mirror of
https://github.com/meshtastic/Meshtastic-Apple.git
synced 2026-04-20 22:13:56 +00:00
* FavoriteNodeButton: refactor task out * AccessoryManager.connectedDeviceRole helper * FavoriteNodeButton: show confirmation dialog when a CLIENT_BASE is trying to add a favorite * addContactFromURL: add comment referencing upcoming change in https://github.com/meshtastic/firmware/pull/8495 * DeviceConfig: role picker: show a warning when selecting CLIENT_BASE, similar to warning shown for ROUTER * Adjust device configuration Client Base warning text
81 lines
2.2 KiB
Swift
81 lines
2.2 KiB
Swift
import CoreData
|
|
import OSLog
|
|
import SwiftUI
|
|
|
|
struct FavoriteNodeButton: View {
|
|
|
|
@EnvironmentObject var accessoryManager: AccessoryManager
|
|
@Environment(\.managedObjectContext) var context
|
|
|
|
@ObservedObject var node: NodeInfoEntity
|
|
@State var isShowingClientBaseConfirmation = false
|
|
|
|
var body: some View {
|
|
let connectedRoleIsClientBase = accessoryManager.connectedDeviceRole == DeviceRoles.clientBase
|
|
Button {
|
|
// Special case for CLIENT_BASE: show confirmation when attempting to favorite a node
|
|
if connectedRoleIsClientBase && !node.favorite {
|
|
isShowingClientBaseConfirmation = true
|
|
return
|
|
}
|
|
// Normal case: perform action immediately
|
|
guard let connectedNodeNum = accessoryManager.activeDeviceNum else { return }
|
|
Task {
|
|
await assignFavorite(node: node, setToFavorite: !node.favorite, connectedNodeNum: Int64(connectedNodeNum))
|
|
}
|
|
} label: {
|
|
Label {
|
|
Text(node.favorite ? "Remove from favorites" : "Add to favorites")
|
|
} icon: {
|
|
Image(systemName: node.favorite ? "star.fill" : "star")
|
|
.symbolRenderingMode(.multicolor)
|
|
}
|
|
}
|
|
.confirmationDialog(
|
|
"Are you sure?",
|
|
isPresented: $isShowingClientBaseConfirmation,
|
|
titleVisibility: .visible
|
|
) {
|
|
Button("Yes, I control this node") {
|
|
guard let connectedNodeNum = accessoryManager.activeDeviceNum else { return }
|
|
Task {
|
|
await assignFavorite(node: node, setToFavorite: true, connectedNodeNum: Int64(connectedNodeNum))
|
|
}
|
|
}
|
|
Button("Cancel", role: .cancel) { }
|
|
} message: {
|
|
Text("Client Base should only favorite other nodes you control. Improper use will hurt your local mesh.")
|
|
}
|
|
}
|
|
|
|
private func assignFavorite (node: NodeInfoEntity, setToFavorite: Bool, connectedNodeNum: Int64) async {
|
|
do {
|
|
if setToFavorite {
|
|
try await accessoryManager.setFavoriteNode(
|
|
node: node,
|
|
connectedNodeNum: Int64(connectedNodeNum)
|
|
)
|
|
} else {
|
|
try await accessoryManager.removeFavoriteNode(
|
|
node: node,
|
|
connectedNodeNum: Int64(connectedNodeNum)
|
|
)
|
|
}
|
|
|
|
Task { @MainActor in
|
|
// Update CoreData
|
|
node.favorite = setToFavorite
|
|
|
|
do {
|
|
try context.save()
|
|
} catch {
|
|
context.rollback()
|
|
Logger.data.error("Save Node Favorite Error")
|
|
}
|
|
Logger.data.debug("Favorited a node")
|
|
}
|
|
} catch {
|
|
|
|
}
|
|
}
|
|
}
|