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https://github.com/meshtastic/Meshtastic-Android.git
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This commit updates the `getUser` function in `NodeDB` to set the ID of the user when creating a new `User` object, ensuring that the user ID is always populated. Additionally, it refactors the `Message` class to use the proto `User` object instead of the `MeshUser` class. This change simplifies the code and improves consistency by utilizing the proto definition for user information.
87 lines
3.1 KiB
Kotlin
87 lines
3.1 KiB
Kotlin
package com.geeksville.mesh.model
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import androidx.lifecycle.Lifecycle
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import androidx.lifecycle.coroutineScope
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import com.geeksville.mesh.DataPacket
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import com.geeksville.mesh.MeshProtos
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import com.geeksville.mesh.database.dao.NodeInfoDao
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import com.geeksville.mesh.database.entity.MyNodeEntity
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import com.geeksville.mesh.database.entity.NodeEntity
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import kotlinx.coroutines.Dispatchers
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import kotlinx.coroutines.flow.MutableStateFlow
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import kotlinx.coroutines.flow.StateFlow
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import kotlinx.coroutines.flow.launchIn
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import kotlinx.coroutines.flow.onEach
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import kotlinx.coroutines.withContext
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import javax.inject.Inject
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import javax.inject.Singleton
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@Singleton
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class NodeDB @Inject constructor(
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processLifecycle: Lifecycle,
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private val nodeInfoDao: NodeInfoDao,
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) {
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// hardware info about our local device (can be null)
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private val _myNodeInfo = MutableStateFlow<MyNodeEntity?>(null)
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val myNodeInfo: StateFlow<MyNodeEntity?> get() = _myNodeInfo
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// our node info
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private val _ourNodeInfo = MutableStateFlow<NodeEntity?>(null)
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val ourNodeInfo: StateFlow<NodeEntity?> get() = _ourNodeInfo
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// The unique userId of our node
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private val _myId = MutableStateFlow<String?>(null)
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val myId: StateFlow<String?> get() = _myId
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// A map from nodeNum to NodeEntity
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private val _nodeDBbyNum = MutableStateFlow<Map<Int, NodeEntity>>(mapOf())
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val nodeDBbyNum: StateFlow<Map<Int, NodeEntity>> get() = _nodeDBbyNum
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fun getUser(nodeNum: Int): MeshProtos.User = getUser(DataPacket.nodeNumToDefaultId(nodeNum))
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fun getUser(userId: String): MeshProtos.User =
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nodeDBbyNum.value.values.find { it.user.id == userId }?.user
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?: MeshProtos.User.newBuilder()
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.setId(userId)
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.setLongName("Meshtastic ${userId.takeLast(n = 4)}")
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.setShortName(userId.takeLast(n = 4))
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.setHwModel(MeshProtos.HardwareModel.UNSET)
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.build()
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init {
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nodeInfoDao.getMyNodeInfo().onEach { _myNodeInfo.value = it }
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.launchIn(processLifecycle.coroutineScope)
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nodeInfoDao.nodeDBbyNum().onEach {
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_nodeDBbyNum.value = it
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val ourNodeInfo = it.values.firstOrNull()
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_ourNodeInfo.value = ourNodeInfo
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_myId.value = ourNodeInfo?.user?.id
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}.launchIn(processLifecycle.coroutineScope)
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}
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fun getNodes(
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sort: NodeSortOption = NodeSortOption.LAST_HEARD,
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filter: String = "",
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includeUnknown: Boolean = true,
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) = nodeInfoDao.getNodes(
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sort = sort.sqlValue,
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filter = filter,
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includeUnknown = includeUnknown,
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)
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suspend fun upsert(node: NodeEntity) = withContext(Dispatchers.IO) {
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nodeInfoDao.upsert(node)
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}
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suspend fun installNodeDB(mi: MyNodeEntity, nodes: List<NodeEntity>) = withContext(Dispatchers.IO) {
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nodeInfoDao.clearMyNodeInfo()
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nodeInfoDao.setMyNodeInfo(mi) // set MyNodeEntity first
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nodeInfoDao.clearNodeInfo()
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nodeInfoDao.putAll(nodes)
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}
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suspend fun deleteNode(num: Int) = withContext(Dispatchers.IO) {
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nodeInfoDao.deleteNode(num)
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}
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}
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