Remove unnessary old hop count logic

This commit is contained in:
Garth Vander Houwen 2024-05-10 12:14:08 -07:00
parent 8bcf40f543
commit 61c4b23d49

View file

@ -161,9 +161,8 @@ func upsertNodeInfoPacket (packet: MeshPacket, context: NSManagedObjectContext)
if let nodeInfoMessage = try? NodeInfo(serializedData: packet.decoded.payload) {
newNode.hopsAway = Int32(nodeInfoMessage.hopsAway)
newNode.favorite = nodeInfoMessage.isFavorite
} else if packet.hopStart != 0 && packet.hopLimit <= packet.hopStart {
newNode.hopsAway = Int32(packet.hopStart - packet.hopLimit)
}
if let newUserMessage = try? User(serializedData: packet.decoded.payload) {
if newUserMessage.id.isEmpty {
@ -217,7 +216,15 @@ func upsertNodeInfoPacket (packet: MeshPacket, context: NSManagedObjectContext)
}
if newNode.user == nil {
print("Nil User on nodeinfo")
let newUser = UserEntity(context: context)
newUser.num = Int64(packet.from)
let userId = String(format:"%2X", packet.from)
newUser.userId = "!\(userId)"
let last4 = String(userId.suffix(4))
newUser.longName = "Meshtastic \(last4)"
newUser.shortName = last4
newUser.hwModel = "UNSET"
newNode.user = newUser
}
let myInfoEntity = MyInfoEntity(context: context)