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This change modifies the process for generating and integrating the Meshtastic protobufs into the client application. * The generated Swift code is now in a local SPM package `MeshtasticProtobufs` * An Xcode Workspace file `Meshtastic.xcworkspace` was created to more easily manage the new build targets. * The code generation script for the protos was modified to generate the Swift code into the new location. * The README.md was updated to reflect these changes. NOTE: After merging this PR, do not open the project file `Meshtastic.xcodeproj`. You must use the workspace `Meshtastic.xcworkspace` Extracting out the generated protobuf code into its own library enables several opportunities for the project. This is just a first step, but with some more modularization, a standalone Apple Watch app or other targets starts to become a little bit more achievable to implement. After extracting the protobufs into a Swift package, I validate these changes by building and running the Meshtastic app to an iPhone 15 Pro Max, and tried changing some settings on a local node. I then messaged back and forth using two local nodes connected to two different iOS devices.
33 lines
826 B
Swift
33 lines
826 B
Swift
//
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// ChannelEntityExtension.swift
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// Meshtastic
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//
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// Copyright(c) Garth Vander Houwen 11/7/22.
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//
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import Foundation
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import CoreData
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import MeshtasticProtobufs
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extension ChannelEntity {
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var allPrivateMessages: [MessageEntity] {
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self.value(forKey: "allPrivateMessages") as? [MessageEntity] ?? [MessageEntity]()
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}
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var unreadMessages: Int {
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let unreadMessages = allPrivateMessages.filter { ($0 as AnyObject).read == false }
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return unreadMessages.count
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}
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var protoBuf: Channel {
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var channel = Channel()
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channel.index = self.index
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channel.settings.name = self.name ?? ""
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channel.settings.psk = self.psk ?? Data()
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channel.role = Channel.Role(rawValue: Int(self.role)) ?? Channel.Role.secondary
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channel.settings.moduleSettings.positionPrecision = UInt32(self.positionPrecision)
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return channel
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}
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}
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