Meshtastic-Android/app/src/main/java/com/geeksville/mesh/model/NodeDB.kt
James Rich 6447485199 fix: set user.id in NodeDb getUser
This commit updates the `getUser` function in `NodeDB` to set the ID of the user when creating a new `User` object, ensuring that the user ID is always populated.

Additionally, it refactors the `Message` class to use the proto `User` object instead of the `MeshUser` class. This change simplifies the code and improves consistency by utilizing the proto definition for user information.
2024-10-26 05:32:30 -03:00

87 lines
3.1 KiB
Kotlin

package com.geeksville.mesh.model
import androidx.lifecycle.Lifecycle
import androidx.lifecycle.coroutineScope
import com.geeksville.mesh.DataPacket
import com.geeksville.mesh.MeshProtos
import com.geeksville.mesh.database.dao.NodeInfoDao
import com.geeksville.mesh.database.entity.MyNodeEntity
import com.geeksville.mesh.database.entity.NodeEntity
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import kotlinx.coroutines.flow.launchIn
import kotlinx.coroutines.flow.onEach
import kotlinx.coroutines.withContext
import javax.inject.Inject
import javax.inject.Singleton
@Singleton
class NodeDB @Inject constructor(
processLifecycle: Lifecycle,
private val nodeInfoDao: NodeInfoDao,
) {
// hardware info about our local device (can be null)
private val _myNodeInfo = MutableStateFlow<MyNodeEntity?>(null)
val myNodeInfo: StateFlow<MyNodeEntity?> get() = _myNodeInfo
// our node info
private val _ourNodeInfo = MutableStateFlow<NodeEntity?>(null)
val ourNodeInfo: StateFlow<NodeEntity?> get() = _ourNodeInfo
// The unique userId of our node
private val _myId = MutableStateFlow<String?>(null)
val myId: StateFlow<String?> get() = _myId
// A map from nodeNum to NodeEntity
private val _nodeDBbyNum = MutableStateFlow<Map<Int, NodeEntity>>(mapOf())
val nodeDBbyNum: StateFlow<Map<Int, NodeEntity>> get() = _nodeDBbyNum
fun getUser(nodeNum: Int): MeshProtos.User = getUser(DataPacket.nodeNumToDefaultId(nodeNum))
fun getUser(userId: String): MeshProtos.User =
nodeDBbyNum.value.values.find { it.user.id == userId }?.user
?: MeshProtos.User.newBuilder()
.setId(userId)
.setLongName("Meshtastic ${userId.takeLast(n = 4)}")
.setShortName(userId.takeLast(n = 4))
.setHwModel(MeshProtos.HardwareModel.UNSET)
.build()
init {
nodeInfoDao.getMyNodeInfo().onEach { _myNodeInfo.value = it }
.launchIn(processLifecycle.coroutineScope)
nodeInfoDao.nodeDBbyNum().onEach {
_nodeDBbyNum.value = it
val ourNodeInfo = it.values.firstOrNull()
_ourNodeInfo.value = ourNodeInfo
_myId.value = ourNodeInfo?.user?.id
}.launchIn(processLifecycle.coroutineScope)
}
fun getNodes(
sort: NodeSortOption = NodeSortOption.LAST_HEARD,
filter: String = "",
includeUnknown: Boolean = true,
) = nodeInfoDao.getNodes(
sort = sort.sqlValue,
filter = filter,
includeUnknown = includeUnknown,
)
suspend fun upsert(node: NodeEntity) = withContext(Dispatchers.IO) {
nodeInfoDao.upsert(node)
}
suspend fun installNodeDB(mi: MyNodeEntity, nodes: List<NodeEntity>) = withContext(Dispatchers.IO) {
nodeInfoDao.clearMyNodeInfo()
nodeInfoDao.setMyNodeInfo(mi) // set MyNodeEntity first
nodeInfoDao.clearNodeInfo()
nodeInfoDao.putAll(nodes)
}
suspend fun deleteNode(num: Int) = withContext(Dispatchers.IO) {
nodeInfoDao.deleteNode(num)
}
}