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https://github.com/meshtastic/Meshtastic-Apple.git
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* Initial implementation of transports * Initial LogRadio implementation * Fixes for Settings view (caused by debug commenting) * Refinement of the object and actor model * Connect view text and tab updates * Fix mac catalyst and tests * Warning and logging clean-up * In progress commit * Serial Transport and Reconnect draft work * Serial transport and reconnection draft work * Quick fix for BLE - still more work to do * interim commit * More in progress changes * Minor improvements * Pretty good initial implementation * Bump version beyond the app store * Fix for disconnection swipeAction * Tweaks to TCPConnection implementation * Retry for NONCE_ONLY_DB * Revert json string change * Simplified some of the API + "Anti-discovery" * Tweaks for devices leaving the discovery process * Bump version * iOS26 Tweaks * Tweaks and bug fixes * Add link with slash sf symbol * update symbol image on connect view * BLE disconnect handling * Log privacy attributes * Onboarding and minor fixes. * change database to nodes, add emoji to tcp logs * Error handling improvements * More logging emojis * Suppressed unnecessary errors on disconnect * Heartbeat emoji * Add bluetooth symbol * add privacy attributes to [TCP] logs, add custom bluetooth logo * Improve routing logs * Emoji for connect logs * Heartbeat emoji * Add CBCentralManagerScanOptionAllowDuplicatesKey options to central for bluetooth * fix nav errors by switching from observableobject to state * Update connection indicator icon * fix for BLE disconnects * Connection process fixes * More fixes/tweaks to connection process * Strict concurrency * Fix some warnings, remove wifi warning * delete stale keys * interim commit * Update privacy for log, fix wrong space * fix a couple of linting items * Switch to targeted * interim commit * BLE Signal strenth on connect view * Remove BLE RSSI from long press menu * Modem lights * minor spacing tweak * Additional BLE logging and a scanning fix. * Discovery and BLE RSSI improvements * Background suspension * Update isConnected to enable UI during db load * update protobufs * Replace config if statements with switches, Fix unknown module config logging, make dark mode modem circle stroke color white so they are visible * Additional logging cleanup * hast * Set unmessagable to true if the longname has the unmessagable emoji * Connect error handling improvements * Admin popup list icon and activity lights updates * Revert use of .toolbar back to .navigationBarItems * More public logging * Better BLE error handling * Node DB progress meter * minor tweak to activity light interaction timing * Fix comment linting, remove stale keys * Remove stale keys * Easy linting fixes * Two more simple linting fixes * clean up meshtasticapp * More public logging * Replay config * Logging * Fix for unselected node on Settings * Tweak to progress meter based on device idiom * Update protos * Session replay redaction of messages * Serial fix for old devices, and a let statement * Mask text too * Fix typo * BLE poweredOff is now an auto-reconnectable error * Update logging * Fix for peerRemovedPairingInformation * Logging for BLE peripheral:didUpdateValueFor errors. * Fix for inconsistent swipe disconnect behavior * periperal:didUpdateValueFor error handling * Fix for BLEConnection continuation guarding * BLEConnection actor deadlock on disconnect * Heartbeat nonce * Fix for swipe disconnect and task cancellation * Fix for swipe actions not honoring .disabled() * Tell BLETransport when BLEConnection is cancelled * Update navigation logging * Logging updates * Bump version to 2.7.0 * Organize into folders and heartbeat stuff * Minor improvements to manual TCP connection * Auto-connect toggle * Possible BLE bug, still waiting to see in logs * Concurrency tweaks * Concurrency improvements * requestDeviceMetadata fix. fixes remote admin * Minor typo fixes * "All" button for log filters: category and level * More robust continuation handling for BLE * @FetchRequest based ChannelMessageList * Update info.plist and device hardware file * Move auto connect toggle to app settings and debug mode, tint properly with the accent color * Add label to auto connect toggle * Update log for node info received from ourselves over the mesh * Remove unused scrollViewProxy * Update Meshtastic/Views/Onboarding/DeviceOnboarding.swift Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update target for connect view * Properly Set datadog environment * Comment out ble manager * Adjust cyclomatic complexity thresholds in .swiftlint.yml * Linting fixes, delete ble manager * Make session replay debug only --------- Co-authored-by: jake-b <jake-b@users.noreply.github.com> Co-authored-by: jake <jake@jakes-Mac-mini.local> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
67 lines
2.4 KiB
Swift
67 lines
2.4 KiB
Swift
//
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// ResettableTimer.swift
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// Meshtastic
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//
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// Created by jake on 8/16/25.
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//
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import Foundation // For Duration and Task (though often implicit in Swift environments)
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import OSLog
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/// A resettable timer implemented using Swift concurrency.
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/// The timer can optionally be set to repeat, executing the closure repeatedly at the specified interval.
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/// Calling `reset` cancels any ongoing timer and starts a new one with the given delay.
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/// For repeating timers, it will continue firing until explicitly cancelled.
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actor ResettableTimer {
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private var currentTask: Task<Void, Never>?
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private let action: @Sendable () async -> Void
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private let isRepeating: Bool
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private let debugName: String?
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/// Initializes the timer with the closure to execute and whether it should repeat.
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/// - Parameters:
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/// - isRepeating: If true, the timer will repeat indefinitely until cancelled. Defaults to false for one-shot behavior.
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/// - action: The closure to run after the delay elapses (and repeatedly if repeating).
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init(isRepeating: Bool = false, debugName: String? = nil, action: @Sendable @escaping () async -> Void) {
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self.isRepeating = isRepeating
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self.action = action
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self.debugName = debugName
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}
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/// Resets the timer to a new delay, cancelling any previous scheduled execution.
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/// - Parameter delay: The new delay duration before executing the action.
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func reset(delay: Duration, withReason reason: String? = nil) {
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if let debugName {
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if let reason {
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Logger.services.debug("⏱️ [\(debugName)] Resettable timer reset with new duration \(delay): \(reason)")
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} else {
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Logger.services.debug("⏱️ [\(debugName)] Resettable timer reset with new duration \(delay)")
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}
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}
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currentTask?.cancel()
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currentTask = Task {
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repeat {
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do {
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try await Task.sleep(for: delay)
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if Task.isCancelled { break }
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await action()
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} catch {
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// Timer was cancelled or sleep interrupted; exit the loop.
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break
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}
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} while isRepeating
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}
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}
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/// Cancels the timer without starting a new one. For repeating timers, this stops future executions.
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func cancel(withReason reason: String? = nil) {
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if let debugName {
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if let reason {
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Logger.services.debug("⏱️ [\(debugName)] Resettable timer cancelled: \(reason)")
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} else {
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Logger.services.debug("⏱️ [\(debugName)] Resettable timer cancelled")
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}
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}
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currentTask?.cancel()
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currentTask = nil
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}
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}
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