// // PersistenceEntityExtenstion.swift // Meshtastic // // Copyright(c) Garth Vander Houwen 11/28/21. // import SwiftData import CoreLocation import MapKit import MeshtasticProtobufs import SwiftUI extension PositionEntity { @MainActor static func allPositionsFetchDescriptor() -> FetchDescriptor { var descriptor = FetchDescriptor( predicate: #Predicate { pos in pos.nodePosition != nil && pos.latest == true }, sortBy: [SortDescriptor(\.time, order: .reverse)] ) return descriptor } var latitude: Double? { let d = Double(latitudeI) if d == 0 { return 0 } return d / 1e7 } var longitude: Double? { let d = Double(longitudeI) if d == 0 { return 0 } return d / 1e7 } var nodeCoordinate: CLLocationCoordinate2D? { if latitudeI != 0 && longitudeI != 0 { let coord = CLLocationCoordinate2D(latitude: latitude!, longitude: longitude!) return coord } else { return nil } } var nodeLocation: CLLocation? { if latitudeI != 0 && longitudeI != 0 { let location = CLLocation(latitude: latitude!, longitude: longitude!) return location } else { return nil } } var annotaton: MKPointAnnotation { let pointAnn = MKPointAnnotation() if nodeCoordinate != nil { pointAnn.coordinate = nodeCoordinate! } return pointAnn } var isPreciseLocation: Bool { precisionBits == 32 || precisionBits == 0 } var fuzzedNodeCoordinate: CLLocationCoordinate2D? { // With reduced precisionBits, many nodes can overlap on the map, making them unclickable. // Use a hash of the position ID to fuzz coordinate slightly so that these nodes can be distinguished at the higest zoom levels. This allows them to be clicked individually. if latitudeI != 0 && longitudeI != 0 { // Derive two uniform pseudorandom numbers [0,1) from id.hashValue let u1 = Double(id.hashValue & 0xFFFF) / 65536.0 let u2 = Double((id.hashValue >> 16) & 0xFFFF) / 65536.0 // Angle and radius let offsetAngle = 2.0 * .pi * u1 let offsetRadius = 0.00001 * sqrt(u2) // 1.0e-5 degrees at equator is about 1.11 m or 4 ft let dLat = sin(offsetAngle) * offsetRadius let dLon = cos(offsetAngle) * offsetRadius let coord = CLLocationCoordinate2D( latitude: latitude! + dLat, longitude: longitude! + dLon ) return coord } else { return nil } } } class PositionAnnotation: NSObject, MKAnnotation { let positionEntity: PositionEntity @objc dynamic var coordinate: CLLocationCoordinate2D var fuzzedCoordinate: CLLocationCoordinate2D var title: String? var subtitle: String? init(position: PositionEntity) { self.positionEntity = position self.coordinate = position.nodeCoordinate ?? LocationsHandler.DefaultLocation self.fuzzedCoordinate = position.fuzzedNodeCoordinate ?? LocationsHandler.DefaultLocation self.title = position.nodePosition?.user?.shortName ?? "Unknown".localized self.subtitle = position.time?.formatted() super.init() } }