Meshtastic-Apple/Meshtastic/Accessory/Transports/Serial/SerialConnection.swift
Garth Vander Houwen 026bb80fba
Transports Interface to Support TCP for all Platforms and Serial on Mac (#1341)
* Initial implementation of transports

* Initial LogRadio implementation

* Fixes for Settings view (caused by debug commenting)

* Refinement of the object and actor model

* Connect view text and tab updates

* Fix mac catalyst and tests

* Warning and logging clean-up

* In progress commit

* Serial Transport and Reconnect draft work

* Serial transport and reconnection draft work

* Quick fix for BLE - still more work to do

* interim commit

* More in progress changes

* Minor improvements

* Pretty good initial implementation

* Bump version beyond the app store

* Fix for disconnection swipeAction

* Tweaks to TCPConnection implementation

* Retry for NONCE_ONLY_DB

* Revert json string change

* Simplified some of the API + "Anti-discovery"

* Tweaks for devices leaving the discovery process

* Bump version

* iOS26 Tweaks

* Tweaks and bug fixes

* Add link with slash sf symbol

* update symbol image on connect view

* BLE disconnect handling

* Log privacy attributes

* Onboarding and minor fixes.

* change database to nodes, add emoji to tcp logs

* Error handling improvements

* More logging emojis

* Suppressed unnecessary errors on disconnect

* Heartbeat emoji

* Add bluetooth symbol

* add privacy attributes to [TCP] logs, add custom bluetooth logo

* Improve routing logs

* Emoji for connect logs

* Heartbeat emoji

* Add CBCentralManagerScanOptionAllowDuplicatesKey options to central for bluetooth

* fix nav errors by switching from observableobject to state

* Update connection indicator icon

* fix for BLE disconnects

* Connection process fixes

* More fixes/tweaks to connection process

* Strict concurrency

* Fix some warnings, remove wifi warning

* delete stale keys

* interim commit

* Update privacy for log, fix wrong space

* fix a couple of linting items

* Switch to targeted

* interim commit

* BLE Signal strenth on connect view

* Remove BLE RSSI from long press menu

* Modem lights

* minor spacing tweak

* Additional BLE logging and a scanning fix.

* Discovery and BLE RSSI improvements

* Background suspension

* Update isConnected to enable UI during db load

* update protobufs

* Replace config if statements with switches, Fix unknown module config logging, make dark mode modem circle stroke color white so they are visible

* Additional logging cleanup

* hast

* Set unmessagable to true if the longname has the unmessagable emoji

* Connect error handling improvements

* Admin popup list icon and activity lights updates

* Revert use of .toolbar back to .navigationBarItems

* More public logging

* Better BLE error handling

* Node DB progress meter

* minor tweak to activity light interaction timing

* Fix comment linting, remove stale keys

* Remove stale keys

* Easy linting fixes

* Two more simple linting fixes

* clean up meshtasticapp

* More public logging

* Replay config

* Logging

* Fix for unselected node on Settings

* Tweak to progress meter based on device idiom

* Update protos

* Session replay redaction of messages

* Serial fix for old devices, and a let statement

* Mask text too

* Fix typo

* BLE poweredOff is now an auto-reconnectable error

* Update logging

* Fix for peerRemovedPairingInformation

* Logging for BLE peripheral:didUpdateValueFor errors.

* Fix for inconsistent swipe disconnect behavior

* periperal:didUpdateValueFor error handling

* Fix for BLEConnection continuation guarding

* BLEConnection actor deadlock on disconnect

* Heartbeat nonce

* Fix for swipe disconnect and task cancellation

* Fix for swipe actions not honoring .disabled()

* Tell BLETransport when BLEConnection is cancelled

* Update navigation logging

* Logging updates

* Bump version to 2.7.0

* Organize into folders and heartbeat stuff

* Minor improvements to manual TCP connection

* Auto-connect toggle

* Possible BLE bug, still waiting to see in logs

* Concurrency tweaks

* Concurrency improvements

* requestDeviceMetadata fix. fixes remote admin

* Minor typo fixes

* "All" button for log filters: category and level

* More robust continuation handling for BLE

* @FetchRequest based ChannelMessageList

* Update info.plist and device hardware file

* Move auto connect toggle to app settings and debug mode, tint properly with the accent color

* Add label to auto connect toggle

* Update log for node info received from ourselves over the mesh

* Remove unused scrollViewProxy

* Update Meshtastic/Views/Onboarding/DeviceOnboarding.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update target for connect view

* Properly Set datadog environment

* Comment out ble manager

* Adjust cyclomatic complexity thresholds in .swiftlint.yml

* Linting fixes, delete ble manager

* Make session replay debug only

---------

Co-authored-by: jake-b <jake-b@users.noreply.github.com>
Co-authored-by: jake <jake@jakes-Mac-mini.local>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-08-27 08:09:02 -07:00

263 lines
6.8 KiB
Swift

//
// SerialConnection.swift
// Meshtastic
//
// Created by Jake Bordens on 7/22/25.
//
#if targetEnvironment(macCatalyst)
import Foundation
import OSLog
import MeshtasticProtobufs
import Darwin.POSIX.termios
/// Custom error type for serial connection handling.
private enum SerialError: Error, LocalizedError {
case eof
case ioFailed(String)
case notConnected
case invalidPacketLength(UInt16)
var errorDescription: String? {
switch self {
case .eof:
return "End of file reached."
case .ioFailed(let reason):
return "I/O Error: \(reason)"
case .notConnected:
return "Serial port not connected."
case .invalidPacketLength(let length):
return "Invalid packet length received: \(length)."
}
}
}
actor SerialConnection: Connection {
let type = TransportType.serial
private let path: String
private var fd: Int32 = -1
private var fileHandle: FileHandle?
private var isOpen: Bool = false
// For DispatchSourceRead implementation
private var readSource: DispatchSourceRead?
private let readQueue = DispatchQueue(label: "com.meshtastic.serial.read")
private var readBuffer = Data()
private var eventStreamContinuation: AsyncStream<ConnectionEvent>.Continuation?
var isConnected: Bool { isOpen }
init(path: String) {
self.path = path
}
// MARK: - Reading Logic (DispatchSourceRead Implementation)
/// Processes the internal buffer to find and yield complete packets.
/// This method is always called on the actor's context.
private func processBuffer() {
let startOfFrame: [UInt8] = [0x94, 0xc3]
while !readBuffer.isEmpty {
guard let startIndex = readBuffer.firstRange(of: startOfFrame)?.lowerBound else {
readBuffer.removeAll()
return
}
if startIndex > readBuffer.startIndex {
readBuffer.removeSubrange(readBuffer.startIndex..<startIndex)
}
guard readBuffer.count >= 4 else { return }
let lengthBytes = readBuffer.subdata(in: 2..<4)
let length = lengthBytes.withUnsafeBytes { $0.load(as: UInt16.self).bigEndian }
let totalPacketLength = 4 + Int(length)
guard readBuffer.count >= totalPacketLength else { return }
let payload = readBuffer.subdata(in: 4..<totalPacketLength)
if let fromRadio = try? FromRadio(serializedBytes: payload) {
eventStreamContinuation?.yield(.data(fromRadio))
} else {
Logger.transport.error("🔱 [Serial] Failed to deserialize payload. Skipping packet.")
}
readBuffer.removeSubrange(0..<totalPacketLength)
}
}
/// The main reader setup, using a DispatchSourceRead for non-blocking I/O.
private func startReader() {
guard let fileHandle = self.fileHandle else { return }
let source = DispatchSource.makeReadSource(fileDescriptor: fileHandle.fileDescriptor, queue: readQueue)
self.readSource = source
// The event handler is non-isolated. It must hop back to the actor to access state.
source.setEventHandler { [weak self] in
let bytesAvailable = source.data
Task {
if bytesAvailable > 0 {
await self?.handleDataAvailable(bytesAvailable: Int(bytesAvailable))
} else {
await self?.handleReaderEOF()
}
}
}
// The cancellation handler also hops back to the actor to clean up.
source.setCancelHandler { [weak self] in
Task {
try? await self?.disconnect(withError: AccessoryError.disconnected("Serial connection lost"), shouldReconnect: true)
}
}
source.resume()
}
/// Reads available data from the file handle and processes it.
/// This method is always called on the actor's context via a Task.
private func handleDataAvailable(bytesAvailable: Int) {
guard isOpen, let fileHandle = self.fileHandle else {
readSource?.cancel()
return
}
do {
if let data = try fileHandle.read(upToCount: bytesAvailable) {
if !data.isEmpty {
appendAndProcess(data: data)
} else {
handleReaderEOF()
}
}
} catch {
Logger.transport.error("🔱 [Serial] Read error: \(error, privacy: .public)")
handleReaderEOF()
}
}
// Actor-isolated methods to be called from other actor-isolated methods.
private func appendAndProcess(data: Data) {
readBuffer.append(data)
processBuffer()
}
private func handleReaderEOF() {
Logger.transport.info("🔱 [Serial] Reached end of file. Closing connection.")
readSource?.cancel()
}
// MARK: - Connection Lifecycle
func connect() async throws -> AsyncStream<ConnectionEvent> {
fd = open(path, O_RDWR | O_NOCTTY | O_NONBLOCK)
if fd == -1 {
throw POSIXError(POSIXErrorCode(rawValue: errno)!)
}
var term = termios()
if tcgetattr(fd, &term) == -1 {
close(fd)
throw POSIXError(POSIXErrorCode(rawValue: errno)!)
}
cfmakeraw(&term)
term.c_cflag = UInt((CS8 | CREAD | CLOCAL))
term.c_oflag = 0
term.c_iflag = 0
term.c_lflag = 0
term.c_cc.16 = 0 // VMIN
term.c_cc.17 = 1 // VTIME (1 decisecond = 100ms)
if cfsetspeed(&term, 115200) == -1 {
close(fd)
throw POSIXError(POSIXErrorCode(rawValue: errno)!)
}
if tcsetattr(fd, TCSANOW, &term) == -1 {
close(fd)
throw POSIXError(POSIXErrorCode(rawValue: errno)!)
}
self.fileHandle = FileHandle(fileDescriptor: fd, closeOnDealloc: true)
self.isOpen = true
startReader()
return getPacketStream()
}
func disconnect(withError error: Error? = nil, shouldReconnect: Bool) throws {
if let error {
// Inform the AccessoryManager of the error and intent to reconnect
if shouldReconnect {
eventStreamContinuation?.yield(.error(error))
} else {
eventStreamContinuation?.yield(.errorWithoutReconnect(error))
}
} else {
eventStreamContinuation?.yield(.disconnected(shouldReconnect: shouldReconnect))
}
eventStreamContinuation?.finish()
eventStreamContinuation = nil
if isOpen {
isOpen = false
try? fileHandle?.close()
fileHandle = nil
fd = -1
readSource?.cancel()
readSource = nil
}
}
// MARK: - Sending Data
func send(_ data: ToRadio) async throws {
guard isOpen, let fileHandle = self.fileHandle else {
throw SerialError.notConnected
}
let serialized = try data.serializedData()
var buffer = Data([0x94, 0xc3])
var len: UInt16 = UInt16(serialized.count).bigEndian
buffer.append(Data(bytes: &len, count: 2))
buffer.append(serialized)
do {
try fileHandle.write(contentsOf: buffer)
} catch {
throw SerialError.ioFailed(error.localizedDescription)
}
}
// MARK: - Stream Management
private func getPacketStream() -> AsyncStream<ConnectionEvent> {
AsyncStream<ConnectionEvent> { continuation in
self.eventStreamContinuation = continuation
continuation.onTermination = { _ in
Task {
await self.readSource?.cancel()
}
}
}
}
// These methods are part of the Connection protocol but are not needed
// for a continuously-reading serial connection.
func drainPendingPackets() async throws {}
func startDrainPendingPackets() throws {}
func appDidEnterBackground() {
}
func appDidBecomeActive() {
}
}
#endif