Meshtastic-Apple/Meshtastic/Views/Settings/Config/Module/AmbientLightingConfig.swift

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//
// AmbientLightingConfig.swift
// Meshtastic
//
// Copyright(c) Garth Vander Houwen 11/26/23
//
import MeshtasticProtobufs
import SwiftUI
@available(iOS 17.0, macOS 14.0, *)
struct AmbientLightingConfig: View {
@Environment(\.self) var environment
@Environment(\.managedObjectContext) var context
@EnvironmentObject var bleManager: BLEManager
@Environment(\.dismiss) private var goBack
var node: NodeInfoEntity?
@State private var isPresentingSaveConfirm: Bool = false
@State var hasChanges = false
@State var ledState: Bool = false
@State var current = 10
@State var red = 0
@State var green = 0
@State var blue = 0
@State private var color = Color(red: 51, green: 199, blue: 88) // Color(.sRGB, red: 0.98, green: 0.9, blue: 0.2)
@State private var components: Color.Resolved?
var body: some View {
VStack {
Form {
ConfigHeader(title: "Ambient Lighting", config: \.ambientLightingConfig, node: node, onAppear: setAmbientLightingConfigValue)
Section(header: Text("options")) {
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Toggle(isOn: $ledState) {
Label("LED State", systemImage: ledState ? "lightbulb.led.fill" : "lightbulb.led")
Text("The state of the LED (on/off)")
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}
.toggleStyle(SwitchToggleStyle(tint: .accentColor))
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HStack {
Image(systemName: "eyedropper")
.foregroundColor(.accentColor)
ColorPicker("Color", selection: $color, supportsOpacity: false)
.padding(5)
}
HStack {
Image(systemName: "directcurrent")
.foregroundColor(.accentColor)
Stepper("Current: \(current)", value: $current, in: 0...31, step: 1)
.padding(5)
}
}
}
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.disabled(self.bleManager.connectedPeripheral == nil || node?.ambientLightingConfig == nil)
SaveConfigButton(node: node, hasChanges: $hasChanges) {
let connectedNode = getNodeInfo(id: bleManager.connectedPeripheral.num, context: context)
if connectedNode != nil {
var al = ModuleConfig.AmbientLightingConfig()
al.ledState = ledState
al.current = UInt32(current)
if let components {
al.red = UInt32(components.red * 255)
al.green = UInt32(components.green * 255)
al.blue = UInt32(components.blue * 255)
}
let adminMessageId = bleManager.saveAmbientLightingModuleConfig(config: al, fromUser: connectedNode!.user!, toUser: node!.user!, adminIndex: connectedNode?.myInfo?.adminIndex ?? 0)
if adminMessageId > 0 {
// Should show a saved successfully alert once I know that to be true
// for now just disable the button after a successful save
hasChanges = false
goBack()
}
}
}
.navigationTitle("ambient.lighting.config")
.navigationBarItems(
trailing: ZStack {
ConnectedDevice(
bluetoothOn: bleManager.isSwitchedOn,
deviceConnected: bleManager.connectedPeripheral != nil,
name: bleManager.connectedPeripheral?.shortName ?? "?"
)
}
)
.onAppear {
// Need to request a Ambient Lighting Config from the remote node before allowing changes
if bleManager.connectedPeripheral != nil && node?.ambientLightingConfig == nil {
let connectedNode = getNodeInfo(id: bleManager.connectedPeripheral.num, context: context)
if node != nil && connectedNode != nil {
_ = bleManager.requestAmbientLightingConfig(fromUser: connectedNode!.user!, toUser: node!.user!, adminIndex: connectedNode?.myInfo?.adminIndex ?? 0)
}
}
}
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.onChange(of: ledState) {
if let val = node?.ambientLightingConfig?.ledState {
hasChanges = $0 != val
}
}
.onChange(of: current) {
if let val = node?.ambientLightingConfig?.current {
hasChanges = $0 != val
}
}
.onChange(of: color) { c in
if color != c {
hasChanges = true
}
}
}
}
func setAmbientLightingConfigValue() {
self.ledState = node?.ambientLightingConfig?.ledState ?? false
self.current = Int(node?.ambientLightingConfig?.current ?? 10)
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let red = Double(node?.ambientLightingConfig?.red ?? 255)
let green = Double(node?.ambientLightingConfig?.green ?? 255)
let blue = Double(node?.ambientLightingConfig?.blue ?? 255)
color = Color(red: red / 255.0, green: green / 255.0, blue: blue / 255.0)
self.hasChanges = false
}
}