Meshtastic-Apple/Meshtastic/MeshtasticApp.swift
Garth Vander Houwen 026bb80fba
Transports Interface to Support TCP for all Platforms and Serial on Mac (#1341)
* Initial implementation of transports

* Initial LogRadio implementation

* Fixes for Settings view (caused by debug commenting)

* Refinement of the object and actor model

* Connect view text and tab updates

* Fix mac catalyst and tests

* Warning and logging clean-up

* In progress commit

* Serial Transport and Reconnect draft work

* Serial transport and reconnection draft work

* Quick fix for BLE - still more work to do

* interim commit

* More in progress changes

* Minor improvements

* Pretty good initial implementation

* Bump version beyond the app store

* Fix for disconnection swipeAction

* Tweaks to TCPConnection implementation

* Retry for NONCE_ONLY_DB

* Revert json string change

* Simplified some of the API + "Anti-discovery"

* Tweaks for devices leaving the discovery process

* Bump version

* iOS26 Tweaks

* Tweaks and bug fixes

* Add link with slash sf symbol

* update symbol image on connect view

* BLE disconnect handling

* Log privacy attributes

* Onboarding and minor fixes.

* change database to nodes, add emoji to tcp logs

* Error handling improvements

* More logging emojis

* Suppressed unnecessary errors on disconnect

* Heartbeat emoji

* Add bluetooth symbol

* add privacy attributes to [TCP] logs, add custom bluetooth logo

* Improve routing logs

* Emoji for connect logs

* Heartbeat emoji

* Add CBCentralManagerScanOptionAllowDuplicatesKey options to central for bluetooth

* fix nav errors by switching from observableobject to state

* Update connection indicator icon

* fix for BLE disconnects

* Connection process fixes

* More fixes/tweaks to connection process

* Strict concurrency

* Fix some warnings, remove wifi warning

* delete stale keys

* interim commit

* Update privacy for log, fix wrong space

* fix a couple of linting items

* Switch to targeted

* interim commit

* BLE Signal strenth on connect view

* Remove BLE RSSI from long press menu

* Modem lights

* minor spacing tweak

* Additional BLE logging and a scanning fix.

* Discovery and BLE RSSI improvements

* Background suspension

* Update isConnected to enable UI during db load

* update protobufs

* Replace config if statements with switches, Fix unknown module config logging, make dark mode modem circle stroke color white so they are visible

* Additional logging cleanup

* hast

* Set unmessagable to true if the longname has the unmessagable emoji

* Connect error handling improvements

* Admin popup list icon and activity lights updates

* Revert use of .toolbar back to .navigationBarItems

* More public logging

* Better BLE error handling

* Node DB progress meter

* minor tweak to activity light interaction timing

* Fix comment linting, remove stale keys

* Remove stale keys

* Easy linting fixes

* Two more simple linting fixes

* clean up meshtasticapp

* More public logging

* Replay config

* Logging

* Fix for unselected node on Settings

* Tweak to progress meter based on device idiom

* Update protos

* Session replay redaction of messages

* Serial fix for old devices, and a let statement

* Mask text too

* Fix typo

* BLE poweredOff is now an auto-reconnectable error

* Update logging

* Fix for peerRemovedPairingInformation

* Logging for BLE peripheral:didUpdateValueFor errors.

* Fix for inconsistent swipe disconnect behavior

* periperal:didUpdateValueFor error handling

* Fix for BLEConnection continuation guarding

* BLEConnection actor deadlock on disconnect

* Heartbeat nonce

* Fix for swipe disconnect and task cancellation

* Fix for swipe actions not honoring .disabled()

* Tell BLETransport when BLEConnection is cancelled

* Update navigation logging

* Logging updates

* Bump version to 2.7.0

* Organize into folders and heartbeat stuff

* Minor improvements to manual TCP connection

* Auto-connect toggle

* Possible BLE bug, still waiting to see in logs

* Concurrency tweaks

* Concurrency improvements

* requestDeviceMetadata fix. fixes remote admin

* Minor typo fixes

* "All" button for log filters: category and level

* More robust continuation handling for BLE

* @FetchRequest based ChannelMessageList

* Update info.plist and device hardware file

* Move auto connect toggle to app settings and debug mode, tint properly with the accent color

* Add label to auto connect toggle

* Update log for node info received from ourselves over the mesh

* Remove unused scrollViewProxy

* Update Meshtastic/Views/Onboarding/DeviceOnboarding.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update target for connect view

* Properly Set datadog environment

* Comment out ble manager

* Adjust cyclomatic complexity thresholds in .swiftlint.yml

* Linting fixes, delete ble manager

* Make session replay debug only

---------

Co-authored-by: jake-b <jake-b@users.noreply.github.com>
Co-authored-by: jake <jake@jakes-Mac-mini.local>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-08-27 08:09:02 -07:00

233 lines
7.7 KiB
Swift

// Copyright (C) 2022 Garth Vander Houwen
import SwiftUI
import CoreData
import OSLog
import TipKit
import MeshtasticProtobufs
import DatadogCore
import DatadogCrashReporting
import DatadogRUM
import DatadogTrace
import DatadogLogs
#if DEBUG
import DatadogSessionReplay
#endif
@main
struct MeshtasticAppleApp: App {
@UIApplicationDelegateAdaptor(MeshtasticAppDelegate.self) private var appDelegate
@ObservedObject var appState: AppState
private let persistenceController: PersistenceController
private let accessoryManager: AccessoryManager
@Environment(\.scenePhase) var scenePhase
@State var saveChannels = false
@State var incomingUrl: URL?
@State var channelSettings: String?
@State var addChannels = false
init() {
let persistenceController = PersistenceController.shared
let appState = AppState(
router: Router()
)
// Initialize Datadog
// RUM Client Tokens are NOT secret
let appID = "79fe92a9-74c9-4c8f-ba63-6308384ecfa9"
let clientToken = "pub4427bea20dbdb08a6af68034de22cd3b"
var environment = "AppStore"
#if !targetEnvironment(macCatalyst)
#if DEBUG
environment = "TestFlight"
#endif
Datadog.initialize(
with: Datadog.Configuration(
clientToken: clientToken,
env: environment,
site: .us5
),
trackingConsent: UserDefaults.usageDataAndCrashReporting ? .granted : .notGranted
)
DatadogCrashReporting.CrashReporting.enable()
Logs.enable()
Trace.enable(
with: Trace.Configuration(
sampleRate: 100, networkInfoEnabled: true // 100% sampling for development/testing, reduce for production
)
)
RUM.enable(
with: RUM.Configuration(
applicationID: appID,
swiftUIViewsPredicate: DefaultSwiftUIRUMViewsPredicate(),
swiftUIActionsPredicate: DefaultSwiftUIRUMActionsPredicate(isLegacyDetectionEnabled: true),
trackBackgroundEvents: true
)
)
let attributes: [String: Encodable] = [
"firmware_version": UserDefaults.firmwareVersion,
"hardware_model": UserDefaults.hardwareModel
]
RUMMonitor.shared().addAttributes(attributes)
#if DEBUG
SessionReplay.enable(
with: SessionReplay.Configuration(
replaySampleRate: 100,
textAndInputPrivacyLevel: .maskSensitiveInputs,
imagePrivacyLevel: .maskNone,
touchPrivacyLevel: .show,
startRecordingImmediately: true,
featureFlags: [.swiftui: true]
)
)
#endif
#endif
accessoryManager = AccessoryManager.shared
accessoryManager.appState = appState
self._appState = ObservedObject(wrappedValue: appState)
self.persistenceController = persistenceController
// Wire up router
self.appDelegate.router = appState.router
// Initialize map data manager
MapDataManager.shared.initialize()
#if DEBUG
// Show tips in development
try? Tips.resetDatastore()
#endif
if !UserDefaults.firstLaunch {
// If this is first launch, we will show onboarding screens which
// Step through the authorization process. Do not start discovery
// unitl this workflow completes, otherwise the discovery process
// may trigger permission dialogs too soon.
accessoryManager.startDiscovery()
}
}
var body: some Scene {
WindowGroup {
ContentView(
appState: appState,
router: appState.router
)
.sheet(isPresented: Binding(
get: {
saveChannels && !(channelSettings == nil)
},
set: { newValue in
saveChannels = newValue
if !newValue {
channelSettings = nil
}
}
)) {
SaveChannelQRCode(
channelSetLink: channelSettings ?? "Empty Channel URL",
addChannels: addChannels,
accessoryManager: accessoryManager )
.presentationDetents([.large])
.presentationDragIndicator(.visible)
}
.onContinueUserActivity(NSUserActivityTypeBrowsingWeb) { userActivity in
Logger.mesh.debug("URL received \(userActivity, privacy: .public)")
self.incomingUrl = userActivity.webpageURL
self.saveChannels = false
if self.incomingUrl?.absoluteString.lowercased().contains("meshtastic.org/v/#") == true {
ContactURLHandler.handleContactUrl(url: self.incomingUrl!, accessoryManager: accessoryManager)
} else if self.incomingUrl?.absoluteString.lowercased().contains("meshtastic.org/e/") == true {
if let components = self.incomingUrl?.absoluteString.components(separatedBy: "#") {
self.addChannels = Bool(self.incomingUrl?["add"] ?? "false") ?? false
if (self.incomingUrl?.absoluteString.lowercased().contains("?")) != nil {
guard let cs = components.last!.components(separatedBy: "?").first else {
return
}
self.channelSettings = cs
} else {
guard let cs = components.first else {
return
}
self.channelSettings = cs
}
Logger.services.debug("Add Channel \(self.addChannels, privacy: .public)")
}
self.saveChannels = true
Logger.mesh.debug("User wants to open a Channel Settings URL: \(self.incomingUrl?.absoluteString ?? "No QR Code Link")")
}
if self.saveChannels {
Logger.mesh.debug("User wants to open Channel Settings URL: \(String(describing: self.incomingUrl!.relativeString), privacy: .public)")
}
}
.onOpenURL(perform: { (url) in
Logger.mesh.debug("Some sort of URL was received \(url, privacy: .public)")
self.incomingUrl = url
if url.absoluteString.lowercased().contains("meshtastic.org/v/#") {
ContactURLHandler.handleContactUrl(url: url, accessoryManager: accessoryManager)
} else if url.absoluteString.lowercased().contains("meshtastic.org/e/") {
if let components = self.incomingUrl?.absoluteString.components(separatedBy: "#") {
self.addChannels = Bool(self.incomingUrl?["add"] ?? "false") ?? false
if self.incomingUrl?.absoluteString.lowercased().contains("?") != nil {
guard let cs = components.last!.components(separatedBy: "?").first else {
return
}
self.channelSettings = cs
} else {
guard let cs = components.first else {
return
}
self.channelSettings = cs
}
Logger.services.debug("Add Channel \(self.addChannels, privacy: .public)")
}
self.saveChannels = true
Logger.mesh.debug("User wants to open a Channel Settings URL: \(self.incomingUrl?.absoluteString ?? "No QR Code Link", privacy: .public)")
} else if url.absoluteString.lowercased().contains("meshtastic:///") {
appState.router.route(url: url)
}
})
.task {
try? Tips.configure(
[
// Reset which tips have been shown and what parameters have been tracked, useful during testing and for this sample project
.datastoreLocation(.applicationDefault),
// When should the tips be presented? If you use .immediate, they'll all be presented whenever a screen with a tip appears.
// You can adjust this on per tip level as well
.displayFrequency(.immediate)
]
)
}
}
.onChange(of: scenePhase) { (_, newScenePhase) in
switch newScenePhase {
case .background:
Logger.services.info("🎬 [App] Scene is in the background")
accessoryManager.appDidEnterBackground()
do {
try persistenceController.container.viewContext.save()
Logger.services.info("💾 [App] Saved CoreData ViewContext when the app went to the background.")
} catch {
Logger.services.error("💥 [App] Failed to save viewContext when the app goes to the background.")
}
case .inactive:
Logger.services.info("🎬 [App] Scene is inactive")
case .active:
Logger.services.info("🎬 [App] Scene is active")
accessoryManager.appDidBecomeActive()
@unknown default:
Logger.services.error("🍎 [App] Apple must have changed something")
}
}
.environment(\.managedObjectContext, persistenceController.container.viewContext)
.environmentObject(appState)
.environmentObject(accessoryManager)
}
}