// // Color.swift // Meshtastic // // Copyright Garth Vander Houwen 4/25/23. // import Foundation import SwiftUI import UIKit extension Color { /// Initialize a Color from a hex string (e.g., "#FF0000" or "FF0000") init(hex: String) { let hex = hex.trimmingCharacters(in: CharacterSet.alphanumerics.inverted) var int: UInt64 = 0 Scanner(string: hex).scanHexInt64(&int) let a, r, g, b: UInt64 switch hex.count { case 3: // RGB (12-bit) (a, r, g, b) = (255, (int >> 8) * 17, (int >> 4 & 0xF) * 17, (int & 0xF) * 17) case 6: // RGB (24-bit) (a, r, g, b) = (255, int >> 16, int >> 8 & 0xFF, int & 0xFF) case 8: // ARGB (32-bit) (a, r, g, b) = (int >> 24, int >> 16 & 0xFF, int >> 8 & 0xFF, int & 0xFF) default: (a, r, g, b) = (255, 0, 0, 0) } self.init( .sRGB, red: Double(r) / 255, green: Double(g) / 255, blue: Double(b) / 255, opacity: Double(a) / 255 ) } /// Returns a boolean for a SwiftUI Color to determine what color of text to use /// - Returns: true if the color is light func isLight() -> Bool { guard let components = cgColor?.components, components.count > 2 else {return false} let brightness = ((components[0] * 299) + (components[1] * 587) + (components[2] * 114)) / 1000 return (brightness > 0.5) } public static let magenta = Color(red: 0.50, green: 0.00, blue: 0.00) } extension UIColor { /// Returns a boolean indicating if a color is light /// - Returns: true if the color is light func isLight() -> Bool { guard let components = cgColor.components, components.count > 2 else {return false} let brightness = ((components[0] * 299) + (components[1] * 587) + (components[2] * 114)) / 1000 return (brightness > 0.5) } /// Returns a UInt32 from a UIColor /// - Returns: UInt32 var hex: UInt32 { var red: CGFloat = 0, green: CGFloat = 0, blue: CGFloat = 0, alpha: CGFloat = 0 getRed(&red, green: &green, blue: &blue, alpha: &alpha) var value: UInt32 = 0 value += UInt32(1.0 * 255) << 24 value += UInt32(red * 255) << 16 value += UInt32(green * 255) << 8 value += UInt32(blue * 255) return value } /// Returns a UIColor from a UInt32 value /// - Parameter hex: UInt32 value to convert to a color /// - Returns: UIColor convenience init(hex: UInt32) { let red = CGFloat((hex & 0xFF0000) >> 16) let green = CGFloat((hex & 0x00FF00) >> 8) let blue = CGFloat((hex & 0x0000FF)) self.init(red: red/255.0, green: green/255.0, blue: blue/255.0, alpha: 1.0) } }