# Task Playbooks Use these as practical recipes. Keep edits minimal and aligned with existing module boundaries. For architecture rules and coding standards, see [`AGENTS.md`](../../AGENTS.md). ## Code Anchor Quick Reference Key files for discovering established patterns: | Pattern | Reference File | |---|---| | App DI wiring | `app/src/main/kotlin/org/meshtastic/app/di/AppKoinModule.kt` | | App startup / Koin bootstrap | `app/src/main/kotlin/org/meshtastic/app/MeshUtilApplication.kt` | | Shared ViewModel | `feature/messaging/src/commonMain/kotlin/org/meshtastic/feature/messaging/MessageViewModel.kt` | | `CompositionLocal` platform injection | `app/src/main/kotlin/org/meshtastic/app/MainActivity.kt` | | Platform abstraction contract | `core/ui/src/commonMain/kotlin/org/meshtastic/core/ui/util/MapViewProvider.kt` | | Shared strings resource | `core/resources/src/commonMain/composeResources/values/strings.xml` | | Okio shared I/O | `core/domain/src/commonMain/kotlin/org/meshtastic/core/domain/usecase/settings/ImportProfileUseCase.kt` | | `stateInWhileSubscribed` | `core/ui/src/commonMain/kotlin/org/meshtastic/core/ui/viewmodel/ViewModelExtensions.kt` | ## Playbook A: Add or update a user-visible string 1. Add/update key in `core/resources/src/commonMain/composeResources/values/strings.xml`. 2. Import generated resource symbol in UI code (`org.meshtastic.core.resources.`). 3. Use `stringResource(Res.string.)` in Compose. 4. If the string appears in a shared dialog, prefer `core:ui` dialog components. 5. Verify no hardcoded user-facing strings were introduced. Reference examples: - `feature/node/src/commonMain/kotlin/org/meshtastic/feature/node/list/NodeListScreen.kt` - `core/ui/src/commonMain/kotlin/org/meshtastic/core/ui/component/AlertDialogs.kt` ## Playbook B: Add shared ViewModel logic in a feature module 1. Implement or extend base ViewModel logic in `feature//src/commonMain/...`. 2. Keep shared class free of Android framework dependencies. 3. Keep Android framework dependencies out of shared logic; if the module already uses Koin annotations in `commonMain`, keep patterns consistent and ensure app root inclusion. 4. Update navigation entry points in `feature/*/src/androidMain/kotlin/org/meshtastic/feature/*/navigation/...` to resolve ViewModels with `koinViewModel()`. Reference examples: - Shared base: `feature/messaging/src/commonMain/kotlin/org/meshtastic/feature/messaging/MessageViewModel.kt` - Shared base UI ViewModel: `core/ui/src/commonMain/kotlin/org/meshtastic/core/ui/viewmodel/UIViewModel.kt` - Navigation usage: `feature/settings/src/commonMain/kotlin/org/meshtastic/feature/settings/navigation/SettingsNavigation.kt` - Desktop navigation usage: `desktop/src/main/kotlin/org/meshtastic/desktop/navigation/DesktopNavigation.kt` ## Playbook C: Add a new dependency or service binding 1. Check `gradle/libs.versions.toml` for existing library and version alias. 2. Add new dependency to version catalog first (if truly new). 3. Wire implementation in the owning module (`core:*`, `feature:*`, or `app`) following existing architecture. 4. Register bindings/modules in app Koin graph where needed. 5. For Android system integration (WorkManager, service bootstrapping), wire via `MeshUtilApplication` and app-layer modules. Reference examples: - App startup and Koin bootstrap: `app/src/main/kotlin/org/meshtastic/app/MeshUtilApplication.kt` - App module scan: `app/src/main/kotlin/org/meshtastic/app/MainKoinModule.kt` ## Playbook D: Add or modify navigation flow 1. Define/extend route keys in `core:navigation`. 2. Implement feature entry/content using Navigation 3 types (`NavKey`, `NavBackStack`, `EntryProviderScope`). 3. Add graph entries under the relevant feature module's `navigation` package (e.g., `feature/settings/src/commonMain/kotlin/org/meshtastic/feature/settings/navigation`). 4. If the entry content depends on platform-specific UI (e.g. Activity context or specific desktop wrappers), use `expect`/`actual` declarations for the content composables. 5. Use backstack mutation (`add`, `removeLastOrNull`) instead of introducing controller-coupled APIs. 6. Verify deep-link behavior if route is externally reachable. Reference examples: - Shared graph wiring: `feature/settings/src/commonMain/kotlin/org/meshtastic/feature/settings/navigation/SettingsNavigation.kt` - Android specific content: `feature/settings/src/androidMain/kotlin/org/meshtastic/feature/settings/navigation/SettingsMainScreen.kt` - Desktop specific content: `feature/settings/src/jvmMain/kotlin/org/meshtastic/feature/settings/navigation/SettingsMainScreen.kt` - Feature intro graph pattern: `feature/intro/src/androidMain/kotlin/org/meshtastic/feature/intro/IntroNavGraph.kt` - Desktop nav shell: `desktop/src/main/kotlin/org/meshtastic/desktop/ui/DesktopMainScreen.kt` - Desktop nav graph assembly: `desktop/src/main/kotlin/org/meshtastic/desktop/navigation/DesktopNavigation.kt` ## Playbook E: Add flavor/platform-specific UI implementation 1. Keep shared contracts in `core:ui` or feature shared code. 2. Inject flavor/platform implementation via `CompositionLocal` from `app`. 3. Avoid direct dependency from shared modules to Google Maps/osmdroid/other Android SDK-only APIs. 4. Keep adapter types narrow and stable (interfaces, DTO-like params). Reference examples: - Contract: `core/ui/src/commonMain/kotlin/org/meshtastic/core/ui/util/MapViewProvider.kt` - Provider wiring: `app/src/main/kotlin/org/meshtastic/app/MainActivity.kt` - Consumer side: `feature/map/src/androidMain/kotlin/org/meshtastic/feature/map/MapScreen.kt` ## Playbook F: Onboard a new platform target 1. Create a platform application module (e.g., `desktop/`, `ios/`). 2. Copy `desktop/src/main/kotlin/org/meshtastic/desktop/stub/NoopStubs.kt` as the starting stub set. All repository interfaces have no-op implementations there. 3. Create a `KoinModule` that mirrors `desktop/src/main/kotlin/org/meshtastic/desktop/di/DesktopKoinModule.kt` — use stubs for unimplemented interfaces, real implementations where available. 4. Add `kotlinx-coroutines-swing` (JVM/Desktop) or the equivalent platform coroutines dispatcher module. Without it, `Dispatchers.Main` is unavailable and any code using `lifecycle.coroutineScope` will crash at runtime. 5. Progressively replace stubs with real implementations (e.g., serial transport for desktop, CoreBluetooth for iOS). 6. Add `()` target to feature modules as needed (all `core:*` modules already declare `jvm()`). 7. Update CI JVM smoke compile step in `.github/workflows/reusable-check.yml` to include new modules. 8. If `commonMain` code fails to compile for the new target, it's a KMP migration debt — fix the shared code, not the target. Reference examples: - Desktop stubs: `desktop/src/main/kotlin/org/meshtastic/desktop/stub/NoopStubs.kt` - Desktop DI: `desktop/src/main/kotlin/org/meshtastic/desktop/di/DesktopKoinModule.kt` - Desktop Navigation 3 shell: `desktop/src/main/kotlin/org/meshtastic/desktop/ui/DesktopMainScreen.kt` - Desktop nav graph entries: `desktop/src/main/kotlin/org/meshtastic/desktop/navigation/DesktopNavigation.kt` - Desktop shared feature wiring: `feature/settings/src/commonMain/kotlin/org/meshtastic/feature/settings/navigation/SettingsNavigation.kt` - Desktop-specific screen: `feature/settings/src/jvmMain/kotlin/org/meshtastic/feature/settings/DesktopSettingsScreen.kt` - Roadmap: `docs/roadmap.md`