Meshtastic-Apple/Meshtastic/Views/Map/MapViewSwiftUI.swift
2023-01-12 10:51:51 -08:00

224 lines
6.6 KiB
Swift

//
// MapViewSwitUI.swift
// Meshtastic
//
// Copyright(c) Garth Vander Houwen 1/9/23.
//
import SwiftUI
import MapKit
struct MapViewSwiftUI: UIViewRepresentable {
let mapView = MKMapView()
let positions: [PositionEntity]
let region: MKCoordinateRegion
let mapViewType: MKMapType
// Offline Maps
//make this view dependent on the UserDefault that is updated when importing a new map file
@AppStorage("lastUpdatedLocalMapFile") private var lastUpdatedLocalMapFile = 0
@State private var loadedLastUpdatedLocalMapFile = 0
var customMapOverlay: CustomMapOverlay?
@State private var presentCustomMapOverlayHash: CustomMapOverlay?
var overlays: [Overlay] = []
func makeUIView(context: Context) -> MKMapView {
mapView.mapType = mapViewType
mapView.setRegion(region, animated: true)
mapView.isRotateEnabled = true
mapView.isPitchEnabled = true
mapView.showsBuildings = true;
mapView.addAnnotations(positions)
mapView.showsUserLocation = true
mapView.setUserTrackingMode(.none, animated: false)
mapView.showsCompass = true
mapView.showsScale = true
mapView.isScrollEnabled = true
mapView.delegate = context.coordinator
return mapView
}
func updateUIView(_ mapView: MKMapView, context: Context) {
mapView.mapType = mapViewType
}
func makeCoordinator() -> MapCoordinator {
return Coordinator(self)
}
final class MapCoordinator: NSObject, MKMapViewDelegate, UIGestureRecognizerDelegate {
var parent: MapViewSwiftUI
var longPressRecognizer = UILongPressGestureRecognizer()
init(_ parent: MapViewSwiftUI) {
self.parent = parent
super.init()
self.longPressRecognizer = UILongPressGestureRecognizer(target: self, action: #selector(longPressHandler))
self.longPressRecognizer.minimumPressDuration = 1.0
self.longPressRecognizer.delegate = self
self.parent.mapView.addGestureRecognizer(longPressRecognizer)
}
func mapView(_ mapView: MKMapView, viewFor annotation: MKAnnotation) -> MKAnnotationView? {
switch annotation {
case _ as MKClusterAnnotation:
let annotationView = mapView.dequeueReusableAnnotationView(withIdentifier: "nodeGroup") as? MKMarkerAnnotationView ?? MKMarkerAnnotationView(annotation: annotation, reuseIdentifier: "nodeGroup")
annotationView.markerTintColor = .systemRed
return annotationView
case _ as PositionEntity:
let annotationView = mapView.dequeueReusableAnnotationView(withIdentifier: "node") as? MKMarkerAnnotationView ?? MKMarkerAnnotationView(annotation: annotation, reuseIdentifier: "Node")
annotationView.canShowCallout = true
annotationView.glyphText = "📟"
annotationView.clusteringIdentifier = "nodeGroup"
annotationView.markerTintColor = UIColor(.accentColor)
annotationView.titleVisibility = .visible
return annotationView
default: return nil
}
}
@objc func longPressHandler(_ gesture: UILongPressGestureRecognizer) {
if gesture.state == .ended {
// Screen Position - CGPoint
let location = longPressRecognizer.location(in: self.parent.mapView)
// Map Coordinate - CLLocationCoordinate2D
let coordinate = self.parent.mapView.convert(location, toCoordinateFrom: self.parent.mapView)
print(coordinate)
}
}
}
/// is supposed to be located in the folder with the map name
public struct DefaultTile: Hashable {
let tileName: String
let tileType: String
public init(tileName: String, tileType: String) {
self.tileName = tileName
self.tileType = tileType
}
}
public struct CustomMapOverlay: Equatable, Hashable {
let mapName: String
let tileType: String
var canReplaceMapContent: Bool
var minimumZoomLevel: Int?
var maximumZoomLevel: Int?
let defaultTile: DefaultTile?
public init(
mapName: String,
tileType: String,
canReplaceMapContent: Bool = true, // false for transparent tiles
minimumZoomLevel: Int? = nil,
maximumZoomLevel: Int? = nil,
defaultTile: DefaultTile? = nil
) {
self.mapName = mapName
self.tileType = tileType
self.canReplaceMapContent = canReplaceMapContent
self.minimumZoomLevel = minimumZoomLevel
self.maximumZoomLevel = maximumZoomLevel
self.defaultTile = defaultTile
}
public init?(
mapName: String?,
tileType: String,
canReplaceMapContent: Bool = true, // false for transparent tiles
minimumZoomLevel: Int? = nil,
maximumZoomLevel: Int? = nil,
defaultTile: DefaultTile? = nil
) {
if (mapName == nil || mapName! == "") {
return nil
}
self.mapName = mapName!
self.tileType = tileType
self.canReplaceMapContent = canReplaceMapContent
self.minimumZoomLevel = minimumZoomLevel
self.maximumZoomLevel = maximumZoomLevel
self.defaultTile = defaultTile
}
}
public class CustomMapOverlaySource: MKTileOverlay {
// requires folder: tiles/{mapName}/z/y/y,{tileType}
private var parent: MapView
private let mapName: String
private let tileType: String
private let defaultTile: DefaultTile?
public init(
parent: MapView,
mapName: String,
tileType: String,
defaultTile: DefaultTile?
) {
self.parent = parent
self.mapName = mapName
self.tileType = tileType
self.defaultTile = defaultTile
super.init(urlTemplate: "")
}
public override func url(forTilePath path: MKTileOverlayPath) -> URL {
if let tileUrl = Bundle.main.url(
forResource: "\(path.y)",
withExtension: self.tileType,
subdirectory: "tiles/\(self.mapName)/\(path.z)/\(path.x)",
localization: nil
) {
return tileUrl
} else if let defaultTile = self.defaultTile, let defaultTileUrl = Bundle.main.url(
forResource: defaultTile.tileName,
withExtension: defaultTile.tileType,
subdirectory: "tiles/\(self.mapName)",
localization: nil
) {
return defaultTileUrl
} else {
let urlstring = self.mapName+"\(path.z)/\(path.x)/\(path.y).png"
return URL(string: urlstring)!
// Bundle.main.url(forResource: "surrounding", withExtension: "png", subdirectory: "tiles")!
}
}
}
public struct Overlay {
public static func == (lhs: MapViewSwiftUI.Overlay, rhs: MapViewSwiftUI.Overlay) -> Bool {
// maybe to use in the future for comparison of full array
lhs.shape.coordinate.latitude == rhs.shape.coordinate.latitude &&
lhs.shape.coordinate.longitude == rhs.shape.coordinate.longitude &&
lhs.fillColor == rhs.fillColor
}
var shape: MKOverlay
var fillColor: UIColor?
var strokeColor: UIColor?
var lineWidth: CGFloat
public init(
shape: MKOverlay,
fillColor: UIColor? = nil,
strokeColor: UIColor? = nil,
lineWidth: CGFloat = 0
) {
self.shape = shape
self.fillColor = fillColor
self.strokeColor = strokeColor
self.lineWidth = lineWidth
}
}
}