mirror of
https://github.com/meshtastic/Meshtastic-Apple.git
synced 2026-04-20 22:13:56 +00:00
* Update messaging list separator insets
* Dont show unread messages or notifications for emoji reactions matching iMessage.
* Restore ble state method (#1416)
* Restore BLE State
* Log privacy
* AccessoryManager to handle restored connection
* Comment task out
* Update restore state function based on conversation with jake
* Update Meshtastic/Accessory/Transports/Bluetooth Low Energy/BLETransport.swift
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Update Meshtastic/Accessory/Transports/Bluetooth Low Energy/BLETransport.swift
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
---------
Co-authored-by: Jake-B <jake-b@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Two Column Node List (#1425)
* Restore BLE State
* Log privacy
* AccessoryManager to handle restored connection
* Comment task out
* Switch the node list to a two column layout
* Keep asian translations of channel details string
* Update restore state function based on conversation with jake
* Update Meshtastic/Accessory/Transports/Bluetooth Low Energy/BLETransport.swift
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Update Meshtastic/Accessory/Transports/Bluetooth Low Energy/BLETransport.swift
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* always show node list search bar
* Update auto correct modifier
* Dont show online animations for ios 17, remove online animation from node map, remove online circle from position popover
* Work in progress.
* Update detents
* Gate the discovery process while restoring
* Use geometry reader to size weather tiles on node details
* Update BLE Transport
* Update location weather condistion styles
* Log privacy in didReceive
* Remove extra dividers from admin key config, fix onboarding typo
* Bump minimum catalyst target
* Bump mac target version
* Use @FetchRequest for UserList to try and use less memory on ios 17
* Revert change to @fetchrequest
* Stab in the dark for Devices crash
* Updated UserList (back?) to @FetchRequest
* Set mac minimum to 15
* Nil out continuation after use
* Use @FetchRequest for the node list to stop crashes on iOS 17
* Handle failed connections during restoration
---------
Co-authored-by: Jake-B <jake-b@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Update protos
* Update protos
* Remove stale keys
* Serbian translations update (#1422)
* Log privacy
* Add Serbian translations
---------
Co-authored-by: Garth Vander Houwen <garthvh@yahoo.com>
* Clarify public key sub-text in security settings (#1412)
* Clarify public key sub-text in settings
* Trigger lint
* freq slot num pad (#1410)
* kill keyboard toolbar on lora config
* delete extranious scrollDismissesKeyboard
* Properly set catalyst target
* Update Meshtastic/Views/Onboarding/DeviceOnboarding.swift
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Update Meshtastic/Views/Settings/Config/SecurityConfig.swift
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Update Meshtastic/Enums/DeviceEnums.swift
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Make current location nilable, remove log spam
* clean up toUser logic
* Fix telemetry entity not added in nodeInfoPacket
* fix typo: powerMetrics.hasChXCurrent mismatch
* Duplicate decoding of telemetry.current removed
* Clean up mesh map fetch request and distance filter logic
* Revert attempt to fix message logic
* Bump datadog version
* Missing message fix, attempt #2 (#1431)
Co-authored-by: Jake-B <jake-b@users.noreply.github.com>
* Retry fewer times for longer
* Revert "Missing message fix, attempt #2 (#1431)" (#1432)
This reverts commit a96d318adb.
* Make retry 2 seconds
* Add back link to node details from position popover without navigation stack and link, clear notifications when deleting database
* Add clear notifications function
* Link from channel messages to node info
* Link to node details
* Discovery on retry fix
* Discovery on retry fix fix
* Add contact to device node db if you get an encrypted send faild routing error
* Seperate channel message view into two views for better performance.
* Refactor User Message List
* Update device hardware
Add liquid glass to config save button
* Save button cleanup
* Update button structure on users view
* Move encrypted send logic out of the router. Update protos
* Restore node long- and short- names (#1442)
Co-authored-by: Jake-B <jake-b@users.noreply.github.com>
* Update Meshtastic/Accessory/Transports/Bluetooth Low Energy/BLEConnection.swift
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Revert routing error
* Toggle for enabling device telemetry broadcast enable
* Update
* Enhancements for interval dropdowns (#1445)
* Cleanup
* Fix core data version
* Add never to update interval
* Device telemetry Enabled Boolean (#1446)
* Update core data and interval picker
* Move formatter
* Rework to nest options under enabled
* Clearer names
* Safer devicehardware api call, remove node history filter from mesh map
* Fix build
* Simplify mesh map filter
* Remove stale translation keys
---------
Co-authored-by: Jake-B <jake-b@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Nikola Dašić <dasic.nikola@yandex.com>
Co-authored-by: Spencer Smith <dontaskspencer@gmail.com>
Co-authored-by: Benjamin Faershtein <119711889+RCGV1@users.noreply.github.com>
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
227 lines
7.5 KiB
Swift
227 lines
7.5 KiB
Swift
// Copyright (C) 2022 Garth Vander Houwen
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import SwiftUI
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import CoreData
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import OSLog
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import TipKit
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import MeshtasticProtobufs
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import DatadogCore
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import DatadogCrashReporting
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import DatadogRUM
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import DatadogTrace
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import DatadogLogs
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import DatadogSessionReplay
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@main
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struct MeshtasticAppleApp: App {
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@UIApplicationDelegateAdaptor(MeshtasticAppDelegate.self) private var appDelegate
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@StateObject var appState: AppState
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private let persistenceController: PersistenceController
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private let accessoryManager: AccessoryManager
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@Environment(\.scenePhase) var scenePhase
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@State var saveChannels = false
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@State var incomingUrl: URL?
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@State var channelSettings: String?
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@State var addChannels = false
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init() {
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let persistenceController = PersistenceController.shared
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let appState = AppState(
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router: Router()
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)
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// Initialize Datadog
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// RUM Client Tokens are NOT secret
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let appID = "79fe92a9-74c9-4c8f-ba63-6308384ecfa9"
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let clientToken = "pub4427bea20dbdb08a6af68034de22cd3b"
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var environment = "AppStore"
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#if DEBUG
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environment = "Local"
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#else
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if Bundle.main.isTestFlight {
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environment = "TestFlight"
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}
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#endif
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Datadog.initialize(
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with: Datadog.Configuration(
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clientToken: clientToken,
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env: environment,
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site: .us5
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),
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trackingConsent: UserDefaults.usageDataAndCrashReporting ? .granted : .notGranted
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)
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DatadogCrashReporting.CrashReporting.enable()
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Logs.enable()
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Trace.enable(
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with: Trace.Configuration(
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sampleRate: 100, networkInfoEnabled: true // 100% sampling for development/testing, reduce for production
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)
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)
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RUM.enable(
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with: RUM.Configuration(
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applicationID: appID,
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swiftUIViewsPredicate: DefaultSwiftUIRUMViewsPredicate(),
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swiftUIActionsPredicate: DefaultSwiftUIRUMActionsPredicate(isLegacyDetectionEnabled: true),
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trackBackgroundEvents: true
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)
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)
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if Bundle.main.isTestFlight {
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SessionReplay.enable(
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with: SessionReplay.Configuration(
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replaySampleRate: 100,
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textAndInputPrivacyLevel: .maskSensitiveInputs,
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imagePrivacyLevel: .maskNone,
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touchPrivacyLevel: .show,
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startRecordingImmediately: true,
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featureFlags: [.swiftui: true]
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)
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)
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}
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accessoryManager = AccessoryManager.shared
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accessoryManager.appState = appState
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self._appState = StateObject(wrappedValue: appState)
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self.persistenceController = persistenceController
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// Wire up router
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self.appDelegate.router = appState.router
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// Initialize map data manager
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MapDataManager.shared.initialize()
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#if DEBUG
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// Show tips in development
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try? Tips.resetDatastore()
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#endif
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if !UserDefaults.firstLaunch {
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// If this is first launch, we will show onboarding screens which
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// Step through the authorization process. Do not start discovery
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// unitl this workflow completes, otherwise the discovery process
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// may trigger permission dialogs too soon.
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accessoryManager.startDiscovery()
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}
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}
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var body: some Scene {
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WindowGroup {
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ContentView(
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appState: appState,
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router: appState.router
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)
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.sheet(isPresented: Binding(
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get: {
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saveChannels && !(channelSettings == nil)
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},
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set: { newValue in
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saveChannels = newValue
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if !newValue {
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channelSettings = nil
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}
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}
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)) {
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SaveChannelQRCode(
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channelSetLink: channelSettings ?? "Empty Channel URL",
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addChannels: addChannels,
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accessoryManager: accessoryManager )
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.presentationDetents([.large])
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.presentationDragIndicator(.visible)
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}
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.onContinueUserActivity(NSUserActivityTypeBrowsingWeb) { userActivity in
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Logger.mesh.debug("URL received \(userActivity, privacy: .public)")
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self.incomingUrl = userActivity.webpageURL
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self.saveChannels = false
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if self.incomingUrl?.absoluteString.lowercased().contains("meshtastic.org/v/#") == true {
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ContactURLHandler.handleContactUrl(url: self.incomingUrl!, accessoryManager: accessoryManager)
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} else if self.incomingUrl?.absoluteString.lowercased().contains("meshtastic.org/e/") == true {
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if let components = self.incomingUrl?.absoluteString.components(separatedBy: "#") {
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self.addChannels = Bool(self.incomingUrl?["add"] ?? "false") ?? false
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if (self.incomingUrl?.absoluteString.lowercased().contains("?")) != nil {
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guard let cs = components.last!.components(separatedBy: "?").first else {
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return
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}
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self.channelSettings = cs
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} else {
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guard let cs = components.first else {
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return
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}
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self.channelSettings = cs
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}
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Logger.services.debug("Add Channel \(self.addChannels, privacy: .public)")
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}
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self.saveChannels = true
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Logger.mesh.debug("User wants to open a Channel Settings URL: \(self.incomingUrl?.absoluteString ?? "No QR Code Link")")
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}
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if self.saveChannels {
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Logger.mesh.debug("User wants to open Channel Settings URL: \(String(describing: self.incomingUrl!.relativeString), privacy: .public)")
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}
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}
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.onOpenURL(perform: { (url) in
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Logger.mesh.debug("Some sort of URL was received \(url, privacy: .public)")
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self.incomingUrl = url
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if url.absoluteString.lowercased().contains("meshtastic.org/v/#") {
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ContactURLHandler.handleContactUrl(url: url, accessoryManager: accessoryManager)
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} else if url.absoluteString.lowercased().contains("meshtastic.org/e/") {
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if let components = self.incomingUrl?.absoluteString.components(separatedBy: "#") {
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self.addChannels = Bool(self.incomingUrl?["add"] ?? "false") ?? false
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if self.incomingUrl?.absoluteString.lowercased().contains("?") != nil {
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guard let cs = components.last!.components(separatedBy: "?").first else {
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return
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}
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self.channelSettings = cs
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} else {
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guard let cs = components.first else {
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return
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}
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self.channelSettings = cs
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}
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Logger.services.debug("Add Channel \(self.addChannels, privacy: .public)")
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}
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self.saveChannels = true
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Logger.mesh.debug("User wants to open a Channel Settings URL: \(self.incomingUrl?.absoluteString ?? "No QR Code Link", privacy: .public)")
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} else if url.absoluteString.lowercased().contains("meshtastic:///") {
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appState.router.route(url: url)
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}
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})
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.task {
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try? Tips.configure(
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[
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// Reset which tips have been shown and what parameters have been tracked, useful during testing and for this sample project
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.datastoreLocation(.applicationDefault),
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// When should the tips be presented? If you use .immediate, they'll all be presented whenever a screen with a tip appears.
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// You can adjust this on per tip level as well
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.displayFrequency(.immediate)
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]
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)
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}
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}
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.onChange(of: scenePhase) { (_, newScenePhase) in
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switch newScenePhase {
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case .background:
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Logger.services.info("🎬 [App] Scene is in the background")
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accessoryManager.appDidEnterBackground()
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do {
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try persistenceController.container.viewContext.save()
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Logger.services.info("💾 [App] Saved CoreData ViewContext when the app went to the background.")
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} catch {
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Logger.services.error("💥 [App] Failed to save viewContext when the app goes to the background.")
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}
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case .inactive:
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Logger.services.info("🎬 [App] Scene is inactive")
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case .active:
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Logger.services.info("🎬 [App] Scene is active")
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accessoryManager.appDidBecomeActive()
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@unknown default:
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Logger.services.error("🍎 [App] Apple must have changed something")
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}
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}
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.environment(\.managedObjectContext, persistenceController.container.viewContext)
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.environmentObject(appState)
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.environmentObject(accessoryManager)
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.environmentObject(appState.router)
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}
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}
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