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https://github.com/meshtastic/Meshtastic-Apple.git
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After this change, a developer can now clone the project and run without the build failing due to lint errors! 😃
* I ran `swiftlint --fix` to resolve many auto-correctable issues (mostly whitespace)
* Excluded the `Meshtastic/Protobufs` directory from lint, since that code is automatically generated.
* Converted some single letter method parameters to lowercase.
* Converted several instances `force_cast` to instead use `guard` or `if let` to unwrap optional values. During this change, some of the SwiftUI views became "too complex to be solved in a reasonable time", so I broke up the views into distinct sub-expressions.
I was able to build and run the app on an iOS simulator.
28 lines
517 B
Swift
28 lines
517 B
Swift
//
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// Measurement.swift
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// Meshtastic
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//
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// Copyright(c) Garth Vander Houwen 11/17/23.
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//
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import Foundation
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import Charts
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struct PlottableMeasurement<UnitType: Unit> {
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var measurement: Measurement<UnitType>
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}
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extension PlottableMeasurement: Plottable where UnitType == UnitLength {
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var primitivePlottable: Double {
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self.measurement.converted(to: .meters).value
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}
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init?(primitivePlottable: Double) {
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self.init(
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measurement: Measurement(
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value: primitivePlottable,
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unit: .meters
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)
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)
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}
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}
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