/* * Copyright (c) 2022, Nordic Semiconductor * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this * list of conditions and the following disclaimer in the documentation and/or * other materials provided with the distribution. * * 3. Neither the name of the copyright holder nor the names of its contributors may * be used to endorse or promote products derived from this software without * specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ import Foundation import SwiftUI struct SignalStrengthIndicator: View { let signalStrength: SignalStrength var body: some View { HStack { ForEach(0..<3) { bar in RoundedRectangle(cornerRadius: 3) .divided(amount: (CGFloat(bar) + 1) / CGFloat(3)) .fill(getColor().opacity(bar <= signalStrength.rawValue ? 1 : 0.3)) .frame(width: 8, height: 30) } } } private func getColor() -> Color { switch signalStrength { case .weak: return Color.red case .normal: return Color.yellow case .strong: return Color.green } } } struct Divided: Shape { var amount: CGFloat // Should be in range 0...1 var shape: S func path(in rect: CGRect) -> Path { shape.path(in: rect.divided(atDistance: amount * rect.height, from: .maxYEdge).slice) } } extension Shape { func divided(amount: CGFloat) -> Divided { return Divided(amount: amount, shape: self) } } enum SignalStrength : Int { case weak = 0 case normal = 1 case strong = 2 }