Meshtastic-Android/app/src/main/java/com/geeksville/mesh/model/UIState.kt
2020-04-09 16:33:42 -07:00

130 lines
4.4 KiB
Kotlin

package com.geeksville.mesh.model
import android.app.Application
import android.content.Context
import android.content.SharedPreferences
import android.net.Uri
import android.os.RemoteException
import androidx.core.content.edit
import androidx.lifecycle.AndroidViewModel
import androidx.lifecycle.MutableLiveData
import com.geeksville.android.BuildUtils.isEmulator
import com.geeksville.android.Logging
import com.geeksville.mesh.IMeshService
import com.geeksville.mesh.MeshProtos
import com.geeksville.mesh.service.MeshService
/// Given a human name, strip out the first letter of the first three words and return that as the initials for
/// that user.
fun getInitials(name: String): String {
val words = name.split(Regex("\\s+")).filter { it.isNotEmpty() }.take(3).map { it.first() }
.joinToString("")
return words
}
class UIViewModel(app: Application) : AndroidViewModel(app), Logging {
init {
debug("ViewModel created")
}
companion object {
/**
* Return the current channel info
* FIXME, we should sim channels at the MeshService level if we are running on an emulator,
* for now I just fake it by returning a canned channel.
*/
fun getChannel(c: MeshProtos.RadioConfig?): Channel? {
val channel = c?.channelSettings?.let { Channel(it) }
return if (channel == null && isEmulator)
Channel.emulated
else
channel
}
fun getPreferences(context: Context): SharedPreferences =
context.getSharedPreferences("ui-prefs", Context.MODE_PRIVATE)
}
private val context = app.applicationContext
var meshService: IMeshService? = null
val nodeDB = NodeDB(this)
val messagesState = MessagesState(this)
/// Are we connected to our radio device
val isConnected =
object :
MutableLiveData<MeshService.ConnectionState>(MeshService.ConnectionState.DISCONNECTED) {
}
/// various radio settings (including the channel)
val radioConfig = object : MutableLiveData<MeshProtos.RadioConfig?>(null) {
}
override fun onCleared() {
super.onCleared()
debug("ViewModel cleared")
}
/// Set the radio config (also updates our saved copy in preferences)
fun setRadioConfig(c: MeshProtos.RadioConfig) {
debug("Setting new radio config!")
meshService?.radioConfig = c.toByteArray()
radioConfig.value = c
getPreferences(context).edit(commit = true) {
this.putString("channel-url", getChannel(c)!!.getChannelUrl().toString())
}
}
/** Update just the channel settings portion of our config (both in the device and in saved preferences) */
fun setChannel(c: MeshProtos.ChannelSettings) {
// When running on the emulator, radio config might not really be available, in that case, just ignore attempts to change the config
radioConfig.value?.toBuilder()?.let { config ->
config.channelSettings = c
setRadioConfig(config.build())
}
}
/// Kinda ugly - created in the activity but used from Compose - figure out if there is a cleaner way GIXME
// lateinit var googleSignInClient: GoogleSignInClient
/// our name in hte radio
/// Note, we generate owner initials automatically for now
/// our activity will read this from prefs or set it to the empty string
val ownerName = object : MutableLiveData<String>("MrIDE Test") {
}
/// If the app was launched because we received a new channel intent, the Url will be here
var requestedChannelUrl: Uri? = null
// clean up all this nasty owner state management FIXME
fun setOwner(s: String? = null) {
if (s != null) {
ownerName.value = s
// note: we allow an empty userstring to be written to prefs
getPreferences(context).edit(commit = true) {
putString("owner", s)
}
}
// Note: we are careful to not set a new unique ID
if (ownerName.value!!.isNotEmpty())
try {
meshService?.setOwner(
null,
ownerName.value,
getInitials(ownerName.value!!)
) // Note: we use ?. here because we might be running in the emulator
} catch (ex: RemoteException) {
errormsg("Can't set username on device, is device offline? ${ex.message}")
}
}
}