Meshtastic-Apple/Meshtastic/Views/Settings/ShareChannels.swift

342 lines
12 KiB
Swift
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//
// ShareChannel.swift
// MeshtasticApple
//
// Copyright(c) Garth Vander Houwen 4/8/22.
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//
import SwiftUI
import CoreData
import CoreImage.CIFilterBuiltins
import MeshtasticProtobufs
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import TipKit
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struct QrCodeImage {
let context = CIContext()
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func generateQRCode(from text: String) -> UIImage {
var qrImage = UIImage(systemName: "xmark.circle") ?? UIImage()
let data = Data(text.utf8)
let filter = CIFilter.qrCodeGenerator()
filter.setValue(data, forKey: "inputMessage")
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let transform = CGAffineTransform(scaleX: 20, y: 20)
if let outputImage = filter.outputImage?.transformed(by: transform) {
if let image = context.createCGImage(
outputImage,
from: outputImage.extent) {
qrImage = UIImage(cgImage: image)
}
}
return qrImage
}
}
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struct ShareChannels: View {
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@Environment(\.managedObjectContext) var context
Transports Interface to Support TCP for all Platforms and Serial on Mac (#1341) * Initial implementation of transports * Initial LogRadio implementation * Fixes for Settings view (caused by debug commenting) * Refinement of the object and actor model * Connect view text and tab updates * Fix mac catalyst and tests * Warning and logging clean-up * In progress commit * Serial Transport and Reconnect draft work * Serial transport and reconnection draft work * Quick fix for BLE - still more work to do * interim commit * More in progress changes * Minor improvements * Pretty good initial implementation * Bump version beyond the app store * Fix for disconnection swipeAction * Tweaks to TCPConnection implementation * Retry for NONCE_ONLY_DB * Revert json string change * Simplified some of the API + "Anti-discovery" * Tweaks for devices leaving the discovery process * Bump version * iOS26 Tweaks * Tweaks and bug fixes * Add link with slash sf symbol * update symbol image on connect view * BLE disconnect handling * Log privacy attributes * Onboarding and minor fixes. * change database to nodes, add emoji to tcp logs * Error handling improvements * More logging emojis * Suppressed unnecessary errors on disconnect * Heartbeat emoji * Add bluetooth symbol * add privacy attributes to [TCP] logs, add custom bluetooth logo * Improve routing logs * Emoji for connect logs * Heartbeat emoji * Add CBCentralManagerScanOptionAllowDuplicatesKey options to central for bluetooth * fix nav errors by switching from observableobject to state * Update connection indicator icon * fix for BLE disconnects * Connection process fixes * More fixes/tweaks to connection process * Strict concurrency * Fix some warnings, remove wifi warning * delete stale keys * interim commit * Update privacy for log, fix wrong space * fix a couple of linting items * Switch to targeted * interim commit * BLE Signal strenth on connect view * Remove BLE RSSI from long press menu * Modem lights * minor spacing tweak * Additional BLE logging and a scanning fix. * Discovery and BLE RSSI improvements * Background suspension * Update isConnected to enable UI during db load * update protobufs * Replace config if statements with switches, Fix unknown module config logging, make dark mode modem circle stroke color white so they are visible * Additional logging cleanup * hast * Set unmessagable to true if the longname has the unmessagable emoji * Connect error handling improvements * Admin popup list icon and activity lights updates * Revert use of .toolbar back to .navigationBarItems * More public logging * Better BLE error handling * Node DB progress meter * minor tweak to activity light interaction timing * Fix comment linting, remove stale keys * Remove stale keys * Easy linting fixes * Two more simple linting fixes * clean up meshtasticapp * More public logging * Replay config * Logging * Fix for unselected node on Settings * Tweak to progress meter based on device idiom * Update protos * Session replay redaction of messages * Serial fix for old devices, and a let statement * Mask text too * Fix typo * BLE poweredOff is now an auto-reconnectable error * Update logging * Fix for peerRemovedPairingInformation * Logging for BLE peripheral:didUpdateValueFor errors. * Fix for inconsistent swipe disconnect behavior * periperal:didUpdateValueFor error handling * Fix for BLEConnection continuation guarding * BLEConnection actor deadlock on disconnect * Heartbeat nonce * Fix for swipe disconnect and task cancellation * Fix for swipe actions not honoring .disabled() * Tell BLETransport when BLEConnection is cancelled * Update navigation logging * Logging updates * Bump version to 2.7.0 * Organize into folders and heartbeat stuff * Minor improvements to manual TCP connection * Auto-connect toggle * Possible BLE bug, still waiting to see in logs * Concurrency tweaks * Concurrency improvements * requestDeviceMetadata fix. fixes remote admin * Minor typo fixes * "All" button for log filters: category and level * More robust continuation handling for BLE * @FetchRequest based ChannelMessageList * Update info.plist and device hardware file * Move auto connect toggle to app settings and debug mode, tint properly with the accent color * Add label to auto connect toggle * Update log for node info received from ourselves over the mesh * Remove unused scrollViewProxy * Update Meshtastic/Views/Onboarding/DeviceOnboarding.swift Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update target for connect view * Properly Set datadog environment * Comment out ble manager * Adjust cyclomatic complexity thresholds in .swiftlint.yml * Linting fixes, delete ble manager * Make session replay debug only --------- Co-authored-by: jake-b <jake-b@users.noreply.github.com> Co-authored-by: jake <jake@jakes-Mac-mini.local> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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@EnvironmentObject var accessoryManager: AccessoryManager
@Environment(\.dismiss) private var dismiss
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@State var channelSet: ChannelSet = ChannelSet()
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@State var includeChannel0 = true
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@State var includeChannel1 = true
@State var includeChannel2 = true
@State var includeChannel3 = true
@State var includeChannel4 = true
@State var includeChannel5 = true
@State var includeChannel6 = true
@State var includeChannel7 = true
@State var replaceChannels = true
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var node: NodeInfoEntity?
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@State private var channelsUrl = "https://www.meshtastic.org/e/#"
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var qrCodeImage = QrCodeImage()
@State private var showingHelp = false
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var body: some View {
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VStack {
TipView(ShareChannelsTip(), arrowEdge: .bottom)
.tipBackground(Color(.secondarySystemBackground))
.listRowSeparator(.hidden)
}
.padding(.horizontal)
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GeometryReader { bounds in
let smallest = min(bounds.size.width, bounds.size.height)
ScrollView {
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if node != nil && node?.myInfo != nil {
Grid {
GridRow {
Spacer()
Text("Include")
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.font(.caption)
.fontWeight(.bold)
.padding(.trailing)
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Text("Channel")
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.font(.caption)
.fontWeight(.bold)
.padding(.trailing)
Text("Encrypted")
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.font(.caption)
.fontWeight(.bold)
}
ForEach(node?.myInfo?.channels?.array as? [ChannelEntity] ?? [], id: \.self) { (channel: ChannelEntity) in
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GridRow {
Spacer()
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if channel.index == 0 {
Toggle("Channel 0 Included", isOn: $includeChannel0)
.toggleStyle(.switch)
.labelsHidden()
Text(((channel.name!.isEmpty ? "Primary" : channel.name) ?? "Primary").camelCaseToWords())
ChannelLock(channel: channel)
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} else if channel.index == 1 && channel.role > 0 {
Toggle("Channel 1 Included", isOn: $includeChannel1)
.toggleStyle(.switch)
.labelsHidden()
.disabled(channel.role == 1)
Text(((channel.name!.isEmpty ? "Channel\(channel.index)" : channel.name) ?? "Channel\(channel.index)").camelCaseToWords()).fixedSize()
if channel.psk?.hexDescription.count ?? 0 < 3 {
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Image(systemName: "lock.slash.fill")
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.foregroundColor(.red)
} else {
Image(systemName: "lock.fill")
.foregroundColor(.green)
}
} else if channel.index == 2 && channel.role > 0 {
Toggle("Channel 2 Included", isOn: $includeChannel2)
.toggleStyle(.switch)
.labelsHidden()
.disabled(channel.role == 1)
Text(((channel.name!.isEmpty ? "Channel\(channel.index)" : channel.name) ?? "Channel\(channel.index)").camelCaseToWords()).fixedSize()
if channel.psk?.hexDescription.count ?? 0 < 3 {
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Image(systemName: "lock.slash.fill")
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.foregroundColor(.red)
} else {
Image(systemName: "lock.fill")
.foregroundColor(.green)
}
} else if channel.index == 3 && channel.role > 0 {
Toggle("Channel 3 Included", isOn: $includeChannel3)
.toggleStyle(.switch)
.labelsHidden()
.disabled(channel.role == 1)
Text(((channel.name!.isEmpty ? "Channel\(channel.index)" : channel.name) ?? "Channel\(channel.index)").camelCaseToWords()).fixedSize()
if channel.psk?.hexDescription.count ?? 0 < 3 {
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Image(systemName: "lock.slash.fill")
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.foregroundColor(.red)
} else {
Image(systemName: "lock.fill")
.foregroundColor(.green)
}
} else if channel.index == 4 && channel.role > 0 {
Toggle("Channel 4 Included", isOn: $includeChannel4)
.toggleStyle(.switch)
.labelsHidden()
.disabled(channel.role == 1)
Text(((channel.name!.isEmpty ? "Channel\(channel.index)" : channel.name) ?? "Channel\(channel.index)").camelCaseToWords()).fixedSize()
if channel.psk?.hexDescription.count ?? 0 < 3 {
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Image(systemName: "lock.slash.fill")
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.foregroundColor(.red)
} else {
Image(systemName: "lock.fill")
.foregroundColor(.green)
}
} else if channel.index == 5 && channel.role > 0 {
Toggle("Channel 5 Included", isOn: $includeChannel5)
.toggleStyle(.switch)
.labelsHidden()
.disabled(channel.role == 1)
Text(((channel.name!.isEmpty ? "Channel\(channel.index)" : channel.name) ?? "Channel\(channel.index)").camelCaseToWords()).fixedSize()
if channel.psk?.hexDescription.count ?? 0 < 3 {
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Image(systemName: "lock.slash.fill")
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.foregroundColor(.red)
} else {
Image(systemName: "lock.fill")
.foregroundColor(.green)
}
} else if channel.index == 6 && channel.role > 0 {
Toggle("Channel 6 Included", isOn: $includeChannel6)
.toggleStyle(.switch)
.labelsHidden()
.disabled(channel.role == 1)
Text(((channel.name!.isEmpty ? "Channel\(channel.index)" : channel.name) ?? "Channel\(channel.index)").camelCaseToWords()).fixedSize()
if channel.psk?.hexDescription.count ?? 0 < 3 {
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Image(systemName: "lock.slash.fill")
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.foregroundColor(.red)
} else {
Image(systemName: "lock.fill")
.foregroundColor(.green)
}
} else if channel.index == 7 && channel.role > 0 {
Toggle("Channel 7 Included", isOn: $includeChannel7)
.toggleStyle(.switch)
.labelsHidden()
.disabled(channel.role == 1)
Text(((channel.name!.isEmpty ? "Channel\(channel.index)" : channel.name) ?? "Channel\(channel.index)").camelCaseToWords()).fixedSize()
if channel.psk?.hexDescription.count ?? 0 < 3 {
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Image(systemName: "lock.slash.fill")
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.foregroundColor(.red)
} else {
Image(systemName: "lock.fill")
.foregroundColor(.green)
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}
}
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Spacer()
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}
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}
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}
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let qrImage = qrCodeImage.generateQRCode(from: channelsUrl)
VStack {
if node != nil {
Toggle(isOn: $replaceChannels) {
Label(replaceChannels ? "Replace Channels" : "Add Channels", systemImage: replaceChannels ? "arrow.triangle.2.circlepath.circle" : "plus.app")
}
.tint(.accentColor)
.toggleStyle(.button)
.buttonStyle(.bordered)
.buttonBorderShape(.capsule)
.controlSize(.large)
.padding(.top)
.padding(.bottom)
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ShareLink("Share QR Code & Link",
item: Image(uiImage: qrImage),
subject: Text("Meshtastic Node \(node?.user?.shortName ?? "????") has shared channels with you"),
message: Text(channelsUrl),
preview: SharePreview("Meshtastic Node \(node?.user?.shortName ?? "????") has shared channels with you",
image: Image(uiImage: qrImage))
)
.buttonStyle(.bordered)
.buttonBorderShape(.capsule)
.controlSize(.large)
.padding(.bottom)
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Image(uiImage: qrImage)
.resizable()
.scaledToFit()
.frame(
minWidth: smallest * (UIDevice.current.userInterfaceIdiom == .phone ? 0.75 : 0.6),
maxWidth: smallest * (UIDevice.current.userInterfaceIdiom == .phone ? 0.75 : 0.6),
minHeight: smallest * (UIDevice.current.userInterfaceIdiom == .phone ? 0.75 : 0.6),
maxHeight: smallest * (UIDevice.current.userInterfaceIdiom == .phone ? 0.75 : 0.6),
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alignment: .top
)
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}
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}
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}
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}
.sheet(isPresented: $showingHelp) {
ChannelsHelp()
.presentationDetents([.large])
.presentationDragIndicator(.visible)
}
.safeAreaInset(edge: .bottom, alignment: .leading) {
HStack {
Button(action: {
withAnimation {
showingHelp = !showingHelp
}
}) {
Image(systemName: !showingHelp ? "questionmark.circle" : "questionmark.circle.fill")
.padding(.vertical, 5)
}
.tint(Color(UIColor.secondarySystemBackground))
.foregroundColor(.accentColor)
.buttonStyle(.borderedProminent)
}
.controlSize(.regular)
.padding(5)
}
.padding(.bottom, 5)
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.navigationTitle("Generate QR Code")
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.navigationBarTitleDisplayMode(.inline)
.navigationBarItems(trailing:
ZStack {
Transports Interface to Support TCP for all Platforms and Serial on Mac (#1341) * Initial implementation of transports * Initial LogRadio implementation * Fixes for Settings view (caused by debug commenting) * Refinement of the object and actor model * Connect view text and tab updates * Fix mac catalyst and tests * Warning and logging clean-up * In progress commit * Serial Transport and Reconnect draft work * Serial transport and reconnection draft work * Quick fix for BLE - still more work to do * interim commit * More in progress changes * Minor improvements * Pretty good initial implementation * Bump version beyond the app store * Fix for disconnection swipeAction * Tweaks to TCPConnection implementation * Retry for NONCE_ONLY_DB * Revert json string change * Simplified some of the API + "Anti-discovery" * Tweaks for devices leaving the discovery process * Bump version * iOS26 Tweaks * Tweaks and bug fixes * Add link with slash sf symbol * update symbol image on connect view * BLE disconnect handling * Log privacy attributes * Onboarding and minor fixes. * change database to nodes, add emoji to tcp logs * Error handling improvements * More logging emojis * Suppressed unnecessary errors on disconnect * Heartbeat emoji * Add bluetooth symbol * add privacy attributes to [TCP] logs, add custom bluetooth logo * Improve routing logs * Emoji for connect logs * Heartbeat emoji * Add CBCentralManagerScanOptionAllowDuplicatesKey options to central for bluetooth * fix nav errors by switching from observableobject to state * Update connection indicator icon * fix for BLE disconnects * Connection process fixes * More fixes/tweaks to connection process * Strict concurrency * Fix some warnings, remove wifi warning * delete stale keys * interim commit * Update privacy for log, fix wrong space * fix a couple of linting items * Switch to targeted * interim commit * BLE Signal strenth on connect view * Remove BLE RSSI from long press menu * Modem lights * minor spacing tweak * Additional BLE logging and a scanning fix. * Discovery and BLE RSSI improvements * Background suspension * Update isConnected to enable UI during db load * update protobufs * Replace config if statements with switches, Fix unknown module config logging, make dark mode modem circle stroke color white so they are visible * Additional logging cleanup * hast * Set unmessagable to true if the longname has the unmessagable emoji * Connect error handling improvements * Admin popup list icon and activity lights updates * Revert use of .toolbar back to .navigationBarItems * More public logging * Better BLE error handling * Node DB progress meter * minor tweak to activity light interaction timing * Fix comment linting, remove stale keys * Remove stale keys * Easy linting fixes * Two more simple linting fixes * clean up meshtasticapp * More public logging * Replay config * Logging * Fix for unselected node on Settings * Tweak to progress meter based on device idiom * Update protos * Session replay redaction of messages * Serial fix for old devices, and a let statement * Mask text too * Fix typo * BLE poweredOff is now an auto-reconnectable error * Update logging * Fix for peerRemovedPairingInformation * Logging for BLE peripheral:didUpdateValueFor errors. * Fix for inconsistent swipe disconnect behavior * periperal:didUpdateValueFor error handling * Fix for BLEConnection continuation guarding * BLEConnection actor deadlock on disconnect * Heartbeat nonce * Fix for swipe disconnect and task cancellation * Fix for swipe actions not honoring .disabled() * Tell BLETransport when BLEConnection is cancelled * Update navigation logging * Logging updates * Bump version to 2.7.0 * Organize into folders and heartbeat stuff * Minor improvements to manual TCP connection * Auto-connect toggle * Possible BLE bug, still waiting to see in logs * Concurrency tweaks * Concurrency improvements * requestDeviceMetadata fix. fixes remote admin * Minor typo fixes * "All" button for log filters: category and level * More robust continuation handling for BLE * @FetchRequest based ChannelMessageList * Update info.plist and device hardware file * Move auto connect toggle to app settings and debug mode, tint properly with the accent color * Add label to auto connect toggle * Update log for node info received from ourselves over the mesh * Remove unused scrollViewProxy * Update Meshtastic/Views/Onboarding/DeviceOnboarding.swift Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update target for connect view * Properly Set datadog environment * Comment out ble manager * Adjust cyclomatic complexity thresholds in .swiftlint.yml * Linting fixes, delete ble manager * Make session replay debug only --------- Co-authored-by: jake-b <jake-b@users.noreply.github.com> Co-authored-by: jake <jake@jakes-Mac-mini.local> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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ConnectedDevice(deviceConnected: accessoryManager.isConnected, name: accessoryManager.activeConnection?.device.shortName ?? "?")
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})
.onAppear {
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generateChannelSet()
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}
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.onChange(of: includeChannel0) { generateChannelSet() }
.onChange(of: includeChannel1) { generateChannelSet() }
.onChange(of: includeChannel2) { generateChannelSet() }
.onChange(of: includeChannel3) { generateChannelSet() }
.onChange(of: includeChannel4) { generateChannelSet() }
.onChange(of: includeChannel5) { generateChannelSet() }
.onChange(of: includeChannel6) { generateChannelSet() }
.onChange(of: includeChannel7) { generateChannelSet() }
.onChange(of: replaceChannels) { generateChannelSet() }
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}
}
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func generateChannelSet() {
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channelSet = ChannelSet()
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var loRaConfig = Config.LoRaConfig()
loRaConfig.region = RegionCodes(rawValue: Int(node?.loRaConfig?.regionCode ?? 0))!.protoEnumValue()
loRaConfig.modemPreset = ModemPresets(rawValue: Int(node?.loRaConfig?.modemPreset ?? 0))!.protoEnumValue()
loRaConfig.bandwidth = UInt32(node?.loRaConfig?.bandwidth ?? 0)
loRaConfig.spreadFactor = UInt32(node?.loRaConfig?.spreadFactor ?? 0)
loRaConfig.codingRate = UInt32(node?.loRaConfig?.codingRate ?? 0)
loRaConfig.frequencyOffset = node?.loRaConfig?.frequencyOffset ?? 0
loRaConfig.hopLimit = UInt32(node?.loRaConfig?.hopLimit ?? 3)
loRaConfig.txEnabled = node?.loRaConfig?.txEnabled ?? false
loRaConfig.txPower = node?.loRaConfig?.txPower ?? 0
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loRaConfig.usePreset = node?.loRaConfig?.usePreset ?? true
loRaConfig.channelNum = UInt32(node?.loRaConfig?.channelNum ?? 0)
loRaConfig.sx126XRxBoostedGain = node?.loRaConfig?.sx126xRxBoostedGain ?? false
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loRaConfig.ignoreMqtt = node?.loRaConfig?.ignoreMqtt ?? false
loRaConfig.overrideFrequency = node?.loRaConfig?.overrideFrequency ?? 0.0
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channelSet.loraConfig = loRaConfig
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if node?.myInfo?.channels != nil && node?.myInfo?.channels?.count ?? 0 > 0 {
for ch in node?.myInfo?.channels?.array as? [ChannelEntity] ?? [] where ch.role > 0 {
var includeChannel = false
switch ch.index {
case 0:
if includeChannel0 {
includeChannel = true
}
case 1:
if includeChannel1 {
includeChannel = true
}
case 2:
if includeChannel2 {
includeChannel = true
}
case 3:
if includeChannel3 {
includeChannel = true
}
case 4:
if includeChannel4 {
includeChannel = true
}
case 5:
if includeChannel5 {
includeChannel = true
}
case 6:
if includeChannel6 {
includeChannel = true
}
case 7:
if includeChannel7 {
includeChannel = true
}
default:
includeChannel = false
}
if includeChannel {
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var channelSettings = ChannelSettings()
channelSettings.name = ch.name!
channelSettings.psk = ch.psk!
channelSettings.id = UInt32(ch.id)
channelSet.settings.append(channelSettings)
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}
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}
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guard let settingsString = try? channelSet.serializedData().base64EncodedString() else {
return
}
channelsUrl = ("https://meshtastic.org/e/\(replaceChannels ? "" : "?add=true")#\(settingsString.base64ToBase64url())")
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}
}
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}