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https://github.com/meshtastic/Meshtastic-Apple.git
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56 lines
1.7 KiB
Swift
56 lines
1.7 KiB
Swift
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//
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// Color.swift
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// Meshtastic
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//
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// Created by Garth Vander Houwen on 4/25/23.
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//
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import Foundation
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import SwiftUI
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import UIKit
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extension Color {
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/// Returns a boolean for a SwiftUI Color to determine what color of text to use
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/// - Returns: true if the color is light
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func isLight() -> Bool {
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guard let components = cgColor?.components, components.count > 2 else {return false}
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let brightness = ((components[0] * 299) + (components[1] * 587) + (components[2] * 114)) / 1000
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return (brightness > 0.5)
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}
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}
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extension UIColor {
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/// Returns a boolean indicating if a color is light
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/// - Returns: true if the color is light
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func isLight() -> Bool {
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guard let components = cgColor.components, components.count > 2 else {return false}
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let brightness = ((components[0] * 299) + (components[1] * 587) + (components[2] * 114)) / 1000
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return (brightness > 0.5)
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}
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/// Returns a UInt32 from a UIColor
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/// - Returns: UInt32
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var hex: UInt32 {
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var red: CGFloat = 0, green: CGFloat = 0, blue: CGFloat = 0, alpha: CGFloat = 0
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getRed(&red, green: &green, blue: &blue, alpha: &alpha)
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var value: UInt32 = 0
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value += UInt32(1.0 * 255) << 24
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value += UInt32(red * 255) << 16
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value += UInt32(green * 255) << 8
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value += UInt32(blue * 255)
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return value
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}
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/// Returns a UIColor from a UInt32 value
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/// - Parameter hex: UInt32 value to convert to a color
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/// - Returns: UIColor
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convenience init(hex: UInt32) {
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let red = CGFloat((hex & 0xFF0000) >> 16)
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let green = CGFloat((hex & 0x00FF00) >> 8)
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let blue = CGFloat((hex & 0x0000FF))
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//print("\(red) - \(green) - \(blue)")
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self.init(red: red/255.0, green: green/255.0, blue: blue/255.0, alpha: 1.0)
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}
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}
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