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https://github.com/meshtastic/Meshtastic-Apple.git
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Bug fixes
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parent
c3a44c61e8
commit
a02f2201d8
6 changed files with 38 additions and 37 deletions
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@ -72,7 +72,7 @@ class BLEManager: NSObject, ObservableObject, CBCentralManagerDelegate, CBPeriph
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if central.state == .poweredOn {
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isSwitchedOn = true
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//startScanning()
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startScanning()
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}
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else {
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@ -114,22 +114,22 @@ class BLEManager: NSObject, ObservableObject, CBCentralManagerDelegate, CBPeriph
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self.timeoutTimerCount += 1
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if timeoutTimerCount == 6 {
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if timeoutTimerCount == 10 {
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if connectedPeripheral != nil && connectedPeripheral.peripheral.state != CBPeripheralState.connected {
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if connectedPeripheral != nil {
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self.centralManager?.cancelPeripheralConnection(connectedPeripheral.peripheral)
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connectedNode = nil
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connectedPeripheral = nil
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if meshLoggingEnabled { Logger.log("BLE Connecting Timeout Timer disconnected orphaned radio: \(name) in state: \(connectedPeripheral.peripheral.state.rawValue)") }
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}
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self.lastConnectionError = "Timeout while connecting to \(name)."
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print("BLE Connecting 2 Second Timeout Timer Fired \(timeoutTimerCount) Times and failed: \(name)")
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if meshLoggingEnabled { Logger.log("BLE Connecting 2 Second Timeout Timer Fired \(timeoutTimerCount) Times and failed: \(name)") }
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connectedNode = nil
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connectedPeripheral = nil
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self.lastConnectionError = "BLE Connecting Timeout after making \(timeoutTimerCount) attempts to connect to \(name)."
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print("BLE Connecting Timeout after making \(timeoutTimerCount) attempts to connect to \(name).")
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if meshLoggingEnabled { Logger.log("BLE Connecting Timeout after making \(timeoutTimerCount) attempts to connect to \(String(name)).") }
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self.timeoutTimer?.invalidate()
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self.timeoutTimerCount = 0
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self.timeoutTimer?.invalidate()
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}
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else {
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print("BLE Connecting 2 Second Timeout Timer Fired \(timeoutTimerCount) Time(s): \(name)")
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@ -29,7 +29,7 @@
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<key>NSBluetoothAlwaysUsageDescription</key>
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<string>We use bluetooth to connect to nearby Meshtastic Devices</string>
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<key>NSBluetoothPeripheralUsageDescription</key>
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<string>Bluetooth is used to connect an iPhone to a user's meshtastic device to allow text messaging and location data for the mesh network.</string>
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<string>Bluetooth is used to connect an iPhone to a user's meshtastic device to allow text messaging and location data for the mesh network.</string>
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<key>NSLocationWhenInUseUsageDescription</key>
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<string>We use your location to center maps of the mesh</string>
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<key>Privacy – Bluetooth Always Usage Description</key>
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@ -6,11 +6,11 @@
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<true/>
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<key>com.apple.security.device.bluetooth</key>
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<true/>
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<key>com.apple.security.files.user-selected.read-write</key>
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<true/>
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<key>com.apple.security.network.client</key>
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<true/>
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<key>com.apple.security.personal-information.location</key>
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<true/>
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<key>com.apple.security.files.user-selected.read-write</key>
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<true/>
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</dict>
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</plist>
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@ -6,7 +6,7 @@ struct MeshtasticClientApp: App {
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@ObservedObject private var bleManager: BLEManager = BLEManager()
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@ObservedObject private var userSettings: UserSettings = UserSettings()
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//let persistenceController = PersistenceController.shared
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//@Environment(\.scenePhase) var scenePhase
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@Environment(\.scenePhase) var scenePhase
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var body: some Scene {
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WindowGroup {
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@ -15,18 +15,18 @@ struct MeshtasticClientApp: App {
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.environmentObject(userSettings)
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//.environment(\.managedObjectContext, persistenceController.container.viewContext)
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}
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//.onChange(of: scenePhase) { (newScenePhase) in
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// switch newScenePhase {
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// case .background:
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// print("Scene is in the background")
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// persistenceController.save()
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// case .inactive:
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// print("Scene is inactive")
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// case .active:
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// print("Scene is active")
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// @unknown default:
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// print("Apple must have changed something")
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// }
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//}
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.onChange(of: scenePhase) { (newScenePhase) in
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switch newScenePhase {
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case .background:
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print("Scene is in the background")
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//persistenceController.save()
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case .inactive:
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print("Scene is inactive")
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case .active:
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print("Scene is active")
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@unknown default:
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print("Apple must have changed something")
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}
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}
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}
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}
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@ -1,16 +1,16 @@
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import Foundation
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import CoreData
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extension NodeInfoEntity {
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@nonobjc public class func createFetchRequest() -> NSFetchRequest<NodeInfoEntity> {
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return NSFetchRequest<Commit>(entityName: "NodeInfoEntity")
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}
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//extension NodeInfoEntity {
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// @nonobjc public class func createFetchRequest() -> NSFetchRequest<NodeInfoEntity> {
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// return NSFetchRequest<Commit>(entityName: "NodeInfoEntity")
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// }
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@NSManaged public var id: UInt32
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@NSManaged public var num: UInt32
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@NSManaged public var sha: String
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@NSManaged public var url: String
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// @NSManaged public var id: UInt32
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// @NSManaged public var num: UInt32
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// @NSManaged public var sha: String
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// @NSManaged public var url: String
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}
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//}
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@ -2,6 +2,7 @@
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* Update NodeList SwipeAction Button to be role: Destructive
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* Added com.apple.security.files.user-selected.read-write entitlement to AppSandbox for MacOS for Mesh log download
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* Cleaned up bluetooth connecting timeout errors and logic, run 10 2 second timers now
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