package com.geeksville.mesh import android.app.Service import android.content.BroadcastReceiver import android.content.Context import android.content.Intent import android.content.IntentFilter import android.os.IBinder import com.geeksville.android.Logging import com.geeksville.mesh.MeshProtos.MeshPacket import com.geeksville.mesh.MeshProtos.ToRadio import com.google.protobuf.ByteString /** * Handles all the communication with android apps. Also keeps an internal model * of the network state. * * Note: this service will go away once all clients are unbound from it. */ class MeshService : Service(), Logging { /* see com.geeksville.mesh broadcast intents // RECEIVED_OPAQUE for data received from other nodes // NODE_CHANGE for new IDs appearing or disappearing // CONNECTION_CHANGED for losing/gaining connection to the packet radio */ /** * The RECEIVED_OPAQUE: * Payload will be the raw bytes which were contained within a MeshPacket.Opaque field * Sender will be a user ID string */ fun broadcastReceivedOpaque(senderId: String, payload: ByteArray) { val intent = Intent("$prefix.RECEIVED_OPAQUE") intent.putExtra(EXTRA_SENDER, senderId) intent.putExtra(EXTRA_PAYLOAD, payload) sendBroadcast(intent) } fun broadcastNodeChange(nodeId: String, isOnline: Boolean) { val intent = Intent("$prefix.NODE_CHANGE") intent.putExtra(EXTRA_ID, nodeId) intent.putExtra(EXTRA_ONLINE, isOnline) sendBroadcast(intent) } /// Send a command/packet to our radio private fun sendToRadio(p: ToRadio.Builder) { RadioInterfaceService.sendToRadio(this, p.build().toByteArray()) } override fun onBind(intent: Intent): IBinder { // Return the interface return binder } override fun onCreate() { super.onCreate() val filter = IntentFilter(RadioInterfaceService.RECEIVE_FROMRADIO_ACTION) registerReceiver(radioInterfaceReceiver, filter) // FIXME - don't do this until after we see that the radio is connected to the phone // Ask for the current node DB sendToRadio(ToRadio.newBuilder().apply { wantNodes = ToRadio.WantNodes.newBuilder().build() }) } override fun onDestroy() { unregisterReceiver(radioInterfaceReceiver) super.onDestroy() } /// Is our radio connected to the phone? private var isConnected = false /// We learn this from the node db sent by the device - it is stable for the entire session private var ourNodeNum = -1 // model objects that directly map to the corresponding protobufs data class MeshUser(val id: String, val longName: String, val shortName: String) data class Position(val latitude: Double, val longitude: Double, val altitude: Int) data class NodeInfo( val num: Int, val user: MeshUser, val position: Position, val lastSeen: Long ) // The database of active nodes, index is the node number private val nodeDBbyNodeNum = mutableMapOf() /// The database of active nodes, index is the node user ID string private val nodeDBbyID = mutableMapOf() /// Map a userid to a node num, or throw an exception if not found private fun idToNodeNum(id: String) = nodeDBbyID.getValue(id).num /// Generate a new mesh packet builder with our node as the sender, and the specified node num private fun newMeshPacketTo(idNum: Int) = MeshPacket.newBuilder().apply { from = ourNodeNum to = idNum } /// Generate a new mesh packet builder with our node as the sender, and the specified recipient private fun newMeshPacketTo(id: String) = newMeshPacketTo(idToNodeNum(id)) /** * Receives messages from our BT radio service and processes them to update our model * and send to clients as needed. */ private val radioInterfaceReceiver = object : BroadcastReceiver() { override fun onReceive(context: Context, intent: Intent) { val proto = MeshProtos.FromRadio.parseFrom(intent.getByteArrayExtra(EXTRA_PAYLOAD)!!) TODO("FIXME - update model and send messages as needed") } } private val binder = object : IMeshService.Stub() { override fun setOwner(myId: String, longName: String, shortName: String) { error("TODO setOwner $myId : $longName : $shortName") } override fun sendOpaque(destId: String, payloadIn: ByteArray) { info("sendOpaque $destId <- ${payloadIn.size}") // encapsulate our payload in the proper protobufs and fire it off val packet = newMeshPacketTo(destId).apply { payload = MeshProtos.MeshPayload.newBuilder().apply { addSubPackets(MeshProtos.SubPacket.newBuilder().apply { opaque = MeshProtos.Opaque.newBuilder().apply { payload = ByteString.copyFrom(payloadIn) }.build() }.build()) }.build() }.build() sendToRadio(ToRadio.newBuilder().apply { this.packet = packet }) } override fun getOnline(): Array { val r = nodeDBbyID.keys.toTypedArray() info("in getOnline, count=${r.size}") // return arrayOf("+16508675309") return r } override fun isConnected(): Boolean { val r = this@MeshService.isConnected info("in isConnected=r") return r } } }