Meshtastic-Apple/Meshtastic/Views/Helpers/BLESignalStrengthIndicator.swift
Garth Vander Houwen c425486658 More tile sources
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Signal strength indicator
2023-05-09 19:31:25 -07:00

78 lines
2.5 KiB
Swift

/*
* Copyright (c) 2022, Nordic Semiconductor
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this
* list of conditions and the following disclaimer in the documentation and/or
* other materials provided with the distribution.
*
* 3. Neither the name of the copyright holder nor the names of its contributors may
* be used to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
import Foundation
import SwiftUI
struct SignalStrengthIndicator: View {
let signalStrength: BLESignalStrength
var body: some View {
HStack {
ForEach(0..<3) { bar in
RoundedRectangle(cornerRadius: 3)
.divided(amount: (CGFloat(bar) + 1) / CGFloat(3))
.fill(getColor().opacity(bar <= signalStrength.rawValue ? 1 : 0.3))
.frame(width: 8, height: 40)
}
}
}
private func getColor() -> Color {
switch signalStrength {
case .weak:
return Color.red
case .normal:
return Color.yellow
case .strong:
return Color.green
}
}
}
struct Divided<S: Shape>: Shape {
var amount: CGFloat // Should be in range 0...1
var shape: S
func path(in rect: CGRect) -> Path {
shape.path(in: rect.divided(atDistance: amount * rect.height, from: .maxYEdge).slice)
}
}
extension Shape {
func divided(amount: CGFloat) -> Divided<Self> {
return Divided(amount: amount, shape: self)
}
}
enum BLESignalStrength: Int {
case weak = 0
case normal = 1
case strong = 2
}