Meshtastic-Apple/Meshtastic/Enums/DeviceEnums.swift
Garth Vander Houwen 9797eb9a0e
2.7.4 Working Changes (#1415)
* Update messaging list separator insets

* Dont show unread messages or notifications for emoji reactions matching iMessage.

* Restore ble state method (#1416)

* Restore BLE State

* Log privacy

* AccessoryManager to handle restored connection

* Comment task out

* Update restore state function based on conversation with jake

* Update Meshtastic/Accessory/Transports/Bluetooth Low Energy/BLETransport.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Meshtastic/Accessory/Transports/Bluetooth Low Energy/BLETransport.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

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Co-authored-by: Jake-B <jake-b@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Two Column Node List (#1425)

* Restore BLE State

* Log privacy

* AccessoryManager to handle restored connection

* Comment task out

* Switch the node list to a two column layout

* Keep asian translations of channel details string

* Update restore state function based on conversation with jake

* Update Meshtastic/Accessory/Transports/Bluetooth Low Energy/BLETransport.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Meshtastic/Accessory/Transports/Bluetooth Low Energy/BLETransport.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* always show node list search bar

* Update auto correct modifier

* Dont show online animations for ios 17, remove online animation from node map, remove online circle from position popover

* Work in progress.

* Update detents

* Gate the discovery process while restoring

* Use geometry reader to size weather tiles on node details

* Update BLE Transport

* Update location weather condistion styles

* Log privacy in didReceive

* Remove extra dividers from admin key config, fix onboarding typo

* Bump minimum catalyst target

* Bump mac target version

* Use @FetchRequest for UserList to try and use less memory on ios 17

* Revert change to @fetchrequest

* Stab in the dark for Devices crash

* Updated UserList (back?) to @FetchRequest

* Set mac minimum to 15

* Nil out continuation after use

* Use @FetchRequest for the node list to stop crashes on iOS 17

* Handle failed connections during restoration

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Co-authored-by: Jake-B <jake-b@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update protos

* Update protos

* Remove stale keys

* Serbian translations update (#1422)

* Log privacy

* Add Serbian translations

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Co-authored-by: Garth Vander Houwen <garthvh@yahoo.com>

* Clarify public key sub-text in security settings (#1412)

* Clarify public key sub-text in settings

* Trigger lint

* freq slot num pad (#1410)

* kill keyboard toolbar on lora config

* delete extranious scrollDismissesKeyboard

* Properly set catalyst target

* Update Meshtastic/Views/Onboarding/DeviceOnboarding.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Meshtastic/Views/Settings/Config/SecurityConfig.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Meshtastic/Enums/DeviceEnums.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Make current location nilable, remove log spam

* clean up toUser logic

* Fix telemetry entity not added in nodeInfoPacket

* fix typo: powerMetrics.hasChXCurrent mismatch

* Duplicate decoding of telemetry.current removed

* Clean up mesh map fetch request and distance filter logic

* Revert attempt to fix message logic

* Bump datadog version

* Missing message fix, attempt #2 (#1431)

Co-authored-by: Jake-B <jake-b@users.noreply.github.com>

* Retry fewer times for longer

* Revert "Missing message fix, attempt #2 (#1431)" (#1432)

This reverts commit a96d318adb.

* Make retry 2 seconds

* Add back link to node details from position popover without navigation stack and link, clear notifications when deleting database

* Add clear notifications function

* Link from channel messages to node info

* Link to node details

* Discovery on retry fix

* Discovery on retry fix fix

* Add contact to device node db if you get an encrypted send faild routing error

* Seperate channel message view into two views for better performance.

* Refactor User Message List

* Update device hardware

Add liquid glass to config save button

* Save button cleanup

* Update button structure on users view

* Move encrypted send logic out of the router. Update protos

* Restore node long- and short- names (#1442)

Co-authored-by: Jake-B <jake-b@users.noreply.github.com>

* Update Meshtastic/Accessory/Transports/Bluetooth Low Energy/BLEConnection.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Revert routing error

* Toggle for enabling device telemetry broadcast enable

* Update

* Enhancements for interval dropdowns (#1445)

* Cleanup

* Fix core data version

* Add never to update interval

* Device telemetry Enabled Boolean (#1446)

* Update core data and interval picker

* Move formatter

* Rework to nest options under enabled

* Clearer names

* Safer devicehardware api call, remove node history filter from mesh map

* Fix build

* Simplify mesh map filter

* Remove stale translation keys

---------

Co-authored-by: Jake-B <jake-b@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Nikola Dašić <dasic.nikola@yandex.com>
Co-authored-by: Spencer Smith <dontaskspencer@gmail.com>
Co-authored-by: Benjamin Faershtein <119711889+RCGV1@users.noreply.github.com>
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
2025-10-05 17:51:18 -07:00

194 lines
5.8 KiB
Swift

//
// DeviceRoles.swift
// Meshtastic
//
// Copyright(c) Garth Vander Houwen 8/20/22.
//
import Foundation
import MeshtasticProtobufs
// Default of 0 is Client
enum DeviceRoles: Int, CaseIterable, Identifiable {
case client = 0
case clientMute = 1
case clientHidden = 8
case tracker = 5
case lostAndFound = 9
case sensor = 6
case tak = 7
case takTracker = 10
case router = 2
case routerLate = 11
case clientBase = 12
var id: Int { self.rawValue }
var name: String {
switch self {
case .client:
return "Client".localized
case .clientMute:
return "Client Mute".localized
case .router:
return "Router".localized
case .tracker:
return "Tracker".localized
case .sensor:
return "Sensor".localized
case .tak:
return "TAK".localized
case .takTracker:
return "TAK Tracker".localized
case .clientHidden:
return "Client Hidden".localized
case .lostAndFound:
return "Lost and Found".localized
case .routerLate:
return "Router Late".localized
case .clientBase:
return "Client Base".localized
}
}
var description: String {
switch self {
case .client:
return "App connected or stand alone messaging device.".localized
case .clientMute:
return "Device that does not forward packets from other devices.".localized
case .router:
return "Infrastructure node on a tower or mountain top only. Not to be used for roofs or mobile nodes. Needs exceptional coverage. Visible in Nodes list.".localized
case .tracker:
return "Broadcasts GPS position packets as priority.".localized
case .sensor:
return "Broadcasts telemetry packets as priority.".localized
case .tak:
return "Optimized for ATAK system communication, reduces routine broadcasts.".localized
case .takTracker:
return "Enables automatic TAK PLI broadcasts and reduces routine broadcasts.".localized
case .clientHidden:
return "Device that only broadcasts as needed for stealth or power savings.".localized
case .lostAndFound:
return "Broadcasts location as message to default channel regularly for to assist with device recovery.".localized
case .routerLate:
return "Infrastructure node that always rebroadcasts packets once but only after all other modes. Visible in Nodes list. Not a good choice for rooftop nodes.".localized
case .clientBase:
return "Used for rooftop nodes to distribute messages more widely from multiple nearby client mute nodes.".localized
}
}
var systemName: String {
switch self {
case .client:
return "apps.iphone"
case .clientMute:
return "speaker.slash"
case .router, .routerLate:
return "wifi.router"
case .tracker:
return "mappin.and.ellipse.circle"
case .sensor:
return "sensor"
case .tak:
return "shield.checkered"
case .takTracker:
return "dog"
case .clientHidden:
return "eye.slash"
case .lostAndFound:
return "map"
case .clientBase:
return "house"
}
}
func protoEnumValue() -> Config.DeviceConfig.Role {
switch self {
case .client:
return Config.DeviceConfig.Role.client
case .clientMute:
return Config.DeviceConfig.Role.clientMute
case .router:
return Config.DeviceConfig.Role.router
case .tracker:
return Config.DeviceConfig.Role.tracker
case .sensor:
return Config.DeviceConfig.Role.sensor
case .tak:
return Config.DeviceConfig.Role.tak
case .takTracker:
return Config.DeviceConfig.Role.takTracker
case .clientHidden:
return Config.DeviceConfig.Role.clientHidden
case .lostAndFound:
return Config.DeviceConfig.Role.lostAndFound
case .routerLate:
return Config.DeviceConfig.Role.routerLate
case .clientBase:
return Config.DeviceConfig.Role.clientBase
}
}
}
enum RebroadcastModes: Int, CaseIterable, Identifiable {
case all = 0
case allSkipDecoding = 1
case localOnly = 2
case knownOnly = 3
case none = 4
case corePortnums = 5
var id: Int { self.rawValue }
var name: String {
switch self {
case .all:
return "All".localized
case .allSkipDecoding:
return "All Skip Decoding".localized
case .localOnly:
return "Local Only".localized
case .knownOnly:
return "Known Only".localized
case .none:
return "None".localized
case .corePortnums:
return "Core Portnums Only".localized
}
}
var description: String {
switch self {
case .all:
return "Rebroadcast any observed message, if it was on our private channel or from another mesh with the same lora params.".localized
case .allSkipDecoding:
return "Same as behavior as ALL but skips packet decoding and simply rebroadcasts them. Only available in Repeater role. Setting this on any other roles will result in ALL behavior.".localized
case .localOnly:
return "Ignores observed messages from foreign meshes that are open or those which it cannot decrypt. Only rebroadcasts message on the nodes local primary / secondary channels.".localized
case .knownOnly:
return "Ignores observed messages from foreign meshes like Local Only, but takes it step further by also ignoring messages from nodes not already in the node's known list.".localized
case .none:
return "Only permitted for SENSOR, TRACKER and TAK_TRACKER roles, this will inhibit all rebroadcasts, not unlike CLIENT_MUTE role.".localized
case .corePortnums:
return "Only rebroadcasts packets from the core portnums: NodeInfo, Text, Position, Telemetry, and Routing.".localized
}
}
func protoEnumValue() -> Config.DeviceConfig.RebroadcastMode {
switch self {
case .all:
return Config.DeviceConfig.RebroadcastMode.all
case .allSkipDecoding:
return Config.DeviceConfig.RebroadcastMode.allSkipDecoding
case .localOnly:
return Config.DeviceConfig.RebroadcastMode.localOnly
case .knownOnly:
return Config.DeviceConfig.RebroadcastMode.knownOnly
case .none:
return Config.DeviceConfig.RebroadcastMode.none
case .corePortnums:
return Config.DeviceConfig.RebroadcastMode.corePortnumsOnly
}
}
}