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Apple iOS, iPadOS & macOS Clients For Meshtastic
* Change SwiftLint from a "Run Script" build phase to a "Run Build Tool Plugins" build phase.
* Developers no longer need to install and update SwiftLint manually. This can be useful when other projects are using different versions of SwiftLint.
* [SwiftLint Docs](https://github.com/realm/SwiftLint?tab=readme-ov-file#xcode-projects)
* [WWDC 22 - Meet Swift Package Plugins](https://developer.apple.com/videos/play/wwdc2022/110359/?time=162)
* Moved several scripts into a `.scripts` directory to keep the project root organized.
* Modified `.scripts/gen_protos.sh` to intelligently update git submodules and install `swift-protobuf` when it detects issues, reducing developer friction.
* Deleted the empty unit and UI testing targets. These can be added later as we write tests. someday 🙏
* Updated the README.md to reflect the above changes, and organized a few of the sections.
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| .github | ||
| .scripts | ||
| de.lproj | ||
| en.lproj | ||
| fr.lproj | ||
| he.lproj | ||
| Meshtastic | ||
| Meshtastic.xcodeproj | ||
| pl.lproj | ||
| protobufs@a45a6154d0 | ||
| pt-PT.lproj | ||
| pt.lproj | ||
| se.lproj | ||
| Settings.bundle | ||
| Widgets | ||
| zh-Hans.lproj | ||
| zh-Hant-TW.lproj | ||
| zh-TW.lproj | ||
| .gitignore | ||
| .gitmodules | ||
| .swiftlint.yml | ||
| LICENSE | ||
| meshtastic-1080x1080.png | ||
| README.md | ||
Meshtastic Apple Clients
Overview
SwiftUI client applications for iOS, iPadOS and macOS.
Getting Started
This project is currently using Xcode 15.4.
- Clone the repo.
- Open
Meshtastic.xcodeproj - Build and run the
Meshtastictarget.
git clone git@github.com:meshtastic/Meshtastic-Apple.git
cd Meshtastic-Apple
open Meshtastic.xcodeproj
Technical Standards
Supported Operating Systems
- iOS 16+
- iPadOS 16+
- macOS 13+
Code Standards
- Use SwiftUI
- Use SFSymbols for icons
- Use Core Data for persistence
Updating Protobufs:
- run:
.scripts/gen_protos.sh - build, test, commit changes
License
This project is licensed under the GPL v3. See the LICENSE file for details.