Meshtastic-Android/app/src/main/java/com/geeksville/mesh/model/MessagesState.kt

83 lines
2.7 KiB
Kotlin

package com.geeksville.mesh.model
import android.os.RemoteException
import androidx.lifecycle.MutableLiveData
import com.geeksville.android.Logging
import com.geeksville.mesh.DataPacket
import com.geeksville.mesh.MessageStatus
class MessagesState(private val ui: UIViewModel) : Logging {
/* We now provide fake messages a via MockInterface
private val testTexts = listOf(
DataPacket(
"+16508765310",
"I found the cache"
),
DataPacket(
"+16508765311",
"Help! I've fallen and I can't get up."
)
) */
/// This is the inner storage for messages
private val messagesList = emptyList<DataPacket>().toMutableList()
// If the following (unused otherwise) line is commented out, the IDE preview window works.
// if left in the preview always renders as empty.
val messages =
object : MutableLiveData<List<DataPacket>>(messagesList) {
}
fun setMessages(m: List<DataPacket>) {
messagesList.clear()
messagesList.addAll(m)
messages.value = messagesList
}
/// add a message our GUI list of past msgs
fun addMessage(m: DataPacket) {
debug("Adding message to view id=${m.id}")
// FIXME - don't just slam in a new list each time, it probably causes extra drawing.
messagesList.add(m)
messages.value = messagesList
}
fun updateStatus(id: Int, status: MessageStatus) {
// Super inefficent but this is rare
debug("Handling message status change $id: $status")
messagesList.find { it.id == id }?.let { p ->
// Note: it seems that the service is keeping only a reference to our original packet (so it has already updated p.status)
// This seems to be an AIDL optimization when both the service and the client are in the same process. But we still want to trigger
// a GUI update
// if (p.status != status) {
p.status = status
// Trigger an expensive complete redraw FIXME
messages.value = messagesList
// }
}
}
/// Send a message and added it to our GUI log
fun sendMessage(str: String, dest: String = DataPacket.ID_BROADCAST) {
val service = ui.meshService
val p = DataPacket(dest, str)
if (service != null)
try {
service.send(p)
} catch (ex: RemoteException) {
p.errorMessage = "Error: ${ex.message}"
}
else
p.errorMessage = "Error: No Mesh service"
// FIXME - why is the first time we are called p is already in the list at this point?
addMessage(p)
}
}