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* Add map legend feature (issue #924) Implement a map legend overlay accessible from both the mesh map and node detail map views. The legend explains all visual map elements including: - Online/offline node markers with pulsing animation - Detection sensor nodes - Waypoints - Position precision circles - Position history points and heading arrows - Route start/end markers and route lines - Convex hull mesh coverage outline A new "map" button is added to the floating control buttons on both map views, opening the legend as a sheet. Agent-Logs-Url: https://github.com/meshtastic/Meshtastic-Apple/sessions/23f75e1e-549b-46a1-84c9-fb0a6375dcd9 Co-authored-by: garthvh <1795163+garthvh@users.noreply.github.com> * Improve legend descriptions for online/offline nodes Agent-Logs-Url: https://github.com/meshtastic/Meshtastic-Apple/sessions/23f75e1e-549b-46a1-84c9-fb0a6375dcd9 Co-authored-by: garthvh <1795163+garthvh@users.noreply.github.com> * map button glass and cleanup * Update Meshtastic/Views/Nodes/Helpers/Map/MapLegend.swift Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update incorect online timeframe * Update Meshtastic/Views/Nodes/MeshMap.swift Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Meshtastic/Views/Nodes/Helpers/Map/NodeMapSwiftUI.swift Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * translation file --------- Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: garthvh <1795163+garthvh@users.noreply.github.com> Co-authored-by: Garth Vander Houwen <garthvh@yahoo.com> Co-authored-by: Garth Vander Houwen <garth@meshtastic.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
77 lines
1.7 KiB
Swift
77 lines
1.7 KiB
Swift
//
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// View.swift
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// Meshtastic
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//
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// Copyright(c) Garth Vander Houwen 8/14/24.
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//
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import SwiftUI
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extension View {
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func onFirstAppear(_ action: @escaping () -> Void) -> some View {
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modifier(FirstAppear(action: action))
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}
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@ViewBuilder func olderThanOS26( _ contentBuilder: (@escaping (Self) -> some View) ) -> some View {
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if #available(iOS 26.0, macOS 26.0, *) {
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self
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} else {
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contentBuilder(self)
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}
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}
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/// Conditionally applies `defaultScrollAnchor` only on iOS 18+.
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@ViewBuilder
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func defaultScrollAnchorTopAlignment() -> some View {
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if #available(iOS 18, macOS 15, *) {
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AnyView(self.defaultScrollAnchor(.top, for: .alignment))
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} else {
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AnyView(self)
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}
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}
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/// Conditionally applies `defaultScrollAnchor` only on iOS 18+.
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@ViewBuilder
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func defaultScrollAnchorBottomSizeChanges() -> some View {
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if #available(iOS 18, macOS 15, *) {
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AnyView(self.defaultScrollAnchor(.bottom, for: .sizeChanges))
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} else {
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AnyView(self)
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}
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}
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@ViewBuilder func `if`<Content: View>(_ condition: @autoclosure () -> Bool, transform: (Self) -> Content) -> some View {
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if condition() {
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transform(self)
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} else {
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self
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}
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}
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@ViewBuilder
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func glassButtonStyle() -> some View {
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if #available(iOS 26.0, macOS 26.0, *) {
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self.buttonStyle(.glass)
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} else {
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self
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.tint(Color(UIColor.secondarySystemBackground))
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.foregroundColor(.accentColor)
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.buttonStyle(.borderedProminent)
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}
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}
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}
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private struct FirstAppear: ViewModifier {
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let action: () -> Void
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// Use this to only fire your block one time
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@State private var hasAppeared = false
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func body(content: Content) -> some View {
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// And then, track it here
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content.onAppear {
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guard !hasAppeared else { return }
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hasAppeared = true
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action()
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}
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}
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}
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