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https://github.com/meshtastic/Meshtastic-Apple.git
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57 lines
1.5 KiB
Swift
57 lines
1.5 KiB
Swift
//
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// MeshActivityAttributes.swift
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// Meshtastic
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//
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// Created by Garth Vander Houwen on 3/1/23.
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//
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#if !targetEnvironment(macCatalyst)
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#if canImport(ActivityKit)
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import ActivityKit
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import WidgetKit
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import SwiftUI
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struct MeshActivityAttributes: ActivityAttributes {
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public typealias MeshActivityStatus = ContentState
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public struct ContentState: Codable, Hashable {
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// Dynamic stateful properties about your activity go here!
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var uptimeSeconds: UInt32?
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var channelUtilization: Float?
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var airtime: Float?
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var sentPackets: UInt32
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var receivedPackets: UInt32
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var badReceivedPackets: UInt32
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var dupeReceivedPackets: UInt32
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var packetsSentRelay: UInt32
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var packetsCanceledRelay: UInt32
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var nodesOnline: UInt32
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var totalNodes: UInt32
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public var numTxRelayCanceled: UInt32 = 0
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var timerRange: ClosedRange<Date>
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}
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// Fixed non-changing properties about your activity go here!
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var nodeNum: Int
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var name: String
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var shortName: String
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enum CodingKeys: String, CodingKey {
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case nodeNum, name, shortName
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}
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init(nodeNum: Int, name: String, shortName: String) {
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self.nodeNum = nodeNum
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self.name = name
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self.shortName = shortName
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}
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init(from decoder: Decoder) throws {
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let container = try decoder.container(keyedBy: CodingKeys.self)
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nodeNum = try container.decode(Int.self, forKey: .nodeNum)
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name = try container.decode(String.self, forKey: .name)
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shortName = try container.decodeIfPresent(String.self, forKey: .shortName) ?? "?"
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}
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}
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#endif
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#endif
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