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After this change, a developer can now clone the project and run without the build failing due to lint errors! 😃
* I ran `swiftlint --fix` to resolve many auto-correctable issues (mostly whitespace)
* Excluded the `Meshtastic/Protobufs` directory from lint, since that code is automatically generated.
* Converted some single letter method parameters to lowercase.
* Converted several instances `force_cast` to instead use `guard` or `if let` to unwrap optional values. During this change, some of the SwiftUI views became "too complex to be solved in a reasonable time", so I broke up the views into distinct sub-expressions.
I was able to build and run the app on an iOS simulator.
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| .. | ||
| Assets.xcassets | ||
| Enums | ||
| Export | ||
| Extensions | ||
| Helpers | ||
| Meshtastic.xcdatamodeld | ||
| Model | ||
| Persistence | ||
| Preview Content/Preview Assets.xcassets | ||
| Protobufs/meshtastic | ||
| Resources | ||
| Tips | ||
| Views | ||
| Info.plist | ||
| Meshtastic.entitlements | ||
| MeshtasticApp.swift | ||
| MeshtasticAppDelegate.swift | ||
| RELEASENOTES.md | ||