Meshtastic-Apple/Meshtastic/Tips/MessagesTips.swift
Blake McAnally 4d547e48db This change fixes several lint errors throughout the project, and moves the SwiftLint build phase to before compilation.
After this change, a developer can now clone the project and run without the build failing due to lint errors! 😃

* I ran `swiftlint --fix` to resolve many auto-correctable issues (mostly whitespace)
* Excluded the `Meshtastic/Protobufs` directory from lint, since that code is automatically generated.
* Converted some single letter method parameters to lowercase.
* Converted several instances `force_cast` to instead use `guard` or `if let` to unwrap optional values. During this change, some of the SwiftUI views became "too complex to be solved in a reasonable time", so I broke up the views into distinct sub-expressions.

I was able to build and run the app on an iOS simulator.
2024-05-31 21:48:50 -05:00

46 lines
1 KiB
Swift

//
// MessagesTips.swift
// Meshtastic
//
// Copyright(c) Garth Vander Houwen 9/15/23.
//
import SwiftUI
#if canImport(TipKit)
import TipKit
#endif
@available(iOS 17.0, macOS 14.0, *)
struct MessagesTip: Tip {
var id: String {
return "tip.messages"
}
var title: Text {
Text("tip.messages.title")
}
var message: Text? {
Text("tip.messages.message")
}
var image: Image? {
Image(systemName: "bubble.left.and.bubble.right")
}
}
@available(iOS 17.0, macOS 14.0, *)
struct ContactsTip: Tip {
var id: String {
return "tip.messages.contacts"
}
var title: Text {
// Text("tip.messages.contacts.title")
Text("Contacts")
}
var message: Text? {
// Text("tip.messages.contacts.message")
Text("Each node is an available contact. Contacts with recent messages or marked as favorites show up at the top of the list. Select a contact to send or view messages. Long press to favorite or mute the contact or delete the conversation.")
}
var image: Image? {
Image(systemName: "person.circle")
}
}