Meshtastic-Apple/Meshtastic/Views/Messages/RetryButton.swift
Benjamin Faershtein a612cf6518 working
2026-02-08 18:43:26 -08:00

124 lines
3.1 KiB
Swift

import SwiftUI
import OSLog
struct RetryButton: View {
@Environment(\.managedObjectContext) var context
@EnvironmentObject var accessoryManager: AccessoryManager
let message: MessageEntity
let destination: MessageDestination
@State var isShowingConfirmation = false
@State private var isRetrying: Bool = false
@State private var retryCount: Int = 0
var body: some View {
Button {
isShowingConfirmation = true
} label: {
Group {
if isRetrying {
ProgressView()
.progressViewStyle(CircularProgressViewStyle(tint: .orange))
.scaleEffect(0.8)
} else {
Image(systemName: "exclamationmark.circle")
.foregroundColor(.orange)
}
}
.frame(height: 30)
.padding(.top, 5)
}
.onAppear {
updateRetryStatus()
}
.confirmationDialog(
getDialogTitle(),
isPresented: $isShowingConfirmation,
titleVisibility: .visible
) {
if isRetrying {
Button("Cancel Retry", role: .destructive) {
cancelRetry()
}
} else {
Button("Try Again") {
resendMessage()
}
}
Button("Cancel", role: .cancel) {}
} message: {
if isRetrying {
Text("This message is currently being retried (\(retryCount > 0 ? "retry \(retryCount)" : "waiting to retry")). Would you like to cancel the retry?")
} else {
Text("This message was likely not delivered. Would you like to try again?")
}
}
.onReceive(NotificationCenter.default.publisher(for: .NSManagedObjectContextObjectsDidChange, object: context)) { _ in
updateRetryStatus()
}
.onReceive(NotificationCenter.default.publisher(for: MessageRetryQueueManager.didUpdateNotification)) { _ in
updateRetryStatus()
}
}
private func getDialogTitle() -> String {
if isRetrying {
return "Cancel Retry?"
} else {
return "Retry Message?"
}
}
private func updateRetryStatus() {
let messageId = message.messageId
Task {
let status = await MessageRetryQueueManager.shared.getRetryStatus(for: messageId)
await MainActor.run {
if let (current, _, state) = status {
isRetrying = state == .pending || state == .waitingForAck || state == .sending
retryCount = current
} else {
isRetrying = false
retryCount = 0
}
}
}
}
private func cancelRetry() {
Task {
await MessageRetryQueueManager.shared.cancelRetry(for: message.messageId)
}
}
private func resendMessage() {
guard accessoryManager.isConnected else {
return
}
Task {
await MessageRetryQueueManager.shared.cancelRetry(for: message.messageId)
}
let messageID = message.messageId
let payload = message.messagePayload ?? ""
let userNum = message.toUser?.num ?? 0
let channel = message.channel
let isEmoji = message.isEmoji
let replyID = message.replyID
Task {
do {
try await accessoryManager.sendMessage(message: payload, toUserNum: userNum, channel: channel,
isEmoji: isEmoji, replyID: replyID)
if case let .channel(channel) = destination {
Task { @MainActor in
context.refresh(channel, mergeChanges: true)
}
}
} catch {
Logger.services.warning("Failed to resend message \(messageID)")
}
}
}
}