Meshtastic-Apple/Meshtastic/Accessory/Accessory Manager/AccessoryManager+ToRadio.swift
Garth Vander Houwen d9e169142e
2.7.8 Working Changes (#1589)
* Bump version

* Stop and resume DD Session Replay on app backgrounding and activation to prevent crashes

* TAK server -> TestFlight  (#1567)

* Bump version

* Message list performance fixes into 2.7.6 (#1475)

* Remove extra want config call when adding a contact

* App badge and unnecessary notification fixes (#1455)

* - Fix for app badge not going to zero if a message arrives while you have that chat open
- Fix for push notifications popping up when a message is received while that chat is open

* Fix for cancelling notifications, works now. And scroll to bottom of conversation upon new message

* Fix: Channels help grammer fix (#1452)

* remove outdated TCP not available on Apple devices (#1450)

* Update initial onboarding view

* remove toggle gating for mac

* Update crash reporting opt out in real time

* Update onboarding text

* Use mDNS text records for node name

* TCP IP and port on the connection screen

* Hide app icon chooser on mac

* Infinite loop hang bugfixes and performance improvements for both `UserMessageList` and `ChannelMessageList` (#1465)

* 2.7.5 Working Changes (#1460)

* Remove extra want config call when adding a contact

* App badge and unnecessary notification fixes (#1455)

* - Fix for app badge not going to zero if a message arrives while you have that chat open
- Fix for push notifications popping up when a message is received while that chat is open

* Fix for cancelling notifications, works now. And scroll to bottom of conversation upon new message

* Fix: Channels help grammer fix (#1452)

* remove outdated TCP not available on Apple devices (#1450)

* Update initial onboarding view

* remove toggle gating for mac

* Update crash reporting opt out in real time

* Update onboarding text

---------

Co-authored-by: Gnome Adrift <646322+gnomeadrift@users.noreply.github.com>
Co-authored-by: Zain Kergaye <62440012+ZainKergaye@users.noreply.github.com>
Co-authored-by: NillRudd <102033730+NillRudd@users.noreply.github.com>

* UserEntity: add mostRecentMessage and unreadMessages with early exit when lastMessage is nil, and fetch 1 row (not N) otherwise

* UserList: replace 5 slow calls to user.messageList with new fast calls

* NodeList: always put the connected node at the top of list (if it matches the node filters)

* ChannelEntity: add faster mostRecentPrivateMessage and unreadMessages which fetch 1 row (not N)

* ChannelList: replace 5 calls to channel.allPrivateMessage with new fast calls

* Fix incorrect appState.unreadDirectMessages calculations

* MyInfoEntity: also fix unreadMessages count here to be fast, and use it for appState.unreadChannelMessages

* UserMessageList: use @FetchRequest to prevent the N^2 behavior that was happening in calls to allPrivateMessages

* Refactor ChannelEntityExtension and MyInfoEntityExtension to be more similar to UserEntityExtension

* Remove SwiftUI-infinite-loop-causing `.id(redrawTapbacksTrigger)` in ChannelMessageList and UserMessageList (duplicate row ids)

* MyInfoEntityExtension: exclude emoji tapbacks (which never get marked as read anyway) from unread message count

* Add SaveChannelLinkData so MessageText and MeshtasticApp can use .sheet(item: ...) and avoid infinite loop hang due to Binding rebuild

* ChannelMessageList and UserMessageList: switch to stable messageId for ForEach SwiftUI row identity

* ChannelMessageList and UserMessageList: debouncedScrollToBottom; keyboardWillShowNotification/keyboardDidShowNotification

* ChannelMessageList and UserMessageList: scroll to bottom onFirstAppear

* ChannelMessageList and UserMessageList: block spurious markMessagesAsRead when this View is not active

---------

Co-authored-by: Garth Vander Houwen <garth@meshtastic.com>
Co-authored-by: Gnome Adrift <646322+gnomeadrift@users.noreply.github.com>
Co-authored-by: Zain Kergaye <62440012+ZainKergaye@users.noreply.github.com>
Co-authored-by: NillRudd <102033730+NillRudd@users.noreply.github.com>

* message-list-performance: revert scrolling changes (#1472)

* Revert e0f0b4a0f7 (ChannelMessageList and UserMessageList: scroll to bottom onFirstAppear)

* Revert "ChannelMessageList and UserMessageList: debouncedScrollToBottom; keyboardWillShowNotification/keyboardDidShowNotification"

This reverts commit ee1a7c4415.

---------

Co-authored-by: Gnome Adrift <646322+gnomeadrift@users.noreply.github.com>
Co-authored-by: Zain Kergaye <62440012+ZainKergaye@users.noreply.github.com>
Co-authored-by: NillRudd <102033730+NillRudd@users.noreply.github.com>
Co-authored-by: Jake-B <jake-b@users.noreply.github.com>
Co-authored-by: Mike Robbins <mrobbins@alum.mit.edu>

* Explicitly set unmessagable, seems unnessary

* Add back missing mesh map features

* Fix: "Retrieving nodes" significantly slower after reconnect  extracted from #1424 (#1477)

* Fix: "Retrieving nodes" significantly slower after reconnect (#1424)

The node database retrieval was calling context.save() for every single
NodeInfo packet received (250 saves for 250 nodes). This caused severe
performance degradation on reconnect when CoreData had accumulated state.

Root Cause:
- nodeInfoPacket() called context.save() immediately for each node
- With 250 nodes, this meant 250 individual CoreData save operations
- On first connection, CoreData is fresh and fast
- On reconnect, CoreData has accumulated change tracking, undo management,
  and memory pressure, making each save progressively slower
- This resulted in 10+ second retrieval times vs 1-2 seconds initially

Solution:
- Added deferSave parameter to nodeInfoPacket() function
- During database retrieval (.retrievingDatabase state), defer all saves
- Perform a single batch save when database retrieval completes
  (when NONCE_ONLY_DB configCompleteID is received)
- This reduces 250 saves to 1 save

Performance Impact:
- Eliminates N individual saves during node database sync
- Reduces database retrieval time back to 1-2 seconds on reconnect
- Matches first-connection performance consistently

Fixes #1424

* Revert *MessageListUnified files

---------

Co-authored-by: Martin Bogomolni <martinbogo@gmail.com>
Co-authored-by: Jake-B <jake-b@users.noreply.github.com>

* Hide route lines filter from mesh map

* Mesh Map: fuzz imprecise locations so they're distinguishable and clickable at the highest zoom levels (#1478)

Co-authored-by: Garth Vander Houwen <garth@meshtastic.com>

* Fix bad merge

* Update Meshtastic/Extensions/CoreData/UserEntityExtension.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Meshtastic/Views/Nodes/Helpers/Map/MapContent/MeshMapContent.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Meshtastic/Extensions/CoreData/ChannelEntityExtension.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Meshtastic/Extensions/CoreData/MyInfoEntityExtension.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Meshtastic/Extensions/CoreData/ChannelEntityExtension.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Keep list of previous manual connections (#1484)

* Keep list of previous manual connections

* More descriptive manual connection rows

* Merge fixes and new way to show IP on Connect view

---------

Co-authored-by: Jake-B <jake-b@users.noreply.github.com>

* Show who relayed messages (#1486)

* Add identification for node that relayed text messages and add count for ammount of relayers of your message

* Ack Relays

* upsertPositionPacket: don't use future timestamps to set node's lastHeard (#1488)

* R1 NEO

* Neo

* Update Meshtastic/Views/Settings/AppSettings.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Remove bad if

* Git rid of extra environment variable

* Update Meshtastic/Accessory/Transports/TCP/TCPTransport.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* MeshMap performance: quick wins (#1490)

* MeshMap: change onMapCameraChange frequency to .onEnd so that zooming doesn't cause continuous SwiftUI reevaluation on every frame

* MeshMapContent: factor out reducedPrecisionMapCircles into a separate function

* MeshMapContent: when multiple reducedPrecisionCircles have the same (lat,lon,radius), just draw one (big perf boost in dense areas)

* NodeMap performance improvements for high # positions history (#1480)

* NodeMapContent: move Route Lines out of ForEach

* NodeMapContent: move Convex Hull out of ForEach

* NodeMapContent: Replace `position.nodePosition?` with `node`

* NodeMapContent: drop unnecessary LazyVStack in showNodeHistory

* NodeMapContent: hoist out nodeColorSwift

* Move lineCoords, loraCoords calculations within showRouteLines, showConvexHull respectively

* Hoist out repeated node.metadata?.positionFlags lookups / PositionFlags creation

* NodeMapContent: remove unused @State

* NodeMapSwiftUI: add NodeMapContentEquatableWrapper and NodeMapContentSignature to prevent frequent NodeMapContent recomputation and infinite render loops

* NodeMapSwiftUI: disable animation during SwiftUI transactions

* NodeMapContent: hoist nodeBorderColor and set allowsHitTesting(false) on history point views

* NodeMapContent: prerenderHistoryPointCircle and prerenderHistoryPointArrow to avoid thousands of vector draw operations

* NodeMapContent: Shared coordinate list for Route Lines and Convex Hull

* NodeMapContent.prerenderHistoryPointArrow: add .frame(width: 16, height: 16)

* Fix wantRangeTestPackets to correctly follow rangeTestConfig.enabled (#1489)

* Fix interval drop down formatter

* Clean up channel qr code functionality.

* perferredPeripheralId fix

* Set opt in

* Retry once 5 second timer. dont throw the error

* Queue for peripherals

* Fix: hoplimit of dms would always fallback to hops away of the node even when configured hops was higher (#1495)

* fix hops setting in dms

* Fix hops for exchange position

* Final fix

* Don't favorite client base

* Update device hardware

* Prevent nil environment metrics

* Bump datadog sdk

* fix setting device telemetry enabled (#1515)

* Update Muzi R1 Neo to actively supported

* fix setting device telemetry enabled

---------

Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz>
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>

* Don't subscribe to mqtt topic if downlink is not on (#1501)

* Dont sub if no downlink

* moved reload mqtt connect config

* Preview enabled in connected devices (#1509)

* Update Muzi R1 Neo to actively supported

* Preview enabled in connected devices

* Fixing indentation

* Fixing indentation

---------

Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz>
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>

* UpdateCoreData.updateAnyPacketFrom: mirror firmware's lastHeard/snr/rssi/hopsAway update logic from NodeDB::updateFrom (#1492)

* `CLIENT_BASE` add-favorite/role-change confirmation dialog (#1493)

* FavoriteNodeButton: refactor task out

* AccessoryManager.connectedDeviceRole helper

* FavoriteNodeButton: show confirmation dialog when a CLIENT_BASE is trying to add a favorite

* addContactFromURL: add comment referencing upcoming change in https://github.com/meshtastic/firmware/pull/8495

* DeviceConfig: role picker: show a warning when selecting CLIENT_BASE, similar to warning shown for ROUTER

* Adjust device configuration Client Base warning text

* Compass view (#1521)

* Added compass view

* Added Compass View

* Node colors in compass

* Update Muzi R1 Neo to actively supported

* Update PositionPopover.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update CompassView.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update CompassView.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Meshtastic/Views/Helpers/CompassView.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Meshtastic/Views/Helpers/CompassView.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

---------

Co-authored-by: Benjamin Faershtein <119711889+RCGV1@users.noreply.github.com>
Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz>
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Remove discovery queue

* revert problematic retry functionalliy

* format file

* Update & improve zh-Hans translation (#1523)

* Update Muzi R1 Neo to actively supported

* update & improve zh-Hans translation

rt

---------

Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz>
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>

* Update protobufs to 2.7.1

* Add long-turbo preset

* Disable Range Test module when primary channel is public/unsecured (#1512)

* Update Muzi R1 Neo to actively supported

* Disable Range Test module when primary channel is public/unsecured

Updated RangeTestConfig.swift to determine whether the primary channel (index 0) is operating without encryption or with a 1-byte minimal PSK.

Disabled Range Test UI controls when on a public/default channel to prevent user interaction.

Added safety enforcement in the save operation: Range Test enabled flag is automatically forced to false before sending updates to the device.

Introduced a computed property isPrimaryChannelPublic following existing code patterns and security indicators (e.g., hexDescription PSK length).

Matches the behavior implemented in the Android client for consistent policy across platforms.

---------

Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz>
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>

* Add new device images

* Remove print statement, get rid of cut and paste error

* Bump version

* update the translations (#1540)

update the translations

* Don't alert (with sound: .default) when updating Live Activity (#1536)

* Fix adding channels (#1532)

* Full translation into Spanish (#1529)

* tapback with any emoji (#1538)

* Call clearStaleNodes at start of sendWantConfig (#1535)

* NFC Tag contact (#1537)

* Accessorymanager background discovery (#1542)

* Don't add new BLE  devices to the device list in the backgournd

* Bump version

* Update Meshtastic/MeshtasticApp.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Meshtastic/MeshtasticApp.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Revert "Full translation into Spanish (#1529)" (#1543)

This reverts commit f25fdfb89f.

* Revert "update the translations (#1540)" (#1544)

This reverts commit cb2fd8cc15.

* Revert "NFC Tag contact (#1537)" (#1545)

This reverts commit 5c22b8b6e0.

* Update Muzi R1 Neo to actively supported

* Revert "Update Muzi R1 Neo to actively supported"

* 2.7.6 Working Changes (#1479)

* Bump version

* Message list performance fixes into 2.7.6 (#1475)

* Remove extra want config call when adding a contact

* App badge and unnecessary notification fixes (#1455)

* - Fix for app badge not going to zero if a message arrives while you have that chat open
- Fix for push notifications popping up when a message is received while that chat is open

* Fix for cancelling notifications, works now. And scroll to bottom of conversation upon new message

* Fix: Channels help grammer fix (#1452)

* remove outdated TCP not available on Apple devices (#1450)

* Update initial onboarding view

* remove toggle gating for mac

* Update crash reporting opt out in real time

* Update onboarding text

* Use mDNS text records for node name

* TCP IP and port on the connection screen

* Hide app icon chooser on mac

* Infinite loop hang bugfixes and performance improvements for both `UserMessageList` and `ChannelMessageList` (#1465)

* 2.7.5 Working Changes (#1460)

* Remove extra want config call when adding a contact

* App badge and unnecessary notification fixes (#1455)

* - Fix for app badge not going to zero if a message arrives while you have that chat open
- Fix for push notifications popping up when a message is received while that chat is open

* Fix for cancelling notifications, works now. And scroll to bottom of conversation upon new message

* Fix: Channels help grammer fix (#1452)

* remove outdated TCP not available on Apple devices (#1450)

* Update initial onboarding view

* remove toggle gating for mac

* Update crash reporting opt out in real time

* Update onboarding text

---------

Co-authored-by: Gnome Adrift <646322+gnomeadrift@users.noreply.github.com>
Co-authored-by: Zain Kergaye <62440012+ZainKergaye@users.noreply.github.com>
Co-authored-by: NillRudd <102033730+NillRudd@users.noreply.github.com>

* UserEntity: add mostRecentMessage and unreadMessages with early exit when lastMessage is nil, and fetch 1 row (not N) otherwise

* UserList: replace 5 slow calls to user.messageList with new fast calls

* NodeList: always put the connected node at the top of list (if it matches the node filters)

* ChannelEntity: add faster mostRecentPrivateMessage and unreadMessages which fetch 1 row (not N)

* ChannelList: replace 5 calls to channel.allPrivateMessage with new fast calls

* Fix incorrect appState.unreadDirectMessages calculations

* MyInfoEntity: also fix unreadMessages count here to be fast, and use it for appState.unreadChannelMessages

* UserMessageList: use @FetchRequest to prevent the N^2 behavior that was happening in calls to allPrivateMessages

* Refactor ChannelEntityExtension and MyInfoEntityExtension to be more similar to UserEntityExtension

* Remove SwiftUI-infinite-loop-causing `.id(redrawTapbacksTrigger)` in ChannelMessageList and UserMessageList (duplicate row ids)

* MyInfoEntityExtension: exclude emoji tapbacks (which never get marked as read anyway) from unread message count

* Add SaveChannelLinkData so MessageText and MeshtasticApp can use .sheet(item: ...) and avoid infinite loop hang due to Binding rebuild

* ChannelMessageList and UserMessageList: switch to stable messageId for ForEach SwiftUI row identity

* ChannelMessageList and UserMessageList: debouncedScrollToBottom; keyboardWillShowNotification/keyboardDidShowNotification

* ChannelMessageList and UserMessageList: scroll to bottom onFirstAppear

* ChannelMessageList and UserMessageList: block spurious markMessagesAsRead when this View is not active

---------

Co-authored-by: Garth Vander Houwen <garth@meshtastic.com>
Co-authored-by: Gnome Adrift <646322+gnomeadrift@users.noreply.github.com>
Co-authored-by: Zain Kergaye <62440012+ZainKergaye@users.noreply.github.com>
Co-authored-by: NillRudd <102033730+NillRudd@users.noreply.github.com>

* message-list-performance: revert scrolling changes (#1472)

* Revert e0f0b4a0f7 (ChannelMessageList and UserMessageList: scroll to bottom onFirstAppear)

* Revert "ChannelMessageList and UserMessageList: debouncedScrollToBottom; keyboardWillShowNotification/keyboardDidShowNotification"

This reverts commit ee1a7c4415.

---------

Co-authored-by: Gnome Adrift <646322+gnomeadrift@users.noreply.github.com>
Co-authored-by: Zain Kergaye <62440012+ZainKergaye@users.noreply.github.com>
Co-authored-by: NillRudd <102033730+NillRudd@users.noreply.github.com>
Co-authored-by: Jake-B <jake-b@users.noreply.github.com>
Co-authored-by: Mike Robbins <mrobbins@alum.mit.edu>

* Explicitly set unmessagable, seems unnessary

* Add back missing mesh map features

* Fix: "Retrieving nodes" significantly slower after reconnect  extracted from #1424 (#1477)

* Fix: "Retrieving nodes" significantly slower after reconnect (#1424)

The node database retrieval was calling context.save() for every single
NodeInfo packet received (250 saves for 250 nodes). This caused severe
performance degradation on reconnect when CoreData had accumulated state.

Root Cause:
- nodeInfoPacket() called context.save() immediately for each node
- With 250 nodes, this meant 250 individual CoreData save operations
- On first connection, CoreData is fresh and fast
- On reconnect, CoreData has accumulated change tracking, undo management,
  and memory pressure, making each save progressively slower
- This resulted in 10+ second retrieval times vs 1-2 seconds initially

Solution:
- Added deferSave parameter to nodeInfoPacket() function
- During database retrieval (.retrievingDatabase state), defer all saves
- Perform a single batch save when database retrieval completes
  (when NONCE_ONLY_DB configCompleteID is received)
- This reduces 250 saves to 1 save

Performance Impact:
- Eliminates N individual saves during node database sync
- Reduces database retrieval time back to 1-2 seconds on reconnect
- Matches first-connection performance consistently

Fixes #1424

* Revert *MessageListUnified files

---------

Co-authored-by: Martin Bogomolni <martinbogo@gmail.com>
Co-authored-by: Jake-B <jake-b@users.noreply.github.com>

* Hide route lines filter from mesh map

* Mesh Map: fuzz imprecise locations so they're distinguishable and clickable at the highest zoom levels (#1478)

Co-authored-by: Garth Vander Houwen <garth@meshtastic.com>

* Fix bad merge

* Update Meshtastic/Extensions/CoreData/UserEntityExtension.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Meshtastic/Views/Nodes/Helpers/Map/MapContent/MeshMapContent.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Meshtastic/Extensions/CoreData/ChannelEntityExtension.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Meshtastic/Extensions/CoreData/MyInfoEntityExtension.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Meshtastic/Extensions/CoreData/ChannelEntityExtension.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Keep list of previous manual connections (#1484)

* Keep list of previous manual connections

* More descriptive manual connection rows

* Merge fixes and new way to show IP on Connect view

---------

Co-authored-by: Jake-B <jake-b@users.noreply.github.com>

* Show who relayed messages (#1486)

* Add identification for node that relayed text messages and add count for ammount of relayers of your message

* Ack Relays

* upsertPositionPacket: don't use future timestamps to set node's lastHeard (#1488)

* R1 NEO

* Neo

* Update Meshtastic/Views/Settings/AppSettings.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Remove bad if

* Git rid of extra environment variable

* Update Meshtastic/Accessory/Transports/TCP/TCPTransport.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* MeshMap performance: quick wins (#1490)

* MeshMap: change onMapCameraChange frequency to .onEnd so that zooming doesn't cause continuous SwiftUI reevaluation on every frame

* MeshMapContent: factor out reducedPrecisionMapCircles into a separate function

* MeshMapContent: when multiple reducedPrecisionCircles have the same (lat,lon,radius), just draw one (big perf boost in dense areas)

* NodeMap performance improvements for high # positions history (#1480)

* NodeMapContent: move Route Lines out of ForEach

* NodeMapContent: move Convex Hull out of ForEach

* NodeMapContent: Replace `position.nodePosition?` with `node`

* NodeMapContent: drop unnecessary LazyVStack in showNodeHistory

* NodeMapContent: hoist out nodeColorSwift

* Move lineCoords, loraCoords calculations within showRouteLines, showConvexHull respectively

* Hoist out repeated node.metadata?.positionFlags lookups / PositionFlags creation

* NodeMapContent: remove unused @State

* NodeMapSwiftUI: add NodeMapContentEquatableWrapper and NodeMapContentSignature to prevent frequent NodeMapContent recomputation and infinite render loops

* NodeMapSwiftUI: disable animation during SwiftUI transactions

* NodeMapContent: hoist nodeBorderColor and set allowsHitTesting(false) on history point views

* NodeMapContent: prerenderHistoryPointCircle and prerenderHistoryPointArrow to avoid thousands of vector draw operations

* NodeMapContent: Shared coordinate list for Route Lines and Convex Hull

* NodeMapContent.prerenderHistoryPointArrow: add .frame(width: 16, height: 16)

* Fix wantRangeTestPackets to correctly follow rangeTestConfig.enabled (#1489)

* Fix interval drop down formatter

* Clean up channel qr code functionality.

* perferredPeripheralId fix

* Set opt in

* Retry once 5 second timer. dont throw the error

* Queue for peripherals

* Fix: hoplimit of dms would always fallback to hops away of the node even when configured hops was higher (#1495)

* fix hops setting in dms

* Fix hops for exchange position

* Final fix

* Don't favorite client base

* Update device hardware

* Prevent nil environment metrics

* Bump datadog sdk

* fix setting device telemetry enabled (#1515)

* Update Muzi R1 Neo to actively supported

* fix setting device telemetry enabled

---------

Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz>
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>

* Don't subscribe to mqtt topic if downlink is not on (#1501)

* Dont sub if no downlink

* moved reload mqtt connect config

* Preview enabled in connected devices (#1509)

* Update Muzi R1 Neo to actively supported

* Preview enabled in connected devices

* Fixing indentation

* Fixing indentation

---------

Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz>
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>

* UpdateCoreData.updateAnyPacketFrom: mirror firmware's lastHeard/snr/rssi/hopsAway update logic from NodeDB::updateFrom (#1492)

* `CLIENT_BASE` add-favorite/role-change confirmation dialog (#1493)

* FavoriteNodeButton: refactor task out

* AccessoryManager.connectedDeviceRole helper

* FavoriteNodeButton: show confirmation dialog when a CLIENT_BASE is trying to add a favorite

* addContactFromURL: add comment referencing upcoming change in https://github.com/meshtastic/firmware/pull/8495

* DeviceConfig: role picker: show a warning when selecting CLIENT_BASE, similar to warning shown for ROUTER

* Adjust device configuration Client Base warning text

* Compass view (#1521)

* Added compass view

* Added Compass View

* Node colors in compass

* Update Muzi R1 Neo to actively supported

* Update PositionPopover.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update CompassView.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update CompassView.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Meshtastic/Views/Helpers/CompassView.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Meshtastic/Views/Helpers/CompassView.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

---------

Co-authored-by: Benjamin Faershtein <119711889+RCGV1@users.noreply.github.com>
Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz>
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Remove discovery queue

* revert problematic retry functionalliy

* format file

* Update & improve zh-Hans translation (#1523)

* Update Muzi R1 Neo to actively supported

* update & improve zh-Hans translation

rt

---------

Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz>
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>

* Update protobufs to 2.7.1

* Add long-turbo preset

* Disable Range Test module when primary channel is public/unsecured (#1512)

* Update Muzi R1 Neo to actively supported

* Disable Range Test module when primary channel is public/unsecured

Updated RangeTestConfig.swift to determine whether the primary channel (index 0) is operating without encryption or with a 1-byte minimal PSK.

Disabled Range Test UI controls when on a public/default channel to prevent user interaction.

Added safety enforcement in the save operation: Range Test enabled flag is automatically forced to false before sending updates to the device.

Introduced a computed property isPrimaryChannelPublic following existing code patterns and security indicators (e.g., hexDescription PSK length).

Matches the behavior implemented in the Android client for consistent policy across platforms.

---------

Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz>
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>

* Add new device images

* Remove print statement, get rid of cut and paste error

---------

Co-authored-by: Gnome Adrift <646322+gnomeadrift@users.noreply.github.com>
Co-authored-by: Zain Kergaye <62440012+ZainKergaye@users.noreply.github.com>
Co-authored-by: NillRudd <102033730+NillRudd@users.noreply.github.com>
Co-authored-by: Jake-B <jake-b@users.noreply.github.com>
Co-authored-by: Mike Robbins <mrobbins@alum.mit.edu>
Co-authored-by: Martin Bogomolni <martinbogo@gmail.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: jake-b <1012393+jake-b@users.noreply.github.com>
Co-authored-by: Benjamin Faershtein <119711889+RCGV1@users.noreply.github.com>
Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz>
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
Co-authored-by: Charles Pinesky <25388414+Vaidios@users.noreply.github.com>
Co-authored-by: Radio <35003866+radiolee@users.noreply.github.com>
Co-authored-by: Jason Houk <dubsectordevelopment@gmail.com>

* Initial TAK Server implementation for IOS based TAK clients

This is my initial implementation for a TAK Server running inside Meshtastic-Apple.

* Update marketing version to 2.7.7

* Update MessageText.swift

* Update Meshtastic/Helpers/TAK/CoTMessage.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Meshtastic/Helpers/TAK/TAKCertificateManager.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Refactor TAKServerConfig file importer to conditionally allow p12 or pem types; update CoTMessage parsing method name for clarity; enhance mTLS logging in TAKServerManager.

---------

Co-authored-by: Garth Vander Houwen <garthvh@yahoo.com>
Co-authored-by: Garth Vander Houwen <garth@meshtastic.com>
Co-authored-by: Gnome Adrift <646322+gnomeadrift@users.noreply.github.com>
Co-authored-by: Zain Kergaye <62440012+ZainKergaye@users.noreply.github.com>
Co-authored-by: NillRudd <102033730+NillRudd@users.noreply.github.com>
Co-authored-by: Jake-B <jake-b@users.noreply.github.com>
Co-authored-by: Mike Robbins <mrobbins@alum.mit.edu>
Co-authored-by: Martin Bogomolni <martinbogo@gmail.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: jake-b <1012393+jake-b@users.noreply.github.com>
Co-authored-by: Benjamin Faershtein <119711889+RCGV1@users.noreply.github.com>
Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz>
Co-authored-by: Charles Pinesky <25388414+Vaidios@users.noreply.github.com>
Co-authored-by: Radio <35003866+radiolee@users.noreply.github.com>
Co-authored-by: Jason Houk <dubsectordevelopment@gmail.com>
Co-authored-by: MGJ <62177301+MGJ520@users.noreply.github.com>
Co-authored-by: Alvaro Samudio <alvarosamudio@protonmail.com>
Co-authored-by: Mathew Kamkar <578302+matkam@users.noreply.github.com>
Co-authored-by: niccellular <79813408+niccellular@users.noreply.github.com>

* Fix

* Add localization strings

* CoreData Writes wrapped in an Actor (#1569)

* MeshPackets.swift into an actor and make async

* Move upserts in UpdateCoreData to the MeshPackets actor

* Update Meshtastic/Views/Settings/AppSettings.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Meshtastic/Persistence/UpdateCoreData.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

---------

Co-authored-by: Jake-B <jake-b@users.noreply.github.com>
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Refactor channel packet sending to use async/await pattern

* Fix call

* `// swiftlint:disable` overrides for TAK

* Revert "Fix call"

This reverts commit 097ddbd43f.

* Move CoreData operations onto background actor

* Fix for discovery reconnect issues (#1574)

Co-authored-by: Jake-B <jake-b@users.noreply.github.com>

* Remove specific TAK client references

Be TAK client neutral.

* Update TAKDataPackageGenerator.swift

Add client cert to datapackage generation for TAK clients who require it. (TAK Aware afaik)

* Ble improvements (#1583)

* Fix for discovery reconnect issues

* Allow disconnect earlier in the connection process

---------

Co-authored-by: Jake-B <jake-b@users.noreply.github.com>

* Update linker flag for ios 17 crash

* Update protobufs

* Ru/translation (#1571)

* Russian localization is 50%

* Russian localization is 100%

* fix Taiwan language
Co-authored-by: Sergei K <svk@svk.su>
Co-authored-by: Dmitriy Petrov <kenzot.fpv@gmail.com>

* Fix connectToPreferredDevice parameter type to resolve compilation error (#1590)

* Initial plan

* Fix connectToPreferredDevice signature to accept optional device parameter

Co-authored-by: garthvh <1795163+garthvh@users.noreply.github.com>

---------

Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: garthvh <1795163+garthvh@users.noreply.github.com>

* Fix TAK certificate security and storage consistency

  Address multiple certificate management issues identified in code review:

  - Fix server P12 storage/retrieval inconsistency: getActiveServerP12Data()
    now reads from Keychain instead of UserDefaults, matching where
    importServerIdentity() stores the data

  - Improve client P12 security: migrate storage from UserDefaults to
    Keychain to protect certificate data from unauthorized access and
    backups

  - Fix Keychain cleanup: clearCustomCertificateData() now properly
    deletes both server and client P12 data from Keychain during reset

  - Add force-unwrap safety: replace sec_identity_create() force-unwrap
    with guard statement to prevent crashes, throwing
    TAKServerError.tlsConfigurationFailed instead

  - Remove unused backup certificates: delete Resources/Certificates/backup/
    folder to reduce app bundle size and avoid confusion about which
    certificates are active

  All certificate data (both server and client P12 files and passwords)
  now consistently use Keychain storage for improved security and proper
  cleanup during resets.

* Update TAKDataPackageGenerator.swift

Fix TAKAware's data package ingestion error.

This was due to us generating a DP with certs in a cert subdirectory. However TAKAware's parser did not check subdirectories.

  3 areas changed in TAKDataPackageGenerator.swift:

  1. Removed certs/ subdirectory creation (old lines 50-52) — the pref file and certificates are now written directly to tempDir instead of certsDir
  2. Files written to tempDir instead of certsDir — the pref file (line 72), truststore (line 80), and client cert (line 89) all go to the package root
  3. Manifest zipEntry values flattened (lines 216-218) — changed from certs\filename to just filename

  Pref file cert/ paths left unchanged (lines 170, 172) — these are ATAK convention for the client's internal cert store path, not zip-relative paths. SwiftTAK strips them to just the filename
  anyway, and ATAK/iTAK interpret them the same way.

  The resulting zip structure will now be:
  Meshtastic_TAK_Server/
  ├── manifest.xml
  ├── meshtastic-server.pref
  ├── truststore.p12
  └── DeviceName.p12

  This matches the flat structure used by all passing SwiftTAK test packages (tak-all-top.zip, tak-subfolder-all-top.zip, etc.).

* Fix copilot identified issues

  #10 — manifest.xml: Removed certs\ prefix from zip entry paths so they match the actual flat file structure.

  #11 — taky-server.pref: Fixed cert/ path prefixes to match the flat structure, and replaced hardcoded atakatak passwords with YOURPASSWORD placeholders.

  #12 — TAKServerConfig.swift:41: Replaced force-unwraps (UTType(filenameExtension: "p12")!) with nil-coalescing fallbacks (?? .pkcs12 and ?? .plainText).

  #13 — TAKConnection.swift:26: Removed the unused bufferTrimSize constant.

---------

Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
Co-authored-by: Gnome Adrift <646322+gnomeadrift@users.noreply.github.com>
Co-authored-by: Zain Kergaye <62440012+ZainKergaye@users.noreply.github.com>
Co-authored-by: NillRudd <102033730+NillRudd@users.noreply.github.com>
Co-authored-by: Jake-B <jake-b@users.noreply.github.com>
Co-authored-by: Mike Robbins <mrobbins@alum.mit.edu>
Co-authored-by: Martin Bogomolni <martinbogo@gmail.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: jake-b <1012393+jake-b@users.noreply.github.com>
Co-authored-by: Benjamin Faershtein <119711889+RCGV1@users.noreply.github.com>
Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz>
Co-authored-by: Charles Pinesky <25388414+Vaidios@users.noreply.github.com>
Co-authored-by: Radio <35003866+radiolee@users.noreply.github.com>
Co-authored-by: Jason Houk <dubsectordevelopment@gmail.com>
Co-authored-by: MGJ <62177301+MGJ520@users.noreply.github.com>
Co-authored-by: Alvaro Samudio <alvarosamudio@protonmail.com>
Co-authored-by: Mathew Kamkar <578302+matkam@users.noreply.github.com>
Co-authored-by: niccellular <79813408+niccellular@users.noreply.github.com>
Co-authored-by: Dmitriy Q <40627944+krotesk@users.noreply.github.com>
Co-authored-by: Sergei K <svk@svk.su>
Co-authored-by: Dmitriy Petrov <kenzot.fpv@gmail.com>
Co-authored-by: Copilot <198982749+Copilot@users.noreply.github.com>
Co-authored-by: garthvh <1795163+garthvh@users.noreply.github.com>
2026-02-13 16:06:29 -08:00

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//
// AccessoryManager+ToRadio.swift
// Meshtastic
//
// Created by Jake Bordens on 7/18/25.
//
import Foundation
import MeshtasticProtobufs
import OSLog
extension AccessoryManager {
public func getCannedMessageModuleMessages(destNum: Int64, wantResponse: Bool) throws {
guard let deviceNum = self.activeConnection?.device.num else {
Logger.services.error("Error while sending CannedMessageModule request. No active device.")
throw AccessoryError.ioFailed("No active device")
}
var adminPacket = AdminMessage()
adminPacket.getCannedMessageModuleMessagesRequest = true
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(destNum)
meshPacket.from = UInt32(deviceNum)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
meshPacket.decoded.wantResponse = wantResponse
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("Error serializing admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
dataMessage.wantResponse = wantResponse
meshPacket.decoded = dataMessage
var toRadio: ToRadio!
toRadio = ToRadio()
toRadio.packet = meshPacket
let logString = String.localizedStringWithFormat("Requested Canned Messages Module Messages for node: %@".localized, String(deviceNum))
Task {
try await send(toRadio, debugDescription: logString)
}
}
public func getRingtone(destNum: Int64, wantResponse: Bool) throws {
guard let deviceNum = self.activeConnection?.device.num else {
Logger.services.error("Error while sending RtttlConfig request. No active device.")
throw AccessoryError.ioFailed("No active device")
}
var adminPacket = AdminMessage()
adminPacket.getRingtoneRequest = true
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(destNum)
meshPacket.from = UInt32(deviceNum)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
meshPacket.decoded.wantResponse = wantResponse
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("Error serializing admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
dataMessage.wantResponse = wantResponse
meshPacket.decoded = dataMessage
var toRadio: ToRadio!
toRadio = ToRadio()
toRadio.packet = meshPacket
let logString = String.localizedStringWithFormat("Requested RTTTL Config Module ringtone for node: %@".localized, String(deviceNum))
Task {
try await send(toRadio, debugDescription: logString)
}
}
public func saveTimeZone(config: Config.DeviceConfig, user: Int64) async throws -> Int64 {
var adminPacket = AdminMessage()
adminPacket.setConfig.device = config
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(user)
meshPacket.from = UInt32(user)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("saveTimeZone: Unable to serialize Admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
meshPacket.decoded = dataMessage
let messageDescription = "⌚ Device Config timezone was empty set timezone to \(config.tzdef)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
return Int64(meshPacket.id)
}
// Send an admin message to a radio, save a message to core data for logging
private func sendAdminMessageToRadio(meshPacket: MeshPacket, adminDescription: String?) async throws {
var toRadio: ToRadio!
toRadio = ToRadio()
toRadio.packet = meshPacket
try await send(toRadio)
if let adminDescription {
Logger.mesh.debug("\(adminDescription, privacy: .public)")
}
}
public func addContactFromURL(base64UrlString: String) async throws {
guard let deviceNum = self.activeConnection?.device.num else {
Logger.services.error("Error while sending CannedMessageModule request. No active device.")
throw AccessoryError.ioFailed("No active device")
}
let decodedString = base64UrlString.base64urlToBase64()
if let decodedData = Data(base64Encoded: decodedString) {
do {
let contact: SharedContact = try SharedContact(serializedBytes: decodedData)
var adminPacket = AdminMessage()
adminPacket.addContact = contact
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(deviceNum)
meshPacket.from = UInt32(deviceNum)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
meshPacket.channel = 0
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("addContactFromURL: Unable to serialize admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
meshPacket.decoded = dataMessage
var toRadio: ToRadio!
toRadio = ToRadio()
toRadio.packet = meshPacket
let logString = String.localizedStringWithFormat("Added contact %@ to device".localized, contact.user.longName)
try await send(toRadio, debugDescription: logString)
// Create a NodeInfo (User) packet for the newly added contact
var dataNodeMessage = DataMessage()
if let nodeInfoData = try? contact.user.serializedData() {
dataNodeMessage.payload = nodeInfoData
dataNodeMessage.portnum = PortNum.nodeinfoApp
var nodeMeshPacket = MeshPacket()
nodeMeshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
nodeMeshPacket.to = UInt32.max
nodeMeshPacket.from = UInt32(contact.nodeNum)
nodeMeshPacket.decoded = dataNodeMessage
// Update local database with the new node info
// FUTURE: after https://github.com/meshtastic/firmware/pull/8495 is merged, `favorite: true` becomes `favorite: (connectedDeviceRole != DeviceRoles.clientBase)`
await MeshPackets.shared.upsertNodeInfoPacket(packet: nodeMeshPacket, favorite: true)
}
} catch {
Logger.data.error("Failed to decode contact data: \(error.localizedDescription, privacy: .public)")
throw AccessoryError.appError("Unable to decode contact data from QR code.")
}
}
}
// toConnection parameter can be used during connection process before the AccessoryManager is fully setup
public func sendHeartbeat(toConnection: Connection? = nil) async throws {
var heartbeatToRadio: ToRadio = ToRadio()
var heartbeatPacket = Heartbeat()
// Note: at the time of writing, there was some indication that the firmware might
// respond to a nonce == 1 differently than other nonces. So making this a random
// from 2..UInt32 max. If additional special cases are added, can increase the
// lower bound
heartbeatPacket.nonce = UInt32.random(in: 2...UInt32.max)
heartbeatToRadio.payloadVariant = .heartbeat(heartbeatPacket)
if let toConnection {
try await toConnection.send(heartbeatToRadio)
} else {
try await self.send(heartbeatToRadio)
}
await self.heartbeatResponseTimer?.reset(delay: .seconds(5.0))
}
public func sendTime() async throws {
guard let deviceNum = self.activeDeviceNum.map({ UInt32($0) }) else {
Logger.mesh.error("🚫 Unable to send time, connected node is disconnected or invalid")
return
}
var adminPacket = AdminMessage()
adminPacket.setTimeOnly = UInt32(Date().timeIntervalSince1970)
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = deviceNum
meshPacket.from = deviceNum
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
meshPacket.channel = 0
var dataMessage = DataMessage()
if let serializedData: Data = try? adminPacket.serializedData() {
dataMessage.payload = serializedData
dataMessage.portnum = PortNum.adminApp
meshPacket.decoded = dataMessage
} else {
throw AccessoryError.ioFailed("sendTime: Unable to serialize admin packet")
}
let messageDescription = "🕛 Sent Set Time Admin Message to the connected node."
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
}
public func sendShutdown(fromUser: UserEntity, toUser: UserEntity) async throws {
var adminPacket = AdminMessage()
adminPacket.shutdownSeconds = 5
if fromUser != toUser {
adminPacket.sessionPasskey = toUser.userNode?.sessionPasskey ?? Data()
}
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
if let serializedData: Data = try? adminPacket.serializedData() {
dataMessage.payload = serializedData
dataMessage.portnum = PortNum.adminApp
meshPacket.decoded = dataMessage
} else {
throw AccessoryError.ioFailed("sendShutdown: Unable to serialize admin packet")
}
let messageDescription = "🚀 Sent Shutdown Admin Message to: \(toUser.longName ?? "Unknown".localized) from: \(fromUser.longName ?? "Unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
}
public func sendReboot(fromUser: UserEntity, toUser: UserEntity) async throws {
var adminPacket = AdminMessage()
adminPacket.rebootSeconds = 5
if fromUser != toUser {
adminPacket.sessionPasskey = toUser.userNode?.sessionPasskey ?? Data()
}
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
if let serializedData: Data = try? adminPacket.serializedData() {
dataMessage.payload = serializedData
dataMessage.portnum = PortNum.adminApp
meshPacket.decoded = dataMessage
} else {
throw AccessoryError.ioFailed("sendReboot: Unable to serialize Admin packet")
}
let messageDescription = "🚀 Sent Reboot Admin Message to: \(toUser.longName ?? "Unknown".localized) from: \(fromUser.longName ?? "Unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
}
public func sendMessage(message: String, toUserNum: Int64, channel: Int32, isEmoji: Bool, replyID: Int64) async throws {
guard let fromUserNum = self.activeConnection?.device.num else {
Logger.services.error("Error while sending CannedMessageModule request. No active device.")
throw AccessoryError.ioFailed("No active device")
}
guard message.count > 0 else {
// Don't send an empty message
Logger.mesh.info("🚫 Don't Send an Empty Message")
return
}
let messageUsers = UserEntity.fetchRequest()
messageUsers.predicate = NSPredicate(format: "num IN %@", [fromUserNum, Int64(toUserNum)])
do {
let fetchedUsers = try context.fetch(messageUsers)
if fetchedUsers.isEmpty {
Logger.data.error("🚫 Message Users Not Found, Fail")
throw AccessoryError.ioFailed("🚫 Message Users Not Found, Fail")
} else if fetchedUsers.count >= 1 {
let newMessage = MessageEntity(context: context)
newMessage.messageId = Int64(UInt32.random(in: UInt32(UInt8.max)..<UInt32.max))
newMessage.messageTimestamp = Int32(Date().timeIntervalSince1970)
newMessage.receivedACK = false
newMessage.read = true
if toUserNum > 0 {
newMessage.toUser = fetchedUsers.first(where: { $0.num == toUserNum })
newMessage.toUser?.lastMessage = Date()
if newMessage.toUser?.pkiEncrypted ?? false {
newMessage.publicKey = newMessage.toUser?.publicKey
newMessage.pkiEncrypted = true
}
}
newMessage.fromUser = fetchedUsers.first(where: { $0.num == fromUserNum })
newMessage.isEmoji = isEmoji
newMessage.admin = false
newMessage.channel = channel
if replyID > 0 {
newMessage.replyID = replyID
}
newMessage.messagePayload = message
newMessage.messagePayloadMarkdown = generateMessageMarkdown(message: message)
newMessage.read = true
let dataType = PortNum.textMessageApp
var messageQuotesReplaced = message.replacingOccurrences(of: "", with: "'")
messageQuotesReplaced = message.replacingOccurrences(of: "", with: "\"")
let payloadData: Data = messageQuotesReplaced.data(using: String.Encoding.utf8)!
var dataMessage = DataMessage()
dataMessage.payload = payloadData
dataMessage.portnum = dataType
var meshPacket = MeshPacket()
if newMessage.toUser?.pkiEncrypted ?? false {
meshPacket.pkiEncrypted = true
meshPacket.publicKey = newMessage.toUser?.publicKey ?? Data()
// Send a contact to the phone every time we send a dm so that any nodes that have rolled out of the db are there and we don't get a PKI Failed error
Task { @MainActor in
let am = AccessoryManager.shared
if let user = newMessage.toUser {
var contact = SharedContact()
contact.manuallyVerified = false
contact.nodeNum = UInt32(truncatingIfNeeded: user.num)
user.userNode?.favorite = user.userNode?.deviceConfig?.role ?? 0 != DeviceRoles.clientBase.rawValue
contact.user = user.toProto()
do {
let contactString = try contact.serializedData().base64EncodedString()
try? await am.addContactFromURL(base64UrlString: contactString)
try context.save()
user.objectWillChange.send()
} catch {
Logger.services.error("Error inserting new contact and resending encrypted send failed message: \(error)")
}
}
}
}
meshPacket.id = UInt32(newMessage.messageId)
if toUserNum > 0 {
meshPacket.to = UInt32(toUserNum)
let hopsAway = newMessage.toUser?.userNode?.hopsAway ?? 0
if hopsAway > Int32(truncatingIfNeeded: newMessage.fromUser?.userNode?.loRaConfig?.hopLimit ?? 0) {
meshPacket.hopLimit = UInt32(truncatingIfNeeded: hopsAway)
}
} else {
meshPacket.to = Constants.maximumNodeNum
}
meshPacket.channel = UInt32(channel)
meshPacket.from = UInt32(fromUserNum)
meshPacket.decoded = dataMessage
meshPacket.decoded.emoji = isEmoji ? 1 : 0
if replyID > 0 {
meshPacket.decoded.replyID = UInt32(replyID)
}
meshPacket.wantAck = true
var toRadio: ToRadio!
toRadio = ToRadio()
toRadio.packet = meshPacket
Task {
let logString = String.localizedStringWithFormat("Sent message %@ from %@ to %@".localized, String(newMessage.messageId), fromUserNum.toHex(), toUserNum.toHex())
try await send(toRadio, debugDescription: logString)
}
do {
try context.save()
Logger.data.info("💾 Saved a new sent message from \(self.activeDeviceNum?.toHex() ?? "0", privacy: .public) to \(toUserNum.toHex(), privacy: .public)")
} catch {
context.rollback()
let nsError = error as NSError
Logger.data.error("Unresolved Core Data error in Send Message Function your database is corrupted running a node db reset should clean up the data. Error: \(nsError, privacy: .public)")
throw error
}
}
} catch {
Logger.data.error("💥 Send message failure \(self.activeDeviceNum?.toHex() ?? "0", privacy: .public) to \(toUserNum.toHex(), privacy: .public)")
}
}
public func setFavoriteNode(node: NodeInfoEntity, connectedNodeNum: Int64) async throws {
var adminPacket = AdminMessage()
adminPacket.setFavoriteNode = UInt32(node.num)
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(connectedNodeNum)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("setFavoriteNode: Unable to serialize admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
meshPacket.decoded = dataMessage
var toRadio: ToRadio!
toRadio = ToRadio()
toRadio.packet = meshPacket
let logString = String.localizedStringWithFormat("Set node %@ as favorite on %@".localized, node.num.toHex(), connectedNodeNum.toHex())
try await send(toRadio, debugDescription: logString)
}
public func removeFavoriteNode(node: NodeInfoEntity, connectedNodeNum: Int64) async throws {
var adminPacket = AdminMessage()
adminPacket.removeFavoriteNode = UInt32(node.num)
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(connectedNodeNum)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("removeFavoriteNode: Unable to serialize admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
meshPacket.decoded = dataMessage
var toRadio: ToRadio!
toRadio = ToRadio()
toRadio.packet = meshPacket
let logString = String.localizedStringWithFormat("Remove node %@ as favorite on %@".localized, node.num.toHex(), connectedNodeNum.toHex())
try await send(toRadio, debugDescription: logString)
}
public func saveChannelSet(base64UrlString: String, addChannels: Bool = false, okToMQTT: Bool = false) async throws {
guard let deviceNum = self.activeConnection?.device.num else {
Logger.services.error("Error while sending saveChannelSet request. No active device.")
throw AccessoryError.ioFailed("No active device")
}
// Before we get started delete the existing channels from the myNodeInfo
if !addChannels {
tryClearExistingChannels()
}
let decodedString = base64UrlString.base64urlToBase64()
if let decodedData = Data(base64Encoded: decodedString) {
let channelSet: ChannelSet = try ChannelSet(serializedBytes: decodedData)
var myInfo: MyInfoEntity!
var i: Int32 = 0
if addChannels {
let fetchMyInfoRequest = MyInfoEntity.fetchRequest()
fetchMyInfoRequest.predicate = NSPredicate(format: "myNodeNum == %lld", Int64(deviceNum))
let fetchedMyInfo = try context.fetch(fetchMyInfoRequest)
if fetchedMyInfo.count != 1 {
throw AccessoryError.appError("MyInfo not found")
}
// We are trying to add a channel so lets get the last index
myInfo = fetchedMyInfo[0]
i = Int32(myInfo.channels?.count ?? -1)
// Bail out if the index is negative or bigger than our max of 8
if i < 0 || i > 8 {
throw AccessoryError.appError("Index out of range \(i)")
}
}
for cs in channelSet.settings {
if addChannels {
guard let mutableChannels = myInfo.channels?.mutableCopy() as? NSMutableOrderedSet else {
throw AccessoryError.appError("No channels or channel")
}
// Bail out if there are no channels or if the same channel name already exists
if mutableChannels.first(where: { ($0 as AnyObject).name == cs.name }) is ChannelEntity {
throw AccessoryError.appError("Channel already exists")
}
}
var chan = Channel()
chan.role = (i == 0) ? .primary : .secondary
chan.settings = cs
chan.index = i
i += 1
var adminPacket = AdminMessage()
adminPacket.setChannel = chan
var meshPacket = MeshPacket()
meshPacket.to = UInt32(deviceNum)
meshPacket.from = UInt32(deviceNum)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
meshPacket.channel = 0
guard let adminData = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("saveChannelSet: Unable to serialize Admin packet")
}
var dataMessage = DataMessage()
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
meshPacket.decoded = dataMessage
var toRadio = ToRadio()
toRadio.packet = meshPacket
let logString = String.localizedStringWithFormat("Sent a Channel for: %@ Channel Index %d".localized, String(deviceNum), chan.index)
try await send(toRadio, debugDescription: logString)
await MeshPackets.shared.channelPacket(channel: chan, fromNum: self.activeDeviceNum ?? 0)
}
if !addChannels {
// Save the LoRa Config and the device will reboot
var adminPacket = AdminMessage()
adminPacket.setConfig.lora = channelSet.loraConfig
adminPacket.setConfig.lora.configOkToMqtt = okToMQTT // Preserve users okToMQTT choice
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(deviceNum)
meshPacket.from = UInt32(deviceNum)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
meshPacket.channel = 0
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("sendReboot: Unable to serialize Admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
meshPacket.decoded = dataMessage
var toRadio: ToRadio!
toRadio = ToRadio()
toRadio.packet = meshPacket
let logString = String.localizedStringWithFormat("Sent a LoRa.Config for: %@".localized, String(deviceNum))
try await send(toRadio, debugDescription: logString)
}
Logger.transport.debug("[AccessoryManager] sending wantConfig for saveChannelSet")
try await sendWantConfig()
}
}
public func saveChannel(channel: Channel, fromUser: UserEntity, toUser: UserEntity) async throws -> Int64 {
var adminPacket = AdminMessage()
adminPacket.setChannel = channel
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("saveChannel: Unable to serialize Admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
dataMessage.wantResponse = true
meshPacket.decoded = dataMessage
let messageDescription = "🛟 Saved Channel \(channel.index) for \(toUser.longName ?? "Unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
return Int64(meshPacket.id)
}
public func sendWaypoint(waypoint: Waypoint) async throws {
guard let deviceNum = self.activeConnection?.device.num else {
Logger.services.error("Error while sending sendWaypoint request. No active device.")
throw AccessoryError.ioFailed("No active device")
}
if waypoint.latitudeI == 0 && waypoint.longitudeI == 0 {
throw AccessoryError.appError("sendWaypoint: Waypoint coordinates are invalid")
}
let fromNodeNum = UInt32(deviceNum)
var meshPacket = MeshPacket()
meshPacket.to = Constants.maximumNodeNum
meshPacket.from = fromNodeNum
meshPacket.wantAck = true
var dataMessage = DataMessage()
do {
dataMessage.payload = try waypoint.serializedData()
} catch {
throw AccessoryError.ioFailed("sendWaypoint: Unable to serialize data packet")
}
dataMessage.portnum = PortNum.waypointApp
meshPacket.decoded = dataMessage
var toRadio: ToRadio!
toRadio = ToRadio()
toRadio.packet = meshPacket
let logString = String.localizedStringWithFormat("Sent a Waypoint Packet from: %@".localized, String(fromNodeNum))
try await send(toRadio, debugDescription: logString)
Logger.mesh.info("📍 \(logString, privacy: .public)")
let wayPointEntity = getWaypoint(id: Int64(waypoint.id), context: context)
wayPointEntity.id = Int64(waypoint.id)
wayPointEntity.name = waypoint.name.count >= 1 ? waypoint.name : "Dropped Pin"
wayPointEntity.longDescription = waypoint.description_p
wayPointEntity.icon = Int64(waypoint.icon)
wayPointEntity.latitudeI = waypoint.latitudeI
wayPointEntity.longitudeI = waypoint.longitudeI
if waypoint.expire > 1 {
wayPointEntity.expire = Date.init(timeIntervalSince1970: Double(waypoint.expire))
} else {
wayPointEntity.expire = nil
}
if waypoint.lockedTo > 0 {
wayPointEntity.locked = Int64(waypoint.lockedTo)
} else {
wayPointEntity.locked = 0
}
if wayPointEntity.created == nil {
wayPointEntity.created = Date()
} else {
wayPointEntity.lastUpdated = Date()
}
do {
try context.save()
Logger.data.info("💾 Updated Waypoint from Waypoint App Packet From: \(fromNodeNum.toHex(), privacy: .public)")
} catch {
context.rollback()
let nsError = error as NSError
Logger.data.error("Error Saving NodeInfoEntity from WAYPOINT_APP \(nsError, privacy: .public)")
}
}
func sendTraceRouteRequest(destNum: Int64, wantResponse: Bool) async throws {
guard let fromNodeNum = self.activeConnection?.device.num else {
Logger.services.error("Error while sending traceroute request. No active device.")
throw AccessoryError.ioFailed("No active device")
}
let routePacket = RouteDiscovery()
var meshPacket = MeshPacket()
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.to = UInt32(destNum)
meshPacket.from = UInt32(fromNodeNum)
meshPacket.wantAck = true
var dataMessage = DataMessage()
if let serializedData: Data = try? routePacket.serializedData() {
dataMessage.payload = serializedData
dataMessage.portnum = PortNum.tracerouteApp
dataMessage.wantResponse = true
meshPacket.decoded = dataMessage
} else {
throw AccessoryError.ioFailed("sendTraceRouteRequest: Unable to serialize data packet")
}
var toRadio: ToRadio!
toRadio = ToRadio()
toRadio.packet = meshPacket
let logString = String.localizedStringWithFormat("Sent a TraceRoute Packet from: %@ to: %@".localized, String(fromNodeNum), String(destNum))
try await send(toRadio, debugDescription: logString)
let traceRoute = TraceRouteEntity(context: context)
let nodes = NodeInfoEntity.fetchRequest()
// TODO: Not sure what's going on here. We always have a fromNodeNum
// if let connectedNum = fromNodeNum {
nodes.predicate = NSPredicate(format: "num IN %@", [destNum, fromNodeNum])
// } else {
// nodes.predicate = NSPredicate(format: "num == %@", destNum)
// }
do {
let fetchedNodes = try context.fetch(nodes)
let receivingNode = fetchedNodes.first(where: { $0.num == destNum })
traceRoute.id = Int64(meshPacket.id)
traceRoute.time = Date()
traceRoute.node = receivingNode
do {
try context.save()
Logger.data.info("💾 Saved TraceRoute sent to node: \(String(receivingNode?.user?.longName ?? "Unknown".localized), privacy: .public)")
} catch {
context.rollback()
let nsError = error as NSError
Logger.data.error("Error Updating Core Data BluetoothConfigEntity: \(nsError, privacy: .public)")
}
let logString = String.localizedStringWithFormat("Sent a Trace Route Request to node: %@".localized, destNum.toHex())
Logger.mesh.info("🪧 \(logString, privacy: .public)")
} catch {
}
}
public func requestStoreAndForwardClientHistory(fromUser: UserEntity, toUser: UserEntity) async throws {
/// send a request for ClientHistory with a time period matching the heartbeat
var sfPacket = StoreAndForward()
sfPacket.rr = StoreAndForward.RequestResponse.clientHistory
sfPacket.history.window = UInt32(toUser.userNode?.storeForwardConfig?.historyReturnWindow ?? 120)
sfPacket.history.lastRequest = UInt32(toUser.userNode?.storeForwardConfig?.lastRequest ?? 0)
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let sfData: Data = try? sfPacket.serializedData() else {
throw AccessoryError.ioFailed("requestStoreAndForwardClientHistory: Unable to serialize data packet")
}
dataMessage.payload = sfData
dataMessage.portnum = PortNum.storeForwardApp
dataMessage.wantResponse = true
meshPacket.decoded = dataMessage
var toRadio: ToRadio!
toRadio = ToRadio()
toRadio.packet = meshPacket
let logString = String.localizedStringWithFormat("📮 Sent a request for a Store & Forward Client History to \(toUser.num.toHex()) for the last \(120) minutes.")
try await send(toRadio, debugDescription: logString)
}
public func setIgnoredNode(node: NodeInfoEntity, connectedNodeNum: Int64) async throws {
var adminPacket = AdminMessage()
adminPacket.setIgnoredNode = UInt32(node.num)
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(connectedNodeNum)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("setIgnoredNode: Unable to serialize data packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
meshPacket.decoded = dataMessage
var toRadio: ToRadio!
toRadio = ToRadio()
toRadio.packet = meshPacket
let logString = String.localizedStringWithFormat("📮 Sent a request to ignore \(node.num.toHex())")
try await send(toRadio, debugDescription: logString)
}
public func removeIgnoredNode(node: NodeInfoEntity, connectedNodeNum: Int64) async throws {
var adminPacket = AdminMessage()
adminPacket.removeIgnoredNode = UInt32(node.num)
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(connectedNodeNum)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("removeIgnoredNode: Unable to serialize data packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
meshPacket.decoded = dataMessage
var toRadio: ToRadio!
toRadio = ToRadio()
toRadio.packet = meshPacket
let logString = String.localizedStringWithFormat("📮 Sent a request to un-ignore \(node.num.toHex())")
try await send(toRadio, debugDescription: logString)
}
public func removeNode(node: NodeInfoEntity, connectedNodeNum: Int64) async throws {
var adminPacket = AdminMessage()
adminPacket.removeByNodenum = UInt32(node.num)
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(connectedNodeNum)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
if let serializedData: Data = try? adminPacket.serializedData() {
dataMessage.payload = serializedData
dataMessage.portnum = PortNum.adminApp
meshPacket.decoded = dataMessage
} else {
throw AccessoryError.ioFailed("removeNode: Unable to serialize data packet")
}
var toRadio: ToRadio!
toRadio = ToRadio()
toRadio.packet = meshPacket
let logString = String.localizedStringWithFormat("🗑️ Sent a request to remove node \(node.num.toHex())")
try await send(toRadio, debugDescription: logString)
do {
context.delete(node.user!)
context.delete(node)
try context.save()
} catch {
context.rollback()
let nsError = error as NSError
Logger.data.error("🚫 Error deleting node from core data: \(nsError, privacy: .public)")
}
}
func requestDeviceMetadata(fromUser: UserEntity? = nil, toUser: UserEntity? = nil) async throws -> Int64 {
guard isConnected else {
throw AccessoryError.ioFailed("No connected accessory")
}
let fromUserNum = fromUser.map { UInt32($0.num) } ?? UInt32(activeDeviceNum ?? 0)
let toUserNum = toUser.map { UInt32($0.num) } ?? UInt32(activeDeviceNum ?? 0)
var adminPacket = AdminMessage()
adminPacket.getDeviceMetadataRequest = true
var meshPacket: MeshPacket = MeshPacket()
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.to = toUserNum
meshPacket.from = fromUserNum
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
if let serializedData: Data = try? adminPacket.serializedData() {
dataMessage.payload = serializedData
dataMessage.portnum = PortNum.adminApp
dataMessage.wantResponse = true
meshPacket.decoded = dataMessage
} else {
throw AccessoryError.ioFailed("removeNode: Unable to serialize admin packet")
}
let messageDescription = "🛎️ [Device Metadata] Requested for node \(toUser?.longName ?? "#\(toUserNum)") by \(fromUser?.longName ?? "#\(fromUser)")"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
return Int64(meshPacket.id)
}
public func saveAmbientLightingModuleConfig(config: ModuleConfig.AmbientLightingConfig, fromUser: UserEntity, toUser: UserEntity) async throws -> Int64 {
var adminPacket = AdminMessage()
adminPacket.setModuleConfig.ambientLighting = config
if fromUser != toUser {
adminPacket.sessionPasskey = toUser.userNode?.sessionPasskey ?? Data()
}
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("saveAmbientLightingModuleConfig: Unable to serialize admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
meshPacket.decoded = dataMessage
let messageDescription = "🛟 Saved Ambient Lighting Module Config for \(toUser.longName ?? "Unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
await MeshPackets.shared.upsertAmbientLightingModuleConfigPacket(config: config, nodeNum: toUser.num)
return Int64(meshPacket.id)
}
public func requestAmbientLightingConfig(fromUser: UserEntity, toUser: UserEntity) async throws {
var adminPacket = AdminMessage()
adminPacket.getModuleConfigRequest = AdminMessage.ModuleConfigType.ambientlightingConfig
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("requestAmbientLightingConfig: Unable to serialize admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
dataMessage.wantResponse = true
meshPacket.decoded = dataMessage
let messageDescription = "🛎️ Requested Ambient Lighting Config using an admin key for node: \(toUser.longName ?? "Unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
}
public func saveCannedMessageModuleConfig(config: ModuleConfig.CannedMessageConfig, fromUser: UserEntity, toUser: UserEntity) async throws -> Int64 {
var adminPacket = AdminMessage()
adminPacket.setModuleConfig.cannedMessage = config
if fromUser != toUser {
adminPacket.sessionPasskey = toUser.userNode?.sessionPasskey ?? Data()
}
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("saveCannedMessageModuleConfig: Unable to serialize admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
meshPacket.decoded = dataMessage
let messageDescription = "🛟 Saved Canned Message Module Config for \(toUser.longName ?? "Unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
await MeshPackets.shared.upsertCannedMessagesModuleConfigPacket(config: config, nodeNum: toUser.num)
return Int64(meshPacket.id)
}
public func saveCannedMessageModuleMessages(messages: String, fromUser: UserEntity, toUser: UserEntity) async throws -> Int64 {
var adminPacket = AdminMessage()
adminPacket.setCannedMessageModuleMessages = messages
if fromUser != toUser {
adminPacket.sessionPasskey = toUser.userNode?.sessionPasskey ?? Data()
}
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("saveCannedMessageModuleMessages: Unable to serialize admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
dataMessage.wantResponse = true
meshPacket.decoded = dataMessage
let messageDescription = "🛟 Saved Canned Message Module Messages for \(toUser.longName ?? "Unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
return Int64(meshPacket.id)
}
public func requestCannedMessagesModuleConfig(fromUser: UserEntity, toUser: UserEntity) async throws {
var adminPacket = AdminMessage()
adminPacket.getModuleConfigRequest = AdminMessage.ModuleConfigType.cannedmsgConfig
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("requestCannedMessagesModuleConfig: Unable to serialize admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
dataMessage.wantResponse = true
meshPacket.decoded = dataMessage
let messageDescription = "🛎️ Requested Canned Messages Module Config using an admin key for node: \(toUser.longName ?? "Unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
}
public func saveDetectionSensorModuleConfig(config: ModuleConfig.DetectionSensorConfig, fromUser: UserEntity, toUser: UserEntity) async throws -> Int64 {
var adminPacket = AdminMessage()
adminPacket.setModuleConfig.detectionSensor = config
if fromUser != toUser {
adminPacket.sessionPasskey = toUser.userNode?.sessionPasskey ?? Data()
}
var meshPacket: MeshPacket = MeshPacket()
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("saveDetectionSensorModuleConfig: Unable to serialize admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
meshPacket.decoded = dataMessage
let messageDescription = "🛟 Saved Detection Sensor Module Config for \(toUser.longName ?? "Unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
await MeshPackets.shared.upsertDetectionSensorModuleConfigPacket(config: config, nodeNum: toUser.num)
return Int64(meshPacket.id)
}
public func requestDetectionSensorModuleConfig(fromUser: UserEntity, toUser: UserEntity) async throws {
var adminPacket = AdminMessage()
adminPacket.getModuleConfigRequest = AdminMessage.ModuleConfigType.detectionsensorConfig
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("requestDetectionSensorModuleConfig: Unable to serialize admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
dataMessage.wantResponse = true
meshPacket.decoded = dataMessage
let messageDescription = "🛎️ Requested Detection Sensor Module Config using an admin key for node: \(toUser.longName ?? "Unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
}
public func saveExternalNotificationModuleConfig(config: ModuleConfig.ExternalNotificationConfig, fromUser: UserEntity, toUser: UserEntity) async throws -> Int64 {
var adminPacket = AdminMessage()
adminPacket.setModuleConfig.externalNotification = config
if fromUser != toUser {
adminPacket.sessionPasskey = toUser.userNode?.sessionPasskey ?? Data()
}
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("saveExternalNotificationModuleConfig: Unable to serialize admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
meshPacket.decoded = dataMessage
let messageDescription = "🛟 Saved External Notification Module Config for \(toUser.longName ?? "Unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
await MeshPackets.shared.upsertExternalNotificationModuleConfigPacket(config: config, nodeNum: toUser.num)
return Int64(meshPacket.id)
}
public func savePaxcounterModuleConfig(config: ModuleConfig.PaxcounterConfig, fromUser: UserEntity, toUser: UserEntity) async throws -> Int64 {
var adminPacket = AdminMessage()
adminPacket.setModuleConfig.paxcounter = config
if fromUser != toUser {
adminPacket.sessionPasskey = toUser.userNode?.sessionPasskey ?? Data()
}
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("savePaxcounterModuleConfig: Unable to serialize admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
meshPacket.decoded = dataMessage
let messageDescription = "🛟 Saved PAX Counter Module Config for \(toUser.longName ?? "Unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
await MeshPackets.shared.upsertPaxCounterModuleConfigPacket(config: config, nodeNum: toUser.num)
return Int64(meshPacket.id)
}
public func saveRtttlConfig(ringtone: String, fromUser: UserEntity, toUser: UserEntity) async throws -> Int64 {
var adminPacket = AdminMessage()
adminPacket.setRingtoneMessage = ringtone
if fromUser != toUser {
adminPacket.sessionPasskey = toUser.userNode?.sessionPasskey ?? Data()
}
var meshPacket: MeshPacket = MeshPacket()
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("saveRtttlConfig: Unable to serialize admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
meshPacket.decoded = dataMessage
let messageDescription = "🛟 Saved RTTTL Ringtone Config for \(toUser.longName ?? "Unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
await MeshPackets.shared.upsertRtttlConfigPacket(ringtone: ringtone, nodeNum: toUser.num)
return Int64(meshPacket.id)
}
public func saveMQTTConfig(config: ModuleConfig.MQTTConfig, fromUser: UserEntity, toUser: UserEntity) async throws -> Int64 {
var adminPacket = AdminMessage()
adminPacket.setModuleConfig.mqtt = config
if fromUser != toUser {
adminPacket.sessionPasskey = toUser.userNode?.sessionPasskey ?? Data()
}
var meshPacket: MeshPacket = MeshPacket()
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("saveMQTTConfig: Unable to serialize admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
meshPacket.decoded = dataMessage
let messageDescription = "🛟 Saved MQTT Config for \(toUser.longName ?? "Unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
await MeshPackets.shared.upsertMqttModuleConfigPacket(config: config, nodeNum: toUser.num)
return Int64(meshPacket.id)
}
public func saveRangeTestModuleConfig(config: ModuleConfig.RangeTestConfig, fromUser: UserEntity, toUser: UserEntity) async throws -> Int64 {
var adminPacket = AdminMessage()
adminPacket.setModuleConfig.rangeTest = config
if fromUser != toUser {
adminPacket.sessionPasskey = toUser.userNode?.sessionPasskey ?? Data()
}
var meshPacket: MeshPacket = MeshPacket()
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("saveRangeTestModuleConfig: Unable to serialize admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
meshPacket.decoded = dataMessage
let messageDescription = "🛟 Saved Range Test Module Config for \(toUser.longName ?? "Unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
await MeshPackets.shared.upsertRangeTestModuleConfigPacket(config: config, nodeNum: toUser.num)
return Int64(meshPacket.id)
}
public func saveSerialModuleConfig(config: ModuleConfig.SerialConfig, fromUser: UserEntity, toUser: UserEntity) async throws -> Int64 {
var adminPacket = AdminMessage()
adminPacket.setModuleConfig.serial = config
if fromUser != toUser {
adminPacket.sessionPasskey = toUser.userNode?.sessionPasskey ?? Data()
}
var meshPacket: MeshPacket = MeshPacket()
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("saveSerialModuleConfig: Unable to serialize admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
meshPacket.decoded = dataMessage
let messageDescription = "🛟 Saved Serial Module Config for \(toUser.longName ?? "Unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
await MeshPackets.shared.upsertSerialModuleConfigPacket(config: config, nodeNum: toUser.num)
return Int64(meshPacket.id)
}
public func requestExternalNotificationModuleConfig(fromUser: UserEntity, toUser: UserEntity) async throws {
var adminPacket = AdminMessage()
adminPacket.getModuleConfigRequest = AdminMessage.ModuleConfigType.extnotifConfig
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("requestExternalNotificationModuleConfig: Unable to serialize admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
dataMessage.wantResponse = true
meshPacket.decoded = dataMessage
let messageDescription = "🛎️ Requested External Notificaiton Module Config using an admin key for node: \(toUser.longName ?? "Unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
}
public func requestPaxCounterModuleConfig(fromUser: UserEntity, toUser: UserEntity) async throws {
var adminPacket = AdminMessage()
adminPacket.getModuleConfigRequest = AdminMessage.ModuleConfigType.paxcounterConfig
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("requestPaxCounterModuleConfig: Unable to serialize admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
dataMessage.wantResponse = true
meshPacket.decoded = dataMessage
let messageDescription = "🛎️ Requested PAX Counter Module Config using an admin key for node: \(toUser.longName ?? "Unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
}
public func requestRtttlConfig(fromUser: UserEntity, toUser: UserEntity) async throws {
var adminPacket = AdminMessage()
adminPacket.getRingtoneRequest = true
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("requestRtttlConfig: Unable to serialize admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
dataMessage.wantResponse = true
meshPacket.decoded = dataMessage
let messageDescription = "🛎️ Requested RTTTL Ringtone Config using an admin key for node: \(toUser.longName ?? "Unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
}
public func requestRangeTestModuleConfig(fromUser: UserEntity, toUser: UserEntity) async throws {
var adminPacket = AdminMessage()
adminPacket.getModuleConfigRequest = AdminMessage.ModuleConfigType.rangetestConfig
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("requestRangeTestModuleConfig: Unable to serialize admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
dataMessage.wantResponse = true
meshPacket.decoded = dataMessage
let messageDescription = "🛎️ Requested Range Test Module Config using an admin key for node: \(toUser.longName ?? "Unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
}
public func requestMqttModuleConfig(fromUser: UserEntity, toUser: UserEntity) async throws {
var adminPacket = AdminMessage()
adminPacket.getModuleConfigRequest = AdminMessage.ModuleConfigType.mqttConfig
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("requestMqttModuleConfig: Unable to serialize admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
dataMessage.wantResponse = true
meshPacket.decoded = dataMessage
let messageDescription = "🛎️ Requested MQTT Module Config using an admin key for node: \(String(activeDeviceNum ?? 0))"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
}
public func requestSerialModuleConfig(fromUser: UserEntity, toUser: UserEntity) async throws {
var adminPacket = AdminMessage()
adminPacket.getModuleConfigRequest = AdminMessage.ModuleConfigType.serialConfig
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("requestSerialModuleConfig: Unable to serialize admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
dataMessage.wantResponse = true
meshPacket.decoded = dataMessage
let messageDescription = "🛎️ Requested Serial Module Config using an admin key for node: \(toUser.longName ?? "Unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
}
public func saveStoreForwardModuleConfig(config: ModuleConfig.StoreForwardConfig, fromUser: UserEntity, toUser: UserEntity) async throws -> Int64 {
var adminPacket = AdminMessage()
adminPacket.setModuleConfig.storeForward = config
if fromUser != toUser {
adminPacket.sessionPasskey = toUser.userNode?.sessionPasskey ?? Data()
}
var meshPacket: MeshPacket = MeshPacket()
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("saveStoreForwardModuleConfig: Unable to serialize admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
meshPacket.decoded = dataMessage
let messageDescription = "🛟 Saved Store & Forward Module Config for \(toUser.longName ?? "Unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
await MeshPackets.shared.upsertStoreForwardModuleConfigPacket(config: config, nodeNum: toUser.num)
return Int64(meshPacket.id)
}
public func requestStoreAndForwardModuleConfig(fromUser: UserEntity, toUser: UserEntity) async throws {
var adminPacket = AdminMessage()
adminPacket.getModuleConfigRequest = AdminMessage.ModuleConfigType.storeforwardConfig
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("requestStoreAndForwardModuleConfig: Unable to serialize admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
dataMessage.wantResponse = true
meshPacket.decoded = dataMessage
let messageDescription = "🛎️ Requested Store and Forward Module Config using an admin key for node: \(toUser.longName ?? "Unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
}
public func sendEnterDfuMode(fromUser: UserEntity, toUser: UserEntity) async throws {
var adminPacket = AdminMessage()
adminPacket.enterDfuModeRequest = true
if fromUser != toUser {
adminPacket.sessionPasskey = toUser.userNode?.sessionPasskey ?? Data()
}
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
meshPacket.channel = UInt32(0)
var dataMessage = DataMessage()
if let serializedData: Data = try? adminPacket.serializedData() {
dataMessage.payload = serializedData
dataMessage.portnum = PortNum.adminApp
meshPacket.decoded = dataMessage
} else {
throw AccessoryError.ioFailed("sendEnterDfuMode: Unable to serialize admin packet")
}
// TODO: automatic reconnect
// automaticallyReconnect = false
let messageDescription = "🚀 Sent enter DFU mode Admin Message to: \(toUser.longName ?? "Unknown".localized) from: \(fromUser.longName ?? "Unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
}
public func sendRebootOta(fromUser: UserEntity, toUser: UserEntity) async throws {
var adminPacket = AdminMessage()
adminPacket.rebootOtaSeconds = 5
if fromUser != toUser {
adminPacket.sessionPasskey = toUser.userNode?.sessionPasskey ?? Data()
}
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
if let serializedData: Data = try? adminPacket.serializedData() {
dataMessage.payload = serializedData
dataMessage.portnum = PortNum.adminApp
meshPacket.decoded = dataMessage
} else {
throw AccessoryError.ioFailed("sendRebootOta: Unable to serialize admin packet")
}
let messageDescription = "🚀 Sent Reboot OTA Admin Message to: \(toUser.longName ?? "Unknown".localized) from: \(fromUser.longName ?? "Unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
}
public func saveUser(config: User, fromUser: UserEntity, toUser: UserEntity) async throws -> Int64 {
var adminPacket = AdminMessage()
adminPacket.setOwner = config
if fromUser != toUser {
adminPacket.sessionPasskey = toUser.userNode?.sessionPasskey ?? Data()
}
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
if let serializedData: Data = try? adminPacket.serializedData() {
dataMessage.payload = serializedData
dataMessage.portnum = PortNum.adminApp
meshPacket.decoded = dataMessage
} else {
throw AccessoryError.ioFailed("saveUser: Unable to serialize admin packet")
}
let messageDescription = "🛟 Saved User Config for \(toUser.longName ?? "Unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
return Int64(meshPacket.id)
}
public func saveLicensedUser(ham: HamParameters, fromUser: UserEntity, toUser: UserEntity) async throws -> Int64 {
var adminPacket = AdminMessage()
adminPacket.setHamMode = ham
if fromUser != toUser {
adminPacket.sessionPasskey = toUser.userNode?.sessionPasskey ?? Data()
}
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("saveLicensedUser: Unable to serialize admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
meshPacket.decoded = dataMessage
let messageDescription = "🛟 Saved Ham Parameters for \(toUser.longName ?? "Unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
return Int64(meshPacket.id)
}
public func sendFactoryReset(fromUser: UserEntity, toUser: UserEntity, resetDevice: Bool = false) async throws {
var adminPacket = AdminMessage()
if resetDevice {
adminPacket.factoryResetDevice = 5
} else {
adminPacket.factoryResetConfig = 5
}
if fromUser != toUser {
adminPacket.sessionPasskey = toUser.userNode?.sessionPasskey ?? Data()
}
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
if let serializedData: Data = try? adminPacket.serializedData() {
dataMessage.payload = serializedData
dataMessage.portnum = PortNum.adminApp
meshPacket.decoded = dataMessage
} else {
throw AccessoryError.ioFailed("saveLicensedUser: Unable to serialize admin packet")
}
let messageDescription = "🚀 Sent Factory Reset Admin Message to: \(toUser.longName ?? "Unknown".localized) from: \(fromUser.longName ?? "Unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
}
public func setFixedPosition(fromUser: UserEntity, channel: Int32) async throws {
var adminPacket = AdminMessage()
guard let positionPacket = try await getPositionFromPhoneGPS(destNum: fromUser.num, fixedPosition: true) else {
throw AccessoryError.appError("Unable to get position from GPS")
}
adminPacket.setFixedPosition = positionPacket
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(fromUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
meshPacket.channel = UInt32(channel)
var dataMessage = DataMessage()
meshPacket.decoded = dataMessage
if let serializedData: Data = try? adminPacket.serializedData() {
dataMessage.payload = serializedData
dataMessage.portnum = PortNum.adminApp
meshPacket.decoded = dataMessage
} else {
throw AccessoryError.ioFailed("setFixedPosition: Unable to serialize admin packet")
}
let messageDescription = "🚀 Sent Set Fixed Postion Admin Message to: \(fromUser.longName ?? "Unknown".localized) from: \(fromUser.longName ?? "Unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
}
public func removeFixedPosition(fromUser: UserEntity, channel: Int32) async throws {
var adminPacket = AdminMessage()
adminPacket.removeFixedPosition = true
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(fromUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
meshPacket.channel = UInt32(channel)
var dataMessage = DataMessage()
if let serializedData: Data = try? adminPacket.serializedData() {
dataMessage.payload = serializedData
dataMessage.portnum = PortNum.adminApp
meshPacket.decoded = dataMessage
} else {
throw AccessoryError.ioFailed("setFixedPosition: Unable to serialize admin packet")
}
let messageDescription = "🚀 Sent Remove Fixed Position Admin Message to: \(fromUser.longName ?? "Unknown".localized) from: \(fromUser.longName ?? "Unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
}
public func savePositionConfig(config: Config.PositionConfig, fromUser: UserEntity, toUser: UserEntity) async throws -> Int64 {
var adminPacket = AdminMessage()
adminPacket.setConfig.position = config
if fromUser != toUser {
adminPacket.sessionPasskey = toUser.userNode?.sessionPasskey ?? Data()
}
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("savePositionConfig: Unable to serialize admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
meshPacket.decoded = dataMessage
let messageDescription = "🛟 Saved Position Config for \(toUser.longName ?? "Unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
try await MeshPackets.shared.upsertPositionConfigPacket(config: config, nodeNum: toUser.num)
return Int64(meshPacket.id)
}
public func requestPositionConfig(fromUser: UserEntity, toUser: UserEntity) async throws {
var adminPacket = AdminMessage()
adminPacket.getConfigRequest = AdminMessage.ConfigType.positionConfig
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("requestPositionConfig: Unable to serialize admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
dataMessage.wantResponse = true
meshPacket.decoded = dataMessage
let messageDescription = "🛎️ Requested Position Config using an admin key for node: \(toUser.longName ?? "Unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
}
public func savePowerConfig(config: Config.PowerConfig, fromUser: UserEntity, toUser: UserEntity) async throws -> Int64 {
var adminPacket = AdminMessage()
adminPacket.setConfig.power = config
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("savePowerConfig: Unable to serialize admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
meshPacket.decoded = dataMessage
let messageDescription = "🛟 Saved Power Config for \(toUser.longName ?? "Unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
await MeshPackets.shared.upsertPowerConfigPacket(config: config, nodeNum: toUser.num)
return Int64(meshPacket.id)
}
public func requestPowerConfig(fromUser: UserEntity, toUser: UserEntity) async throws {
var adminPacket = AdminMessage()
adminPacket.getConfigRequest = AdminMessage.ConfigType.powerConfig
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("requestPowerConfig: Unable to serialize admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
dataMessage.wantResponse = true
meshPacket.decoded = dataMessage
let messageDescription = "🛎️ Requested Power Config using an admin key for node: \(toUser.longName ?? "Unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
}
public func saveNetworkConfig(config: Config.NetworkConfig, fromUser: UserEntity, toUser: UserEntity) async throws -> Int64 {
var adminPacket = AdminMessage()
adminPacket.setConfig.network = config
if fromUser != toUser {
adminPacket.sessionPasskey = toUser.userNode?.sessionPasskey ?? Data()
}
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("saveNetworkConfig: Unable to serialize admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
meshPacket.decoded = dataMessage
let messageDescription = "🛟 Saved Network Config for \(toUser.longName ?? "Unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
await MeshPackets.shared.upsertNetworkConfigPacket(config: config, nodeNum: toUser.num)
return Int64(meshPacket.id)
}
public func saveSecurityConfig(config: Config.SecurityConfig, fromUser: UserEntity, toUser: UserEntity) async throws -> Int64 {
var adminPacket = AdminMessage()
adminPacket.setConfig.security = config
if fromUser != toUser {
adminPacket.sessionPasskey = toUser.userNode?.sessionPasskey ?? Data()
}
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("saveSecurityConfig: Unable to serialize admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
meshPacket.decoded = dataMessage
let messageDescription = "🛟 Saved Security Config for \(toUser.longName ?? "Unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
await MeshPackets.shared.upsertSecurityConfigPacket(config: config, nodeNum: toUser.num)
return Int64(meshPacket.id)
}
public func requestSecurityConfig(fromUser: UserEntity, toUser: UserEntity) async throws {
var adminPacket = AdminMessage()
adminPacket.getConfigRequest = AdminMessage.ConfigType.securityConfig
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("requestSecurityConfig: Unable to serialize admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
dataMessage.wantResponse = true
meshPacket.decoded = dataMessage
let messageDescription = "🛎️ Requested Security Config using an admin key for node: \(toUser.longName ?? "Unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
}
public func requestTelemetryModuleConfig(fromUser: UserEntity, toUser: UserEntity) async throws {
var adminPacket = AdminMessage()
adminPacket.getModuleConfigRequest = AdminMessage.ModuleConfigType.telemetryConfig
adminPacket.sessionPasskey = toUser.userNode?.sessionPasskey ?? Data()
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("requestTelemetryModuleConfig: Unable to serialize admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
dataMessage.wantResponse = true
meshPacket.decoded = dataMessage
let messageDescription = "🛎️ Requested Telemetry Module Config for node: \(toUser.longName ?? "unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
}
public func sendNodeDBReset(fromUser: UserEntity, toUser: UserEntity) async throws {
var adminPacket = AdminMessage()
adminPacket.nodedbReset = true
if fromUser != toUser {
adminPacket.sessionPasskey = toUser.userNode?.sessionPasskey ?? Data()
}
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(toUser.num)
meshPacket.from = 0 // UInt32(fromUser.num)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("sendNodeDBReset: Unable to serialize admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
meshPacket.decoded = dataMessage
let messageDescription = "🚀 Sent NodeDB Reset Admin Message to: \(toUser.longName ?? "unknown".localized) from: \(fromUser.longName ?? "unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
}
public func requestBluetoothConfig(fromUser: UserEntity, toUser: UserEntity) async throws {
var adminPacket = AdminMessage()
adminPacket.getConfigRequest = AdminMessage.ConfigType.bluetoothConfig
if UserDefaults.enableAdministration {
adminPacket.sessionPasskey = toUser.userNode?.sessionPasskey ?? Data()
}
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("requestBluetoothConfig: Unable to serialize admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
dataMessage.wantResponse = true
meshPacket.decoded = dataMessage
let messageDescription = "🛎️ Requested Bluetooth Config for node: \(String(activeDeviceNum ?? -1))"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
}
public func saveBluetoothConfig(config: Config.BluetoothConfig, fromUser: UserEntity, toUser: UserEntity, adminIndex: Int32? = nil) async throws -> Int64 {
var adminPacket = AdminMessage()
adminPacket.setConfig.bluetooth = config
if fromUser != toUser {
adminPacket.sessionPasskey = toUser.userNode?.sessionPasskey ?? Data()
}
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
if let adminIndex = adminIndex {
meshPacket.channel = UInt32(adminIndex)
}
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("saveBluetoothConfig: Unable to serialize admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
meshPacket.decoded = dataMessage
let messageDescription = "🛟 Saved Bluetooth Config for \(toUser.longName ?? "unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
await MeshPackets.shared.upsertBluetoothConfigPacket(config: config, nodeNum: toUser.num, sessionPasskey: toUser.userNode?.sessionPasskey)
return Int64(meshPacket.id)
}
public func saveTelemetryModuleConfig(config: ModuleConfig.TelemetryConfig, fromUser: UserEntity, toUser: UserEntity) async throws -> Int64 {
var adminPacket = AdminMessage()
adminPacket.setModuleConfig.telemetry = config
if fromUser != toUser {
adminPacket.sessionPasskey = toUser.userNode?.sessionPasskey ?? Data()
}
var meshPacket: MeshPacket = MeshPacket()
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("saveTelemetryModuleConfig: Unable to serialize admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
meshPacket.decoded = dataMessage
let messageDescription = "Saved Telemetry Module Config for \(toUser.longName ?? "Unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
await MeshPackets.shared.upsertTelemetryModuleConfigPacket(config: config, nodeNum: toUser.num)
return Int64(meshPacket.id)
}
public func requestDisplayConfig(fromUser: UserEntity, toUser: UserEntity) async throws {
var adminPacket = AdminMessage()
adminPacket.getConfigRequest = AdminMessage.ConfigType.displayConfig
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("requestDisplayConfig: Unable to serialize admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
dataMessage.wantResponse = true
meshPacket.decoded = dataMessage
let messageDescription = "🛎️ Requested Display Config using an admin key for node: \(toUser.longName ?? "Unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
}
public func saveDisplayConfig(config: Config.DisplayConfig, fromUser: UserEntity, toUser: UserEntity) async throws -> Int64 {
var adminPacket = AdminMessage()
adminPacket.setConfig.display = config
if fromUser != toUser {
adminPacket.sessionPasskey = toUser.userNode?.sessionPasskey ?? Data()
}
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("saveDisplayConfig: Unable to serialize admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
meshPacket.decoded = dataMessage
let messageDescription = "🛟 Saved Display Config for \(toUser.longName ?? "Unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
await MeshPackets.shared.upsertDisplayConfigPacket(config: config, nodeNum: toUser.num, sessionPasskey: toUser.userNode?.sessionPasskey)
return Int64(meshPacket.id)
}
public func requestNetworkConfig(fromUser: UserEntity, toUser: UserEntity) async throws {
var adminPacket = AdminMessage()
adminPacket.getConfigRequest = AdminMessage.ConfigType.networkConfig
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("requestNetworkConfig: Unable to serialize admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
dataMessage.wantResponse = true
meshPacket.decoded = dataMessage
let messageDescription = "🛎️ Requested Network Config using an admin Key for node: \(toUser.longName ?? "Unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
}
public func requestDeviceConfig(fromUser: UserEntity, toUser: UserEntity) async throws {
var adminPacket = AdminMessage()
adminPacket.getConfigRequest = AdminMessage.ConfigType.deviceConfig
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("requestDeviceConfig: Unable to serialize admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
dataMessage.wantResponse = true
meshPacket.decoded = dataMessage
let messageDescription = "🛎️ Requested Device Config using an admin key for node: \(toUser.longName ?? "Unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
}
public func saveDeviceConfig(config: Config.DeviceConfig, fromUser: UserEntity, toUser: UserEntity) async throws -> Int64 {
var adminPacket = AdminMessage()
adminPacket.setConfig.device = config
if fromUser != toUser {
adminPacket.sessionPasskey = toUser.userNode?.sessionPasskey ?? Data()
}
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("saveDeviceConfig: Unable to serialize admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
meshPacket.decoded = dataMessage
let messageDescription = "🛟 Saved Device Config for \(toUser.longName ?? "Unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
await MeshPackets.shared.upsertDeviceConfigPacket(config: config, nodeNum: toUser.num, sessionPasskey: toUser.userNode?.sessionPasskey)
return Int64(meshPacket.id)
}
public func saveLoRaConfig(config: Config.LoRaConfig, fromUser: UserEntity, toUser: UserEntity) async throws -> Int64 {
var adminPacket = AdminMessage()
adminPacket.setConfig.lora = config
if fromUser != toUser {
adminPacket.sessionPasskey = toUser.userNode?.sessionPasskey ?? Data()
}
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("saveLoRaConfig: Unable to serialize admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
meshPacket.decoded = dataMessage
let messageDescription = "🛟 Saved LoRa Config for \(toUser.longName ?? "Unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
await MeshPackets.shared.upsertLoRaConfigPacket(config: config, nodeNum: toUser.num, sessionPasskey: toUser.userNode?.sessionPasskey)
return Int64(meshPacket.id)
}
public func requestLoRaConfig(fromUser: UserEntity, toUser: UserEntity) async throws {
var adminPacket = AdminMessage()
adminPacket.getConfigRequest = AdminMessage.ConfigType.loraConfig
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("requestLoRaConfig: Unable to serialize admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
dataMessage.wantResponse = true
meshPacket.decoded = dataMessage
let messageDescription = "🛎️ Requested LoRa Config using an admin key for node: \(toUser.longName ?? "Unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
}
public func exchangeUserInfo(fromUser: UserEntity, toUser: UserEntity) async throws -> Int64 {
let userProto = fromUser.toProto()
guard let userPayload: Data = try? userProto.serializedData() else {
throw AccessoryError.ioFailed("exchangeUserInfo: Unable to serialize User protobuf")
}
var dataMessage = DataMessage()
dataMessage.payload = userPayload
dataMessage.portnum = PortNum.nodeinfoApp
dataMessage.wantResponse = true
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
meshPacket.channel = UInt32(toUser.userNode?.channel ?? 0)
meshPacket.decoded = dataMessage
var toRadio: ToRadio = ToRadio()
toRadio.packet = meshPacket
let logString = String.localizedStringWithFormat("Sent User Info Exchange request from %@ to %@".localized, fromUser.longName ?? "Unknown".localized, toUser.longName ?? "Unknown".localized)
try await send(toRadio, debugDescription: logString)
return Int64(meshPacket.id)
}
}