* Bump version
* iOS 26 styled keyboard toolbar
Update tips backgrounds
* Link the logo to the about page
* Remove double logo on node list, update scary location log message, update tls toggle visibility and keyboard scroll dismiss on mqtt config
* Remove redundant colorScheme check
* Initial implementation of transports
* Initial LogRadio implementation
* Fixes for Settings view (caused by debug commenting)
* Refinement of the object and actor model
* Connect view text and tab updates
* Fix mac catalyst and tests
* Warning and logging clean-up
* In progress commit
* Serial Transport and Reconnect draft work
* Serial transport and reconnection draft work
* Quick fix for BLE - still more work to do
* interim commit
* More in progress changes
* Minor improvements
* Pretty good initial implementation
* Bump version beyond the app store
* Fix for disconnection swipeAction
* Tweaks to TCPConnection implementation
* Retry for NONCE_ONLY_DB
* Revert json string change
* Simplified some of the API + "Anti-discovery"
* Tweaks for devices leaving the discovery process
* Bump version
* iOS26 Tweaks
* Tweaks and bug fixes
* Add link with slash sf symbol
* update symbol image on connect view
* BLE disconnect handling
* Log privacy attributes
* Onboarding and minor fixes.
* change database to nodes, add emoji to tcp logs
* Error handling improvements
* More logging emojis
* Suppressed unnecessary errors on disconnect
* Heartbeat emoji
* Add bluetooth symbol
* add privacy attributes to [TCP] logs, add custom bluetooth logo
* Improve routing logs
* Emoji for connect logs
* Heartbeat emoji
* Add CBCentralManagerScanOptionAllowDuplicatesKey options to central for bluetooth
* fix nav errors by switching from observableobject to state
* Update connection indicator icon
* fix for BLE disconnects
* Connection process fixes
* More fixes/tweaks to connection process
* Strict concurrency
* Fix some warnings, remove wifi warning
* delete stale keys
* interim commit
* Update privacy for log, fix wrong space
* fix a couple of linting items
* Switch to targeted
* interim commit
* BLE Signal strenth on connect view
* Remove BLE RSSI from long press menu
* Modem lights
* minor spacing tweak
* Additional BLE logging and a scanning fix.
* Discovery and BLE RSSI improvements
* Background suspension
* Update isConnected to enable UI during db load
* update protobufs
* Replace config if statements with switches, Fix unknown module config logging, make dark mode modem circle stroke color white so they are visible
* Additional logging cleanup
* hast
* Set unmessagable to true if the longname has the unmessagable emoji
* Connect error handling improvements
* Admin popup list icon and activity lights updates
* Revert use of .toolbar back to .navigationBarItems
* More public logging
* Better BLE error handling
* Node DB progress meter
* minor tweak to activity light interaction timing
* Fix comment linting, remove stale keys
* Remove stale keys
* Easy linting fixes
* Two more simple linting fixes
* clean up meshtasticapp
* More public logging
* Replay config
* Logging
* Fix for unselected node on Settings
* Tweak to progress meter based on device idiom
* Update protos
* Session replay redaction of messages
* Serial fix for old devices, and a let statement
* Mask text too
* Fix typo
* BLE poweredOff is now an auto-reconnectable error
* Update logging
* Fix for peerRemovedPairingInformation
* Logging for BLE peripheral:didUpdateValueFor errors.
* Fix for inconsistent swipe disconnect behavior
* periperal:didUpdateValueFor error handling
* Fix for BLEConnection continuation guarding
* BLEConnection actor deadlock on disconnect
* Heartbeat nonce
* Fix for swipe disconnect and task cancellation
* Fix for swipe actions not honoring .disabled()
* Tell BLETransport when BLEConnection is cancelled
* Update navigation logging
* Logging updates
* Bump version to 2.7.0
* Organize into folders and heartbeat stuff
* Minor improvements to manual TCP connection
* Auto-connect toggle
* Possible BLE bug, still waiting to see in logs
* Concurrency tweaks
* Concurrency improvements
* requestDeviceMetadata fix. fixes remote admin
* Minor typo fixes
* "All" button for log filters: category and level
* More robust continuation handling for BLE
* @FetchRequest based ChannelMessageList
* Update info.plist and device hardware file
* Move auto connect toggle to app settings and debug mode, tint properly with the accent color
* Add label to auto connect toggle
* Update log for node info received from ourselves over the mesh
* Remove unused scrollViewProxy
* Update Meshtastic/Views/Onboarding/DeviceOnboarding.swift
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Update target for connect view
* Properly Set datadog environment
* Comment out ble manager
* Adjust cyclomatic complexity thresholds in .swiftlint.yml
* Linting fixes, delete ble manager
* Make session replay debug only
---------
Co-authored-by: jake-b <jake-b@users.noreply.github.com>
Co-authored-by: jake <jake@jakes-Mac-mini.local>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
This change modifies the process for generating and integrating the Meshtastic protobufs into the client application.
* The generated Swift code is now in a local SPM package `MeshtasticProtobufs`
* An Xcode Workspace file `Meshtastic.xcworkspace` was created to more easily manage the new build targets.
* The code generation script for the protos was modified to generate the Swift code into the new location.
* The README.md was updated to reflect these changes.
NOTE: After merging this PR, do not open the project file `Meshtastic.xcodeproj`. You must use the workspace `Meshtastic.xcworkspace`
Extracting out the generated protobuf code into its own library enables several opportunities for the project. This is just a first step, but with some more modularization, a standalone Apple Watch app or other targets starts to become a little bit more achievable to implement.
After extracting the protobufs into a Swift package, I validate these changes by building and running the Meshtastic app to an iPhone 15 Pro Max, and tried changing some settings on a local node. I then messaged back and forth using two local nodes connected to two different iOS devices.
After this change, a developer can now clone the project and run without the build failing due to lint errors! 😃
* I ran `swiftlint --fix` to resolve many auto-correctable issues (mostly whitespace)
* Excluded the `Meshtastic/Protobufs` directory from lint, since that code is automatically generated.
* Converted some single letter method parameters to lowercase.
* Converted several instances `force_cast` to instead use `guard` or `if let` to unwrap optional values. During this change, some of the SwiftUI views became "too complex to be solved in a reasonable time", so I broke up the views into distinct sub-expressions.
I was able to build and run the app on an iOS simulator.
Add back block range test functionaitly, hook it up to the device range test settings.
Delete messages when deleting a channel
Make pax counter clear work properly