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https://github.com/meshtastic/Meshtastic-Apple.git
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After this change, a developer can now clone the project and run without the build failing due to lint errors! 😃
* I ran `swiftlint --fix` to resolve many auto-correctable issues (mostly whitespace)
* Excluded the `Meshtastic/Protobufs` directory from lint, since that code is automatically generated.
* Converted some single letter method parameters to lowercase.
* Converted several instances `force_cast` to instead use `guard` or `if let` to unwrap optional values. During this change, some of the SwiftUI views became "too complex to be solved in a reasonable time", so I broke up the views into distinct sub-expressions.
I was able to build and run the app on an iOS simulator.
20 lines
465 B
Swift
20 lines
465 B
Swift
import SwiftUI
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struct TextMessageSize: View {
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let maxbytes: Int
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let totalBytes: Int
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var body: some View {
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ProgressView("\("bytes".localized): \(totalBytes) / \(maxbytes)", value: Double(totalBytes), total: Double(maxbytes))
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.frame(width: 130)
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.padding(5)
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.font(.subheadline)
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.accentColor(.accentColor)
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}
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}
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struct TextMessageSizePreview: PreviewProvider {
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static var previews: some View {
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TextMessageSize(maxbytes: 228, totalBytes: 100)
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}
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}
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