Meshtastic-Apple/Meshtastic/Audio/codec2-ios/Codec2.swift
Benjamin Faershtein 90aecb4d08 working changes
2026-02-23 15:20:08 -08:00

121 lines
2.8 KiB
Swift

/*
Copyright © 2017 Jefferson Jones. All rights reserved.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 2.1, as
published by the Free Software Foundation. This program is
distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program; if not, see <http://www.gnu.org/licenses/>.
*/
import Foundation
/**
Codec2 - Wrapper for codec2_* C functions
This class wraps a native codec state for a given `Bitrate`.
*/
public class Codec2 {
/**
Codec 2 Bitrate settings (mode).
*/
public enum Bitrate: Int32 {
/// 700 bps
case _700 = 7
/// 700 bps (improved)
case _700b = 6
/// 1.2 kbps
case _1200 = 5
/// 1.3 kbps
case _1300 = 4
/// 1.4 kbps
case _1400 = 3
/// 1.6 kbps
case _1600 = 2
/// 2.4 kbps
case _2400 = 1
/// 3.2 kbps
case _3200 = 0
}
/// The number of audio samples per voice frame (decoded).
public var samplesPerFrame: Int {
get {
return Int(codec2_samples_per_frame(cPtr))
}
}
/// The number of bits per voice frame (encoded).
public var bitsPerEncFrame: Int {
get {
return Int(codec2_bits_per_frame(cPtr))
}
}
/// The number of bytes per voice frame (encoded).
public var bytesPerEncFrame: Int {
return (bitsPerEncFrame + 7) / 8
}
/// Duration of a voice frame, in milliseconds.
public var frameDurationMs: Int {
get {
switch bitrate {
case ._2400, ._3200:
return 20
default:
return 40
}
}
}
public let bitrate: Bitrate
private let cPtr: OpaquePointer
public init?(mode: Bitrate) {
guard let instance = codec2_create(mode.rawValue) else {return nil}
self.cPtr = instance
self.bitrate = mode
}
deinit {
codec2_destroy(cPtr)
}
/**
Encodes one voice frame
- parameter speech: Speech audio to encode. The length of the buffer should match `samplesPerFrame`.
- returns: An an encoded voice frame, packed into a byte array.
*/
public func encode(speech: inout [Int16]) -> [UInt8] {
var encoded = [UInt8](repeating: 0, count: bytesPerEncFrame)
codec2_encode(cPtr, &encoded, &speech)
return encoded
}
/**
Decodes one voice frame.
- parameter frame: The frame to decode.
- returns: A decoded voice frame (audio buffer).
*/
public func decode(frame: inout [UInt8]) -> [Int16] {
var decoded = [Int16](repeating: 0, count: samplesPerFrame)
codec2_decode(cPtr, &decoded, &frame)
return decoded
}
}