Meshtastic-Apple/Meshtastic/Views/Nodes/Helpers/Map/MapDataFiles.swift
Garth Vander Houwen 026bb80fba
Transports Interface to Support TCP for all Platforms and Serial on Mac (#1341)
* Initial implementation of transports

* Initial LogRadio implementation

* Fixes for Settings view (caused by debug commenting)

* Refinement of the object and actor model

* Connect view text and tab updates

* Fix mac catalyst and tests

* Warning and logging clean-up

* In progress commit

* Serial Transport and Reconnect draft work

* Serial transport and reconnection draft work

* Quick fix for BLE - still more work to do

* interim commit

* More in progress changes

* Minor improvements

* Pretty good initial implementation

* Bump version beyond the app store

* Fix for disconnection swipeAction

* Tweaks to TCPConnection implementation

* Retry for NONCE_ONLY_DB

* Revert json string change

* Simplified some of the API + "Anti-discovery"

* Tweaks for devices leaving the discovery process

* Bump version

* iOS26 Tweaks

* Tweaks and bug fixes

* Add link with slash sf symbol

* update symbol image on connect view

* BLE disconnect handling

* Log privacy attributes

* Onboarding and minor fixes.

* change database to nodes, add emoji to tcp logs

* Error handling improvements

* More logging emojis

* Suppressed unnecessary errors on disconnect

* Heartbeat emoji

* Add bluetooth symbol

* add privacy attributes to [TCP] logs, add custom bluetooth logo

* Improve routing logs

* Emoji for connect logs

* Heartbeat emoji

* Add CBCentralManagerScanOptionAllowDuplicatesKey options to central for bluetooth

* fix nav errors by switching from observableobject to state

* Update connection indicator icon

* fix for BLE disconnects

* Connection process fixes

* More fixes/tweaks to connection process

* Strict concurrency

* Fix some warnings, remove wifi warning

* delete stale keys

* interim commit

* Update privacy for log, fix wrong space

* fix a couple of linting items

* Switch to targeted

* interim commit

* BLE Signal strenth on connect view

* Remove BLE RSSI from long press menu

* Modem lights

* minor spacing tweak

* Additional BLE logging and a scanning fix.

* Discovery and BLE RSSI improvements

* Background suspension

* Update isConnected to enable UI during db load

* update protobufs

* Replace config if statements with switches, Fix unknown module config logging, make dark mode modem circle stroke color white so they are visible

* Additional logging cleanup

* hast

* Set unmessagable to true if the longname has the unmessagable emoji

* Connect error handling improvements

* Admin popup list icon and activity lights updates

* Revert use of .toolbar back to .navigationBarItems

* More public logging

* Better BLE error handling

* Node DB progress meter

* minor tweak to activity light interaction timing

* Fix comment linting, remove stale keys

* Remove stale keys

* Easy linting fixes

* Two more simple linting fixes

* clean up meshtasticapp

* More public logging

* Replay config

* Logging

* Fix for unselected node on Settings

* Tweak to progress meter based on device idiom

* Update protos

* Session replay redaction of messages

* Serial fix for old devices, and a let statement

* Mask text too

* Fix typo

* BLE poweredOff is now an auto-reconnectable error

* Update logging

* Fix for peerRemovedPairingInformation

* Logging for BLE peripheral:didUpdateValueFor errors.

* Fix for inconsistent swipe disconnect behavior

* periperal:didUpdateValueFor error handling

* Fix for BLEConnection continuation guarding

* BLEConnection actor deadlock on disconnect

* Heartbeat nonce

* Fix for swipe disconnect and task cancellation

* Fix for swipe actions not honoring .disabled()

* Tell BLETransport when BLEConnection is cancelled

* Update navigation logging

* Logging updates

* Bump version to 2.7.0

* Organize into folders and heartbeat stuff

* Minor improvements to manual TCP connection

* Auto-connect toggle

* Possible BLE bug, still waiting to see in logs

* Concurrency tweaks

* Concurrency improvements

* requestDeviceMetadata fix. fixes remote admin

* Minor typo fixes

* "All" button for log filters: category and level

* More robust continuation handling for BLE

* @FetchRequest based ChannelMessageList

* Update info.plist and device hardware file

* Move auto connect toggle to app settings and debug mode, tint properly with the accent color

* Add label to auto connect toggle

* Update log for node info received from ourselves over the mesh

* Remove unused scrollViewProxy

* Update Meshtastic/Views/Onboarding/DeviceOnboarding.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update target for connect view

* Properly Set datadog environment

* Comment out ble manager

* Adjust cyclomatic complexity thresholds in .swiftlint.yml

* Linting fixes, delete ble manager

* Make session replay debug only

---------

Co-authored-by: jake-b <jake-b@users.noreply.github.com>
Co-authored-by: jake <jake@jakes-Mac-mini.local>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-08-27 08:09:02 -07:00

222 lines
5.3 KiB
Swift

import SwiftUI
import UniformTypeIdentifiers
import OSLog
struct MapDataFiles: View {
@Environment(\.managedObjectContext) var context
@EnvironmentObject var accessoryManager: AccessoryManager
@ObservedObject private var mapDataManager = MapDataManager.shared
@State private var isShowingFilePicker = false
@State private var isProcessing = false
@State private var processingProgress: Double = 0.0
@State private var showError = false
@State private var errorMessage = ""
@State private var showSuccess = false
@State private var successMessage = ""
var body: some View {
Form {
Section(header: Text("Upload Map Overlays")) {
Text("Upload GeoJSON files to display custom map overlays. Files are stored locally and can be up to 10MB.")
.font(.callout)
.foregroundColor(.secondary)
// Upload Button
Button(action: {
isShowingFilePicker = true
}) {
HStack {
Image(systemName: "doc.badge.plus")
.font(.title2)
Text("Select Map File")
.fontWeight(.medium)
}
.frame(maxWidth: .infinity)
.padding()
.background(Color.accentColor)
.foregroundColor(.white)
.cornerRadius(10)
}
.disabled(isProcessing)
.padding(.horizontal)
// Processing Indicator
if isProcessing {
VStack(spacing: 12) {
ProgressView(value: processingProgress)
.progressViewStyle(LinearProgressViewStyle())
.padding(.horizontal)
Text("Processing file...")
.font(.caption)
.foregroundColor(.secondary)
}
}
}
Section(header: Text("Uploaded Map Overlays")) {
let uploadedFiles = mapDataManager.getUploadedFiles()
if uploadedFiles.isEmpty {
ContentUnavailableView("No files uploaded", systemImage: "doc.text")
} else {
ScrollView {
LazyVStack {
ForEach(Array(uploadedFiles.enumerated()), id: \.offset) { index, file in
MapDataFileRow(file: file, showDivider: index < uploadedFiles.count - 1) {
deleteFile(file)
}
}
}
.padding(.horizontal)
}
}
}
}
.fileImporter(
isPresented: $isShowingFilePicker,
allowedContentTypes: [
UTType.json,
UTType(filenameExtension: "geojson") ?? UTType.json
],
allowsMultipleSelection: false
) { result in
handleFileSelection(result)
}
.alert("Upload Error", isPresented: $showError) {
Button("Ok") { }
} message: {
Text(errorMessage)
}
.alert("Upload Success", isPresented: $showSuccess) {
Button("Ok") { }
} message: {
Text(successMessage)
}
.onAppear {
// Initialize map data manager if needed
mapDataManager.initialize()
}
}
// MARK: - File Handling
private func handleFileSelection(_ result: Result<[URL], Error>) {
do {
guard let selectedFile = try result.get().first else { return }
// Start processing
isProcessing = true
processingProgress = 0.0
// Process file asynchronously
Task {
do {
// Simulate progress
await simulateProgress()
let metadata = try await mapDataManager.processUploadedFile(from: selectedFile)
await MainActor.run {
isProcessing = false
processingProgress = 1.0
successMessage = "Successfully uploaded '\(metadata.originalName)' with \(metadata.overlayCount) overlays".localized
showSuccess = true
}
} catch {
await MainActor.run {
isProcessing = false
processingProgress = 0.0
errorMessage = error.localizedDescription
showError = true
}
}
}
} catch {
errorMessage = "Failed to access file: \(error.localizedDescription)".localized
showError = true
}
}
private func simulateProgress() async {
for i in 1...10 {
await MainActor.run {
processingProgress = Double(i) / 10.0
}
try? await Task.sleep(nanoseconds: 200_000_000) // 0.2 seconds
}
}
private func deleteFile(_ file: MapDataMetadata) {
Task {
do {
try await mapDataManager.deleteFile(file)
} catch {
await MainActor.run {
errorMessage = "Failed to delete file: \(error.localizedDescription)".localized
showError = true
}
}
}
}
}
// MARK: - Supporting Views
struct MapDataFileRow: View {
let file: MapDataMetadata
let showDivider: Bool
let onDelete: () -> Void
var body: some View {
HStack {
VStack {
HStack {
Text(file.originalName)
.font(.headline)
.lineLimit(1)
Spacer()
Text(file.fileSizeString)
.font(.caption)
.foregroundColor(.secondary)
Button(action: onDelete) {
Image(systemName: "trash")
.foregroundColor(.red)
}
.buttonStyle(.bordered)
.buttonBorderShape(.capsule)
.controlSize(.small)
}
HStack {
Text(file.format.uppercased())
.font(.caption2)
.fixedSize()
.padding(.horizontal, 8)
.padding(.vertical, 2)
.background(Color.secondary.opacity(0.2))
.cornerRadius(4)
Text("\(file.overlayCount) \(file.overlayCount > 1 ? "features".localized : "feature".localized)")
.font(.caption2)
.foregroundColor(.secondary)
Spacer()
Text(file.uploadDate.formatted())
.font(.caption2)
.foregroundColor(.secondary)
}
}
}
if showDivider {
Divider()
}
}
}
#Preview {
NavigationView {
MapDataFiles()
}
}