mirror of
https://github.com/meshtastic/Meshtastic-Apple.git
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* Initial implementation of transports * Initial LogRadio implementation * Fixes for Settings view (caused by debug commenting) * Refinement of the object and actor model * Connect view text and tab updates * Fix mac catalyst and tests * Warning and logging clean-up * In progress commit * Serial Transport and Reconnect draft work * Serial transport and reconnection draft work * Quick fix for BLE - still more work to do * interim commit * More in progress changes * Minor improvements * Pretty good initial implementation * Bump version beyond the app store * Fix for disconnection swipeAction * Tweaks to TCPConnection implementation * Retry for NONCE_ONLY_DB * Revert json string change * Simplified some of the API + "Anti-discovery" * Tweaks for devices leaving the discovery process * Bump version * iOS26 Tweaks * Tweaks and bug fixes * Add link with slash sf symbol * update symbol image on connect view * BLE disconnect handling * Log privacy attributes * Onboarding and minor fixes. * change database to nodes, add emoji to tcp logs * Error handling improvements * More logging emojis * Suppressed unnecessary errors on disconnect * Heartbeat emoji * Add bluetooth symbol * add privacy attributes to [TCP] logs, add custom bluetooth logo * Improve routing logs * Emoji for connect logs * Heartbeat emoji * Add CBCentralManagerScanOptionAllowDuplicatesKey options to central for bluetooth * fix nav errors by switching from observableobject to state * Update connection indicator icon * fix for BLE disconnects * Connection process fixes * More fixes/tweaks to connection process * Strict concurrency * Fix some warnings, remove wifi warning * delete stale keys * interim commit * Update privacy for log, fix wrong space * fix a couple of linting items * Switch to targeted * interim commit * BLE Signal strenth on connect view * Remove BLE RSSI from long press menu * Modem lights * minor spacing tweak * Additional BLE logging and a scanning fix. * Discovery and BLE RSSI improvements * Background suspension * Update isConnected to enable UI during db load * update protobufs * Replace config if statements with switches, Fix unknown module config logging, make dark mode modem circle stroke color white so they are visible * Additional logging cleanup * hast * Set unmessagable to true if the longname has the unmessagable emoji * Connect error handling improvements * Admin popup list icon and activity lights updates * Revert use of .toolbar back to .navigationBarItems * More public logging * Better BLE error handling * Node DB progress meter * minor tweak to activity light interaction timing * Fix comment linting, remove stale keys * Remove stale keys * Easy linting fixes * Two more simple linting fixes * clean up meshtasticapp * More public logging * Replay config * Logging * Fix for unselected node on Settings * Tweak to progress meter based on device idiom * Update protos * Session replay redaction of messages * Serial fix for old devices, and a let statement * Mask text too * Fix typo * BLE poweredOff is now an auto-reconnectable error * Update logging * Fix for peerRemovedPairingInformation * Logging for BLE peripheral:didUpdateValueFor errors. * Fix for inconsistent swipe disconnect behavior * periperal:didUpdateValueFor error handling * Fix for BLEConnection continuation guarding * BLEConnection actor deadlock on disconnect * Heartbeat nonce * Fix for swipe disconnect and task cancellation * Fix for swipe actions not honoring .disabled() * Tell BLETransport when BLEConnection is cancelled * Update navigation logging * Logging updates * Bump version to 2.7.0 * Organize into folders and heartbeat stuff * Minor improvements to manual TCP connection * Auto-connect toggle * Possible BLE bug, still waiting to see in logs * Concurrency tweaks * Concurrency improvements * requestDeviceMetadata fix. fixes remote admin * Minor typo fixes * "All" button for log filters: category and level * More robust continuation handling for BLE * @FetchRequest based ChannelMessageList * Update info.plist and device hardware file * Move auto connect toggle to app settings and debug mode, tint properly with the accent color * Add label to auto connect toggle * Update log for node info received from ourselves over the mesh * Remove unused scrollViewProxy * Update Meshtastic/Views/Onboarding/DeviceOnboarding.swift Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update target for connect view * Properly Set datadog environment * Comment out ble manager * Adjust cyclomatic complexity thresholds in .swiftlint.yml * Linting fixes, delete ble manager * Make session replay debug only --------- Co-authored-by: jake-b <jake-b@users.noreply.github.com> Co-authored-by: jake <jake@jakes-Mac-mini.local> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
204 lines
6.8 KiB
Swift
204 lines
6.8 KiB
Swift
//
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// SerialConfig.swift
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// Meshtastic Apple
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//
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// Copyright (c) Garth Vander Houwen 6/22/22.
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//
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import MeshtasticProtobufs
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import OSLog
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import SwiftUI
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struct SerialConfig: View {
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@Environment(\.managedObjectContext) var context
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@EnvironmentObject var accessoryManager: AccessoryManager
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@Environment(\.dismiss) private var goBack
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var node: NodeInfoEntity?
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@State private var isPresentingSaveConfirm: Bool = false
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@State var hasChanges = false
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@State var enabled = false
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@State var echo = false
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@State var rxd = 0
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@State var txd = 0
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@State var baudRate = 0
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@State var timeout = 0
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@State var overrideConsoleSerialPort = false
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@State var mode = 0
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var body: some View {
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VStack {
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Form {
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ConfigHeader(title: "Serial", config: \.serialConfig, node: node, onAppear: setSerialValues)
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Section(header: Text("Options")) {
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Toggle(isOn: $enabled) {
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Label("Enabled", systemImage: "terminal")
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}
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.toggleStyle(SwitchToggleStyle(tint: .accentColor))
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Toggle(isOn: $echo) {
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Label("Echo", systemImage: "repeat")
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Text("If set, any packets you send will be echoed back to your device.")
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}
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.toggleStyle(SwitchToggleStyle(tint: .accentColor))
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Picker("Baud", selection: $baudRate ) {
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ForEach(SerialBaudRates.allCases) { sbr in
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Text(sbr.description)
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}
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}
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.pickerStyle(DefaultPickerStyle())
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.listRowSeparator(/*@START_MENU_TOKEN@*/.visible/*@END_MENU_TOKEN@*/)
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Picker("Timeout", selection: $timeout ) {
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ForEach(SerialTimeoutIntervals.allCases) { sti in
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Text(sti.description)
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}
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}
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.pickerStyle(DefaultPickerStyle())
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.listRowSeparator(.hidden)
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Text("The amount of time to wait before we consider your packet as done.")
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.foregroundColor(.gray)
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.font(.callout)
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Picker("Mode", selection: $mode ) {
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ForEach(SerialModeTypes.allCases) { smt in
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Text(smt.description)
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}
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}
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.pickerStyle(DefaultPickerStyle())
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}
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Section(header: Text("GPIO")) {
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Picker("Receive data (rxd) GPIO pin", selection: $rxd) {
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ForEach(0..<49) {
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if $0 == 0 {
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Text("Unset")
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} else {
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Text("Pin \($0)")
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}
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}
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}
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.pickerStyle(DefaultPickerStyle())
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.listRowSeparator(.visible)
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Picker("Transmit data (txd) GPIO pin", selection: $txd) {
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ForEach(0..<49) {
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if $0 == 0 {
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Text("Unset")
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} else {
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Text("Pin \($0)")
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}
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}
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}
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.pickerStyle(DefaultPickerStyle())
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.listRowSeparator(.hidden)
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Text("Set the GPIO pins for RXD and TXD.")
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.foregroundColor(.gray)
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.font(.callout)
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}
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}
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.disabled(!accessoryManager.isConnected || node?.serialConfig == nil)
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SaveConfigButton(node: node, hasChanges: $hasChanges) {
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let connectedNode = getNodeInfo(id: accessoryManager.activeDeviceNum ?? -1, context: context)
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if connectedNode != nil {
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var sc = ModuleConfig.SerialConfig()
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sc.enabled = enabled
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sc.echo = echo
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sc.rxd = UInt32(rxd)
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sc.txd = UInt32(txd)
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sc.baud = SerialBaudRates(rawValue: baudRate)!.protoEnumValue()
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sc.timeout = UInt32(timeout)
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sc.overrideConsoleSerialPort = overrideConsoleSerialPort
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sc.mode = SerialModeTypes(rawValue: mode)!.protoEnumValue()
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Task {
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_ = try await accessoryManager.saveSerialModuleConfig(config: sc, fromUser: connectedNode!.user!, toUser: node!.user!)
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Task { @MainActor in
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// Should show a saved successfully alert once I know that to be true
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// for now just disable the button after a successful save
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hasChanges = false
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goBack()
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}
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}
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}
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}
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.navigationTitle("Serial Config")
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.navigationBarItems(
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trailing: ZStack {
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ConnectedDevice(
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deviceConnected: accessoryManager.isConnected,
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name: accessoryManager.activeConnection?.device.shortName ?? "?"
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)
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}
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)
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.onFirstAppear {
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// Need to request a SerialModuleConfig from the remote node before allowing changes
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if let deviceNum = accessoryManager.activeDeviceNum, let node {
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let connectedNode = getNodeInfo(id: deviceNum, context: context)
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if let connectedNode {
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if node.num != deviceNum {
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if UserDefaults.enableAdministration && node.num != deviceNum {
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/// 2.5 Administration with session passkey
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let expiration = node.sessionExpiration ?? Date()
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if expiration < Date() || node.serialConfig == nil {
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Task {
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do {
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Logger.mesh.info("⚙️ Empty or expired serial module config requesting via PKI admin")
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try await accessoryManager.requestSerialModuleConfig(fromUser: connectedNode.user!, toUser: node.user!)
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} catch {
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Logger.mesh.info("🚨 Request for serial module config failed")
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}
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}
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}
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} else {
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/// Legacy Administration
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Logger.mesh.info("☠️ Using insecure legacy admin that is no longer supported, please upgrade your firmware.")
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}
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}
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}
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}
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}
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.onChange(of: enabled) { oldEnabled, newEnabled in
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if oldEnabled != newEnabled && newEnabled != node?.serialConfig?.enabled ?? false { hasChanges = true }
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}
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.onChange(of: echo) { oldEcho, newEcho in
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if oldEcho != newEcho && newEcho != node?.serialConfig?.echo ?? false { hasChanges = true }
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}
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.onChange(of: rxd) { oldRxd, newRxd in
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if oldRxd != newRxd && newRxd != node?.serialConfig?.rxd ?? -1 { hasChanges = true }
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}
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.onChange(of: txd) { oldTxd, newTxd in
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if oldTxd != newTxd && newTxd != node?.serialConfig?.txd ?? -1 { hasChanges = true }
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}
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.onChange(of: baudRate) { oldBaud, newBaud in
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if oldBaud != newBaud && newBaud != node?.serialConfig?.baudRate ?? -1 { hasChanges = true }
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}
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.onChange(of: timeout) { oldTimeout, newTimeout in
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if oldTimeout != newTimeout && newTimeout != node?.serialConfig?.timeout ?? -1 { hasChanges = true }
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}
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.onChange(of: overrideConsoleSerialPort) { oldOverrideConsoleSerialPort, newOverrideConsoleSerialPort in
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if oldOverrideConsoleSerialPort != newOverrideConsoleSerialPort && newOverrideConsoleSerialPort != node?.serialConfig?.overrideConsoleSerialPort ?? false { hasChanges = true }
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}
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.onChange(of: mode) { oldMode, newMode in
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if oldMode != newMode && newMode != node?.serialConfig?.mode ?? -1 { hasChanges = true }
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}
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}
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}
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func setSerialValues() {
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self.enabled = node?.serialConfig?.enabled ?? false
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self.echo = node?.serialConfig?.echo ?? false
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self.rxd = Int(node?.serialConfig?.rxd ?? 0)
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self.txd = Int(node?.serialConfig?.txd ?? 0)
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self.baudRate = Int(node?.serialConfig?.baudRate ?? 0)
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self.timeout = Int(node?.serialConfig?.timeout ?? 0)
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self.mode = Int(node?.serialConfig?.mode ?? 0)
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self.overrideConsoleSerialPort = false // node?.serialConfig?.overrideConsoleSerialPort ?? false
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self.hasChanges = false
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}
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}
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