Commit graph

12 commits

Author SHA1 Message Date
Garth Vander Houwen
6f0fe8fd6f Clean up change events 2024-08-11 17:31:27 -07:00
Garth Vander Houwen
c6298f785c Standardize onAppear for settings that support admin messages 2024-08-11 09:07:22 -07:00
Garth Vander Houwen
233518ebbf
Merge branch 'main' into app-routing 2024-07-17 09:15:46 -07:00
Ben Meadors
59f3e719d9 Update default intervals 2024-07-16 11:27:58 -05:00
Blake McAnally
fbf059be6a Refactor BLEManager.context setting on all the views, and just do that at the app root instead 2024-07-15 15:57:44 -05:00
Blake McAnally
58da532d32 Extract the generated protobufs into its own Swift package
This change modifies the process for generating and integrating the Meshtastic protobufs into the client application.

* The generated Swift code is now in a local SPM package `MeshtasticProtobufs`
* An Xcode Workspace file `Meshtastic.xcworkspace` was created to more easily manage the new build targets.
* The code generation script for the protos was modified to generate the Swift code into the new location.
* The README.md was updated to reflect these changes.

NOTE: After merging this PR, do not open the project file `Meshtastic.xcodeproj`. You must use the workspace `Meshtastic.xcworkspace`

Extracting out the generated protobuf code into its own library enables several opportunities for the project. This is just a first step, but with some more modularization, a standalone Apple Watch app or other targets starts to become a little bit more achievable to implement.

After extracting the protobufs into a Swift package, I validate these changes by building and running the Meshtastic app to an iPhone 15 Pro Max, and tried changing some settings on a local node. I then messaged back and forth using two local nodes connected to two different iOS devices.
2024-06-28 11:11:01 -05:00
Garth Vander Houwen
6c1e28d94a Core data updates 2024-06-02 09:45:56 -07:00
Blake McAnally
4d547e48db This change fixes several lint errors throughout the project, and moves the SwiftLint build phase to before compilation.
After this change, a developer can now clone the project and run without the build failing due to lint errors! 😃

* I ran `swiftlint --fix` to resolve many auto-correctable issues (mostly whitespace)
* Excluded the `Meshtastic/Protobufs` directory from lint, since that code is automatically generated.
* Converted some single letter method parameters to lowercase.
* Converted several instances `force_cast` to instead use `guard` or `if let` to unwrap optional values. During this change, some of the SwiftUI views became "too complex to be solved in a reasonable time", so I broke up the views into distinct sub-expressions.

I was able to build and run the app on an iOS simulator.
2024-05-31 21:48:50 -05:00
Garth Vander Houwen
505e1128ed Complete pax counter log 2024-02-25 21:40:25 -08:00
Garth Vander Houwen
367209dcff 5 Minutes pax 2024-02-25 13:07:27 -08:00
Garth Vander Houwen
a42f9ed91a Localize both pax counter and power config 2024-02-25 12:51:34 -08:00
Garth Vander Houwen
9ee3df519c Pax Counter Config 2024-02-25 11:24:01 -08:00