0
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let u2 = Double((id.hashValue >> 16) & 0xFFFF) / 65536.0
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// Angle and radius
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let offsetAngle = 2.0 * .pi * u1
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let offsetRadius = 0.00001 * sqrt(u2) // 1.0e-5 degrees at equator is about 1.11 m or 4 ft
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let dLat = sin(offsetAngle) * offsetRadius
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let dLon = cos(offsetAngle) * offsetRadius
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let coord = CLLocationCoordinate2D(
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latitude: latitude! + dLat,
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longitude: longitude! + dLon
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)
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return coord
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} else {
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return nil
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}
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}
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}
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extension PositionEntity: MKAnnotation {
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public var coordinate: CLLocationCoordinate2D { nodeCoordinate ?? LocationsHandler.DefaultLocation }
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public var fuzzedCoordinate: CLLocationCoordinate2D { fuzzedNodeCoordinate ?? LocationsHandler.DefaultLocation }
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public var title: String? { nodePosition?.user?.shortName ?? "Unknown".localized }
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public var subtitle: String? { time?.formatted() }
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}
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