Meshtastic-Android/app/src/main/java/com/geeksville/mesh/service/MeshServiceBroadcasts.kt
Ken Van Hoeylandt 3610f0b53e refactored MeshService
- moved MeshService start-related code to `MeshServiceStarter`
- moved `LocationCallback` to `MeshServiceLocationCallback`
  - coroutine scope is now handled in `MeshService` positio ncallback.
  - refactored `onLocationResult()` to be easier to read
- created `MeshServiceNotifications` for creating and updating of notifications
- moved `SavedSettings` to `MeshServiceSettingsData`
2020-10-01 22:20:19 +02:00

69 lines
2.4 KiB
Kotlin

package com.geeksville.mesh.service
import android.content.Context
import android.content.Intent
import android.os.Parcelable
import com.geeksville.mesh.DataPacket
import com.geeksville.mesh.NodeInfo
class MeshServiceBroadcasts(
private val context: Context,
private val clientPackages: MutableMap<String, String>,
private val getConnectionState: () -> MeshService.ConnectionState
) {
/**
* The RECEIVED_OPAQUE:
* Payload will be a DataPacket
*/
fun broadcastReceivedData(payload: DataPacket) {
val intent = Intent(MeshService.ACTION_RECEIVED_DATA).putExtra(EXTRA_PAYLOAD, payload)
explicitBroadcast(intent)
}
fun broadcastNodeChange(info: NodeInfo) {
MeshService.debug("Broadcasting node change $info")
val intent = Intent(MeshService.ACTION_NODE_CHANGE).putExtra(EXTRA_NODEINFO, info)
explicitBroadcast(intent)
}
fun broadcastMessageStatus(p: DataPacket) {
if (p.id == 0) {
MeshService.debug("Ignoring anonymous packet status")
} else {
MeshService.debug("Broadcasting message status $p")
val intent = Intent(MeshService.ACTION_MESSAGE_STATUS).apply {
putExtra(EXTRA_PACKET_ID, p.id)
putExtra(EXTRA_STATUS, p.status as Parcelable)
}
explicitBroadcast(intent)
}
}
/**
* Broadcast our current connection status
*/
fun broadcastConnection() {
val intent = Intent(MeshService.ACTION_MESH_CONNECTED).putExtra(
EXTRA_CONNECTED,
getConnectionState().toString()
)
explicitBroadcast(intent)
}
/**
* See com.geeksville.mesh broadcast intents.
*
* RECEIVED_OPAQUE for data received from other nodes
* NODE_CHANGE for new IDs appearing or disappearing
* ACTION_MESH_CONNECTED for losing/gaining connection to the packet radio
* Note: this is not the same as RadioInterfaceService.RADIO_CONNECTED_ACTION,
* because it implies we have assembled a valid node db.
*/
private fun explicitBroadcast(intent: Intent) {
context.sendBroadcast(intent) // We also do a regular (not explicit broadcast) so any context-registered rceivers will work
clientPackages.forEach {
intent.setClassName(it.value, it.key)
context.sendBroadcast(intent)
}
}
}