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* Remove non functional module override button * Remove stale keys * Onboarding and lora config bug fixes * Add Annotations view and try and simplify online annimations to improve performance. * Bump version * Fix proto bug * Don't show ignored nodes on the mesh map * More node annotation animation improvements * Ham * Remove liquid glass form icon * Update MQTT config logic * Liquid glass chirpy and ham on the watch * Use Hops away value for DM's (#1409) * Set hopLimit for DM messages (DM's and Exchange position) to the hops away value for the node you are sending to. * Update Meshtastic/Accessory/Accessory Manager/AccessoryManager+ToRadio.swift Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Icons * 🐰 * DataDog action logging (#1411) Co-authored-by: Jake-B <jake-b@users.noreply.github.com> * Update location usage details * Good doggo (#1414) * DataDog action logging * Filter version hash --------- Co-authored-by: Jake-B <jake-b@users.noreply.github.com> * Update Meshtastic/Views/Nodes/Helpers/Map/MapContent/MeshMapContent.swift Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Meshtastic/Helpers/LocationsHandler.swift Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Meshtastic/Views/Settings/Config/Module/MQTTConfig.swift Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Meshtastic/Views/Nodes/Helpers/Map/MapContent/AnimatedNodePin.swift Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> Co-authored-by: jake-b <1012393+jake-b@users.noreply.github.com> Co-authored-by: Jake-B <jake-b@users.noreply.github.com>
100 lines
3.4 KiB
Swift
100 lines
3.4 KiB
Swift
//
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// AccessoryManager+Position.swift
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// Meshtastic
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//
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// Created by Jake Bordens on 7/24/25.
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//
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import Foundation
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import OSLog
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import MeshtasticProtobufs
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import CoreLocation
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extension AccessoryManager {
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func initializeLocationProvider() {
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self.locationTask = Task {
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repeat {
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try? await Task.sleep(for: .seconds(30)) // sleep for 30 seconds. This throws if task is cancelled
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guard let fromNodeNum = activeConnection?.device.num else {
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return
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}
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if UserDefaults.provideLocation {
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_ = try await sendPosition(channel: 0, destNum: fromNodeNum, wantResponse: false)
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}
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} while !Task.isCancelled
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}
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}
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public func sendPosition(channel: Int32, destNum: Int64, hopsAway: Int32 = 0, wantResponse: Bool) async throws {
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guard let fromNodeNum = activeConnection?.device.num else {
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throw AccessoryError.ioFailed("Not connected to any device")
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}
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guard let positionPacket = try await getPositionFromPhoneGPS(destNum: destNum, fixedPosition: false) else {
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Logger.services.error("Unable to get position data from device GPS to send to node")
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throw AccessoryError.appError("Unable to get position data from device GPS to send to node")
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}
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var meshPacket = MeshPacket()
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meshPacket.to = UInt32(destNum)
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meshPacket.channel = UInt32(channel)
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meshPacket.from = UInt32(fromNodeNum)
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if hopsAway > 0 {
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meshPacket.hopLimit = UInt32(truncatingIfNeeded: hopsAway)
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}
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var dataMessage = DataMessage()
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if let serializedData: Data = try? positionPacket.serializedData() {
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dataMessage.payload = serializedData
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dataMessage.portnum = PortNum.positionApp
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dataMessage.wantResponse = wantResponse
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meshPacket.decoded = dataMessage
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} else {
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Logger.services.error("Failed to serialize position packet data")
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throw AccessoryError.ioFailed("sendPosition: Unable to serialize position packet data")
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}
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var toRadio: ToRadio!
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toRadio = ToRadio()
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toRadio.packet = meshPacket
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try await self.send(toRadio)
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}
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public func getPositionFromPhoneGPS(destNum: Int64, fixedPosition: Bool) async throws -> Position? {
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var positionPacket = Position()
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guard let lastLocation = LocationsHandler.shared.locationsArray.last else {
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return nil
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}
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if lastLocation == CLLocation(latitude: 0, longitude: 0) {
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return nil
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}
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positionPacket.latitudeI = Int32(lastLocation.coordinate.latitude * 1e7)
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positionPacket.longitudeI = Int32(lastLocation.coordinate.longitude * 1e7)
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let timestamp = lastLocation.timestamp
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positionPacket.time = UInt32(timestamp.timeIntervalSince1970)
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positionPacket.timestamp = UInt32(timestamp.timeIntervalSince1970)
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positionPacket.altitude = Int32(lastLocation.altitude)
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positionPacket.satsInView = UInt32(LocationsHandler.satsInView)
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let currentSpeed = lastLocation.speed
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if currentSpeed > 0 && (!currentSpeed.isNaN || !currentSpeed.isInfinite) {
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positionPacket.groundSpeed = UInt32(currentSpeed)
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}
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let currentHeading = lastLocation.course
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if (currentHeading > 0 && currentHeading <= 360) && (!currentHeading.isNaN || !currentHeading.isInfinite) {
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positionPacket.groundTrack = UInt32(currentHeading)
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}
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/// Set location source for time
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if !fixedPosition {
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/// From GPS treat time as good
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positionPacket.locationSource = Position.LocSource.locExternal
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} else {
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/// From GPS, but time can be old and have drifted
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positionPacket.locationSource = Position.LocSource.locManual
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}
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return positionPacket
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}
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}
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