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After this change, a developer can now clone the project and run without the build failing due to lint errors! 😃
* I ran `swiftlint --fix` to resolve many auto-correctable issues (mostly whitespace)
* Excluded the `Meshtastic/Protobufs` directory from lint, since that code is automatically generated.
* Converted some single letter method parameters to lowercase.
* Converted several instances `force_cast` to instead use `guard` or `if let` to unwrap optional values. During this change, some of the SwiftUI views became "too complex to be solved in a reasonable time", so I broke up the views into distinct sub-expressions.
I was able to build and run the app on an iOS simulator.
41 lines
639 B
Swift
41 lines
639 B
Swift
//
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// LocationEntityExtension.swift
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// Meshtastic
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//
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// Copyright (c) Garth Vander Houwen 11/21/23.
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//
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import CoreData
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import CoreLocation
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import MapKit
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import SwiftUI
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extension LocationEntity {
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var latitude: Double? {
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let d = Double(latitudeI)
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if d == 0 {
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return 0
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}
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return d / 1e7
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}
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var longitude: Double? {
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let d = Double(longitudeI)
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if d == 0 {
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return 0
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}
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return d / 1e7
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}
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var locationCoordinate: CLLocationCoordinate2D? {
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if latitudeI != 0 && longitudeI != 0 {
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let coord = CLLocationCoordinate2D(latitude: latitude!, longitude: longitude!)
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return coord
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} else {
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return nil
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}
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}
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}
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