package com.geeksville.mesh import android.app.Service import android.content.* import android.os.IBinder import com.geeksville.android.Logging import com.geeksville.mesh.MeshProtos.MeshPacket import com.geeksville.mesh.MeshProtos.ToRadio import com.geeksville.util.toOneLineString import com.geeksville.util.toRemoteExceptions import com.google.protobuf.ByteString import java.nio.charset.Charset /** * Handles all the communication with android apps. Also keeps an internal model * of the network state. * * Note: this service will go away once all clients are unbound from it. */ class MeshService : Service(), Logging { companion object { class IdNotFoundException(id: String) : Exception("ID not found $id") class NodeNumNotFoundException(id: Int) : Exception("NodeNum not found $id") class NotInMeshException() : Exception("We are not yet in a mesh") class RadioNotConnectedException() : Exception("Can't find radio") /// If we haven't yet received a node number from the radio private const val NODE_NUM_UNKNOWN = -2 /// If the radio hasn't yet joined a mesh (i.e. no nodenum assigned) private const val NODE_NUM_NO_MESH = -1 } /// A mapping of receiver class name to package name - used for explicit broadcasts private val clientPackages = mutableMapOf() private var radioService: IRadioInterfaceService? = null /* see com.geeksville.mesh broadcast intents // RECEIVED_OPAQUE for data received from other nodes // NODE_CHANGE for new IDs appearing or disappearing // CONNECTION_CHANGED for losing/gaining connection to the packet radio */ private fun explicitBroadcast(intent: Intent) { clientPackages.forEach { intent.setClassName(it.value, it.key) sendBroadcast(intent) } } /** * The RECEIVED_OPAQUE: * Payload will be the raw bytes which were contained within a MeshPacket.Opaque field * Sender will be a user ID string * Type will be the Data.Type enum code for this payload */ private fun broadcastReceivedOpaque(senderId: String, payload: ByteArray, typ: Int) { val intent = Intent("$prefix.RECEIVED_OPAQUE") intent.putExtra(EXTRA_SENDER, senderId) intent.putExtra(EXTRA_PAYLOAD, payload) intent.putExtra(EXTRA_TYP, typ) explicitBroadcast(intent) } private fun broadcastNodeChange(nodeId: String, isOnline: Boolean) { val intent = Intent("$prefix.NODE_CHANGE") intent.putExtra(EXTRA_ID, nodeId) intent.putExtra(EXTRA_ONLINE, isOnline) explicitBroadcast(intent) } /// Send a command/packet to our radio private fun sendToRadio(p: ToRadio.Builder) { val s = radioService if (s != null) s.sendToRadio(p.build().toByteArray()) else error("FIXME! dropped sent packet because radio interface not yet fully connected") } override fun onBind(intent: Intent?): IBinder? { return binder } private val radioConnection = object : ServiceConnection { override fun onServiceConnected(name: ComponentName?, service: IBinder?) { val filter = IntentFilter(RadioInterfaceService.RECEIVE_FROMRADIO_ACTION) registerReceiver(radioInterfaceReceiver, filter) radioReceiverRegistered = true val m = IRadioInterfaceService.Stub.asInterface(service) radioService = m // FIXME - don't do this until after we see that the radio is connected to the phone val sim = SimRadio(this@MeshService) sim.start() // Fake up our node id info and some past packets from other nodes // Ask for the current node DB sendToRadio(ToRadio.newBuilder().apply { wantNodes = ToRadio.WantNodes.newBuilder().build() }) } override fun onServiceDisconnected(name: ComponentName?) { radioService = null } } override fun onCreate() { super.onCreate() info("Creating mesh service") // We in turn need to use the radiointerface service val intent = Intent(this, RadioInterfaceService::class.java) // intent.action = IMeshService::class.java.name logAssert(bindService(intent, radioConnection, Context.BIND_AUTO_CREATE)) // the rest of our init will happen once we are in radioConnection.onServiceConnected } private var radioReceiverRegistered = false override fun onDestroy() { info("Destroying mesh service") if (radioReceiverRegistered) unregisterReceiver(radioInterfaceReceiver) unbindService(radioConnection) radioService = null super.onDestroy() } // model objects that directly map to the corresponding protobufs data class MeshUser(val id: String, val longName: String, val shortName: String) data class Position(val latitude: Double, val longitude: Double, val altitude: Int) data class NodeInfo( val num: Int, // This is immutable, and used as a key var user: MeshUser? = null, var position: Position? = null, var lastSeen: Long? = null ) /// /// BEGINNING OF MODEL - FIXME, move elsewhere /// /// Is our radio connected to the phone? private var isConnected = false /// We learn this from the node db sent by the device - it is stable for the entire session private var ourNodeNum = NODE_NUM_UNKNOWN // The database of active nodes, index is the node number private val nodeDBbyNodeNum = mutableMapOf() /// The database of active nodes, index is the node user ID string /// NOTE: some NodeInfos might be in only nodeDBbyNodeNum (because we don't yet know /// an ID). But if a NodeInfo is in both maps, it must be one instance shared by /// both datastructures. private val nodeDBbyID = mutableMapOf() /// /// END OF MODEL /// /// Map a nodenum to a node, or throw an exception if not found private fun toNodeInfo(n: Int) = nodeDBbyNodeNum[n] ?: throw NodeNumNotFoundException(n) /// Map a nodenum to the nodeid string, or throw an exception if not present private fun toNodeID(n: Int) = toNodeInfo(n).user?.id /// given a nodenum, return a db entry - creating if necessary private fun getOrCreateNodeInfo(n: Int) = nodeDBbyNodeNum.getOrPut(n) { -> NodeInfo(n) } /// Map a userid to a node/ node num, or throw an exception if not found private fun toNodeInfo(id: String) = nodeDBbyID[id] ?: throw IdNotFoundException(id) // ?: getOrCreateNodeInfo(10) // FIXME hack for now - throw IdNotFoundException(id) private fun toNodeNum(id: String) = toNodeInfo(id).num /// A helper function that makes it easy to update node info objects private fun updateNodeInfo(nodeNum: Int, updatefn: (NodeInfo) -> Unit) { val info = getOrCreateNodeInfo(nodeNum) updatefn(info) } /// Generate a new mesh packet builder with our node as the sender, and the specified node num private fun newMeshPacketTo(idNum: Int) = MeshPacket.newBuilder().apply { from = ourNodeNum if (from == NODE_NUM_NO_MESH) throw NotInMeshException() else if (from == NODE_NUM_UNKNOWN) throw RadioNotConnectedException() to = idNum } /// Generate a new mesh packet builder with our node as the sender, and the specified recipient private fun newMeshPacketTo(id: String) = newMeshPacketTo(toNodeNum(id)) // Helper to make it easy to build a subpacket in the proper protobufs private fun buildMeshPacket( destId: String, initFn: MeshProtos.SubPacket.Builder.() -> Unit ): MeshPacket = newMeshPacketTo(destId).apply { payload = MeshProtos.MeshPayload.newBuilder().apply { addSubPackets(MeshProtos.SubPacket.newBuilder().also { initFn(it) }.build()) }.build() }.build() /// Update our model and resend as needed for a MeshPacket we just received from the radio private fun handleReceivedData(fromNum: Int, data: MeshProtos.Data) { val bytes = data.payload.toByteArray() val fromId = toNodeID(fromNum) /// the sending node ID if possible, else just its number val fromString = fromId ?: fromId.toString() when (data.typValue) { MeshProtos.Data.Type.CLEAR_TEXT_VALUE -> warn( "TODO ignoring CLEAR_TEXT from $fromString: ${bytes.toString( Charset.forName("UTF-8") )}" ) MeshProtos.Data.Type.CLEAR_READACK_VALUE -> warn( "TODO ignoring CLEAR_READACK from $fromString" ) MeshProtos.Data.Type.SIGNAL_OPAQUE_VALUE -> if (fromId == null) error("Ignoring opaque from $fromNum because we don't yet know its ID") else { debug("Received opaque from $fromId ${bytes.size}") broadcastReceivedOpaque(fromId, bytes, data.typValue) } else -> TODO() } } /// Update our DB of users based on someone sending out a User subpacket private fun handleReceivedUser(fromNum: Int, p: MeshProtos.User) { updateNodeInfo(fromNum) { it.user = MeshUser(p.id, p.longName, p.shortName) // This might have been the first time we know an ID for this node, so also update the by ID map nodeDBbyID[p.id] = it } } /// Update our model and resend as needed for a MeshPacket we just received from the radio private fun handleReceivedMeshPacket(packet: MeshPacket) { val fromNum = packet.from // FIXME, perhaps we could learn our node ID by looking at any to packets the radio // decided to pass through to us (except for broadcast packets) val toNum = packet.to val payload = packet.payload payload.subPacketsList.forEach { p -> when (p.variantCase.number) { MeshProtos.SubPacket.POSITION_FIELD_NUMBER -> updateNodeInfo(fromNum) { it.position = Position( p.position.latitude, p.position.longitude, p.position.altitude ) } MeshProtos.SubPacket.TIME_FIELD_NUMBER -> updateNodeInfo(fromNum) { it.lastSeen = p.time.msecs } MeshProtos.SubPacket.DATA_FIELD_NUMBER -> handleReceivedData(fromNum, p.data) MeshProtos.SubPacket.USER_FIELD_NUMBER -> handleReceivedUser(fromNum, p.user) MeshProtos.SubPacket.WANT_NODE_FIELD_NUMBER -> { // This is managed by the radio on its own debug("Ignoring WANT_NODE from $fromNum") } MeshProtos.SubPacket.DENY_NODE_FIELD_NUMBER -> { // This is managed by the radio on its own debug("Ignoring DENY_NODE from $fromNum to $toNum") } else -> TODO("Unexpected SubPacket variant") } } } private fun handleReceivedNodeInfo(info: MeshProtos.NodeInfo) { TODO() } /** * Receives messages from our BT radio service and processes them to update our model * and send to clients as needed. */ private val radioInterfaceReceiver = object : BroadcastReceiver() { override fun onReceive(context: Context, intent: Intent) { val proto = MeshProtos.FromRadio.parseFrom(intent.getByteArrayExtra(EXTRA_PAYLOAD)!!) info("Received from radio service: ${proto.toOneLineString()}") when (proto.variantCase.number) { MeshProtos.FromRadio.PACKET_FIELD_NUMBER -> handleReceivedMeshPacket(proto.packet) MeshProtos.FromRadio.NODE_INFO_FIELD_NUMBER -> handleReceivedNodeInfo(proto.nodeInfo) MeshProtos.FromRadio.MY_NODE_NUM_FIELD_NUMBER -> ourNodeNum = proto.myNodeNum else -> TODO("Unexpected FromRadio variant") } } } private val binder = object : IMeshService.Stub() { // Note: bound methods don't get properly exception caught/logged, so do that with a wrapper // per https://blog.classycode.com/dealing-with-exceptions-in-aidl-9ba904c6d63 override fun subscribeReceiver(packageName: String, receiverName: String) = toRemoteExceptions { clientPackages[receiverName] = packageName } override fun setOwner(myId: String, longName: String, shortName: String) = toRemoteExceptions { error("TODO setOwner $myId : $longName : $shortName") val user = MeshProtos.User.newBuilder().also { it.id = myId it.longName = longName it.shortName = shortName }.build() // Also update our own map for our nodenum, by handling the packet just like packets from other users if (ourNodeNum >= 0) { handleReceivedUser(ourNodeNum, user) } sendToRadio(ToRadio.newBuilder().apply { this.setOwner = user }) } override fun sendData(destId: String, payloadIn: ByteArray, typ: Int) = toRemoteExceptions { info("sendData $destId <- ${payloadIn.size} bytes") // encapsulate our payload in the proper protobufs and fire it off val packet = buildMeshPacket(destId) { data = MeshProtos.Data.newBuilder().also { it.typ = MeshProtos.Data.Type.SIGNAL_OPAQUE it.payload = ByteString.copyFrom(payloadIn) }.build() } sendToRadio(ToRadio.newBuilder().apply { this.packet = packet }) } override fun getOnline(): Array = toRemoteExceptions { val r = nodeDBbyID.keys.toTypedArray() info("in getOnline, count=${r.size}") // return arrayOf("+16508675309") r } override fun isConnected(): Boolean = toRemoteExceptions { val r = this@MeshService.isConnected info("in isConnected=r") r } } }