- Split Router's single @Published navigationState into per-tab properties
to reduce spurious re-renders across unrelated views
- Add fetchBatchSize=50 and relationshipKeyPathsForPrefetching to node list
- Optimize in-body array re-sort from 2 filter passes to single pass
- Add in-memory node object ID cache on Router for O(1) lookups
- Add fetchLimit=1 to getNodeInfo for early termination
- Debounce rapid node selection changes with 100ms Task delay
Agent-Logs-Url: https://github.com/meshtastic/Meshtastic-Apple/sessions/9bfe91f2-8ed7-4d2c-bb2e-4ed3dfd3a16c
Co-authored-by: garthvh <1795163+garthvh@users.noreply.github.com>
After this change, a developer can now clone the project and run without the build failing due to lint errors! 😃
* I ran `swiftlint --fix` to resolve many auto-correctable issues (mostly whitespace)
* Excluded the `Meshtastic/Protobufs` directory from lint, since that code is automatically generated.
* Converted some single letter method parameters to lowercase.
* Converted several instances `force_cast` to instead use `guard` or `if let` to unwrap optional values. During this change, some of the SwiftUI views became "too complex to be solved in a reasonable time", so I broke up the views into distinct sub-expressions.
I was able to build and run the app on an iOS simulator.