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https://github.com/meshtastic/Meshtastic-Apple.git
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After this change, a developer can now clone the project and run without the build failing due to lint errors! 😃
* I ran `swiftlint --fix` to resolve many auto-correctable issues (mostly whitespace)
* Excluded the `Meshtastic/Protobufs` directory from lint, since that code is automatically generated.
* Converted some single letter method parameters to lowercase.
* Converted several instances `force_cast` to instead use `guard` or `if let` to unwrap optional values. During this change, some of the SwiftUI views became "too complex to be solved in a reasonable time", so I broke up the views into distinct sub-expressions.
I was able to build and run the app on an iOS simulator.
31 lines
783 B
Swift
31 lines
783 B
Swift
//
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// ChannelEntityExtension.swift
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// Meshtastic
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//
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// Copyright(c) Garth Vander Houwen 11/7/22.
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//
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import Foundation
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extension ChannelEntity {
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var allPrivateMessages: [MessageEntity] {
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self.value(forKey: "allPrivateMessages") as? [MessageEntity] ?? [MessageEntity]()
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}
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var unreadMessages: Int {
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let unreadMessages = allPrivateMessages.filter { ($0 as AnyObject).read == false }
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return unreadMessages.count
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}
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var protoBuf: Channel {
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var channel = Channel()
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channel.index = self.index
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channel.settings.name = self.name ?? ""
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channel.settings.psk = self.psk ?? Data()
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channel.role = Channel.Role(rawValue: Int(self.role)) ?? Channel.Role.secondary
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channel.settings.moduleSettings.positionPrecision = UInt32(self.positionPrecision)
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return channel
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}
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}
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